Swordsman Archive

Thread: Proof that TKA>Swordsman/Fencer/Pikemen

corsarioboricua
Thu Oct 30, 2003 10:19 am
#14

Dont judge TKA for trying to kepp their profesion the way it is or improve it. Of course they are going to be on the defense because they are afraid of a nerf.


I for one am a TKA, and have supported the improvement of all the melee clases. Ive posterd plenty of times on the pikeman boards supporting them and will also support swordsmen and fencers. Sorry if I hadent done it before to the swordsmen in this boards.


Personally I think the devs need to get the facts on tka straight (history) so that TKA cant use the kill jedi excuse. If we are meant to kill jedi then we should definetly work on more skills or be an elite profesion.


I agreew/ya,all meleehave have the same skill numbers for master and some seem (at the moment)better than others. I think that if the skill points are the same they (profesions)should be more balanced. The rest come to the combination with other profesions.


Just 2 creds on the subject.


Cacco O' TKA


Sunrunner

Gnosis
Fri Oct 31, 2003 1:46 am
#15

There doesn't need to be any proof beyond the hugedisparity betweennumber of players in each of theclasses. The devs have repeatedly stated that players follow the path of least resistance - very true, this is yet another example.


Swordsmen get - mind damage and AP weapons.


TKMs get - attacking any of the HAM pools, KD, the disgusting KD/dizzy combo, more damage, better defense, meditate, blind, stun, etc.


The argument that TKM should be better because they hunted Jedi is some obscure EU material is ridiculous - I'd guess that 98% of TKAs had never heard of Teras Kasi before SWG they are just grabbing on to the background story as an attempt to justify their obviously superiority. Skill points and experience required between combat classes must be balanced, period. If the differences between TKMs and the 3 dwarves is going to be made even wider by the changes currently on test just save everyone the hassle and make TK the only melee class in the game. Or combine the 3 dwarves into one elite melee weapons class... now that would be cool, sort of like commando and BH with 3 weapons lines and a combat line.


Players want to play classes that are fun and fit their play style, right now in the melee world TKMs kick ass and get lots of toys (skills). Using one combat class to get another is incredibly easy, as a master swordsman I could get TKM in a week, please don't push everyone in that direction.





Gnosis --- 1,000+ Imp kills - MIA
Jury --- JEDI
Only dead men have seen the end of war - Plato
mokole
Fri Oct 31, 2003 6:36 am
#16

all four combat classes do need to be evened out, and i know you posted the difference in the four and what skills they get at what level, list the skills all three get when they spend 120k of combat xp.


tka


melee defense +5


ranged defense +5


unarmed acc +20


pikemen


polearm action hit 2


fencers


one hand blind 2


swordsman


.............



anyone




Katyryyhn
wookiee
master heavy swordsman
master brawler
master tka
and some fencer
ahazi
mokole
Fri Oct 31, 2003 6:37 am
#17

sorry for the double post, no idea how that happend



Katyryyhn
wookiee
master heavy swordsman
master brawler
master tka
and some fencer
ahazi
corsarioboricua
Fri Oct 31, 2003 7:26 am
#18

I totally agree with Gnosis.


Especially on the meaning of a TKA. People are asuming this whole Jedi killing story. Hell any of the clases could be Jedi killers. For example MAndalores were mercenaries with skills similar to comando and killed jedi, Fett SR (was a mandalore before BH) and FETT JR both killed JEDI and were BH, and this are just two examples.


Any class should be able to kill a Jedi, is just that they would do it differently (not saying that killinga JEdi should be easy). The key comes from combination of skills and perhaps teaming up.


People keep saying that TKA in the EU did this and that. The truth is that I havent read a book yet or comic in which TKA are mentioned as jedi killers. The only EU books Ive read that mention TKA also have this as being Jedi or Sith. They use TKA to compliment their jedi skills.


The story that keeps being posted over and over is a role playing story (from games such as D&D, I know cause my brother plays this games). That story was just made by a talented roleplayer that wanted to give his character a background. I dont think devs had even seen that story before making the game, even more so George Lucas the Star Wars god could probably care less for such a story. Except for darth maul what other character have you seen that practiced TKA in the movies. None!


Have any of you seen the Star Wars Encyclopedia? Does it mention TKA? Not sure just asking. My guess is no. Go to the Star wars Site and type TKA nothing happens. No info!


People will talk about the game Masters of Teras kasi. that was just a name like mortal combat isa name. It was a catchy slogan. In fact all the EU books that mention TKA (as far as I know) come after this game.


What I am trying to get at is that TKA should not expect to be the best based on some story that no one really knows where it came from. The truth is that all melee spend the same amount of skill points and should be more balanced. Not saying that all should be entierly equal (imop it wouldnt be fun if all were equally powerfull). This is where combining skills comes in handy.


Once again, any class could be a jedi killer or assasin. I could be an image designer and decide to take an assignment to kill jedi. I might not succed but I could still be an aspiring jedi assasin. But what if I succed, waht story will i make up to say that image designers are jedi killers?


Last but not least this is not a flame on TKA, in fact I am a TKA. Like all of you I would llike some info as to the origins of TKA. Hopefully devs or EU will give us some insight into this. Im just trying to bring support to all classes, not just melee. Once all classes are fixed this game will be much better for all. Sad thing is that there will always be someone crying, but for those that really care about the game will realize when changes are being made and accept them.


2 creds, mayby 4 of personal opinion.


Cacco Okabido - TKA 0/0/0/0/ brw 4/3/0/1, scout 4/3/4/3, medic 1/1/1/0 entertainer 0/0/0/1,marksman 0/0/03 (never used just helping someone get AP).


Sunrunner


Bingchudie
Fri Oct 31, 2003 9:04 am
#19






Henzo-Kauri wrote:

Overpowered compared to the other melee professions yes, but overpowered in general no. I dont think they are overpowered at all compared to the other combat professions in the game, i just wish they would give the other brawlers the utility and versitality the TKA profession has.






Some professions are just supposed to be specialists, it's our lot in life (I say this as a Pistoleer). TKA is like the Brawler Bounty Hunter (though it's not an elite profession.)


Asking for more varying abilities in all the other classes (F/2HS/P + P/C/R) will just water stuff down and classes will loose their niche. If you like the options a TKA has then go TKA.



Ovid Delsis










* Ovid Delsis * Chilastra * Some Guy Who Runs Around & Does Stuff *

"I am no prophet and I don't know much about the meaning of birds" - Athena, the Odyssey GP
Buddhist
Fri Oct 31, 2003 9:17 am
#20

tkas = no bleed, fencer get better defense, pike totally suck and need to be adressed, fencers get multiple damage types, swordsmen get a wide array of weapons and multiple damage types, pike and 2 hand get AR2 piercing, with a good curved sword master swordsman can hit at the same speed as a TKM for more damage (considering the best knuckler ive ever seen his my own, 60-210 with 2.4 speed) not to mention our ham costs are higher, less range, all of the stuff we get is essential to our survival, instead of trying to get TK nerfed you should try to get your class fixed, if you didnt have the 7 postures and instead had a delay/knockdown you would be fine, if fencer got alot more accuracy and toughness and a knockdown they would be fine, and pikemen need about +60 more accuracy and they will be fine. it really isn't as bad as you think.





BUDDHABUDDHABUD
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DHABUDDHABUDDHA


Oboewan
Fri Oct 31, 2003 11:38 am
#21






Buddhist wrote:
....not to mention our ham costs are higher, less range, all of the stuff we get is essential to our survival, instead of trying to get TK nerfed you should try to get your class fixed, if you didnt have the 7 postures and instead had a delay/knockdown you would be fine, if fencer got alot more accuracy and toughness and a knockdown they would be fine, and pikemen need about +60 more accuracy and they will be fine. it really isn't as bad as you think.




I don't think anyone on this thread is advocating the nerfing of TK at all. We just want to get the other Melee classes up to the level that TK is at currently.


We just want to balance things out- at this point, it looks like helping the other melee classes acheive the level of support TKA has had.



Na




Na-Weobo
Master Swordsman, Mater Rifleman
Master Brawler
Wroshyr Order Of Kashyyyk - Founder
"Let The WOOKiees Win!"WOOK is currently recruiting... send me an email if interested
Buddhist
Fri Oct 31, 2003 11:59 am
#22

if every class gets what TKA has then TKA will be sub-par considering we dont have bleeds or as much damage.





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BUDDHABUDDHABUD
DHABUDDHABUDDHA


Henzo-Kauri
Fri Oct 31, 2003 12:48 pm
#23

TKA do just as much damage as swordsman, they are the only profession to recieve a bonus to their damage, I believe atm its +98 unarmed damage. Thats coupled with their speed bonuses and the stats on their VK, makes them do as much if not more damage than Swordsman.
Gnosis
Fri Oct 31, 2003 5:02 pm
#24

Why was it just a matter of time before a TKM came here to try to downplay the TK supperiority? Everyone loves to toss around their "facts" of classXwhichisnottheirprimaryclass hitting for 10 trillion damage therefor blah blah blah.


Heres a real fact: there are more TKA than the three other brawler classes COMBINED. http://starwarsgalaxies.station.sony.com/content.jsp?page=Character%20Metrics


This isn't because of roleplaying, or backstory, or because players think vibro-knucklers are cooler than swords or pikes. Its because atm the TKM is dramatically more powerful and interesting than the other 3 melee classes. Its futile to try to disagree with the raw numbers, players have taken the path of least resistence and have found in large numbers that the TKA is the superior melee class.


But hey, my favorite part of SWG is the ease of changing professions, its fantastic. Because of this I have recently changed my tune on SCS and now enjoy it, but only because of how fluid your character can be. Your class does not define your character in this game, who you are defines your character, its quite a breakthrough. This isnt EQ where you need to defend your class to the death because you built you character up over 3 years. I'd prefer to stay a swordsman simply because for whatever intagable reasonI find it appealing, but playing a melee character in a game with laser weapons is tough enough, if the changes on Test go through and the TKM is further buffed while the 3 dwarves are again ignored I'll change classes. I'd just rather it didn't come to that.


One last thing: its laughable to say that there is a wide variety of swords or pikes. Im one of the top weaponsmiths on my server, I sell an absolute ton of weapons, I know what weapons players find useful. You cant just crunch damage and speed numbers, there are too many othervariables, in the end players use trial and error to determine which weapons are the most effective and they buy them. There are two 1hnd swords that sell (rykk blade and stun baton) and two 2hnd swords that sell (2hnd curved and power hammer) and pikes never sell (although i keep a few long vibro axes listed out of pity for the class.) And once again for the record - I sell four times as many VKs as rykks, batons, 2hnd curved and power hammers COMBINED... wonder why?





Gnosis --- 1,000+ Imp kills - MIA
Jury --- JEDI
Only dead men have seen the end of war - Plato
FuelerMcDaven
Sat Nov 01, 2003 12:23 am
#25

You guys got to be kidding me about TKA better than Swordsman. Any good swordsman can kill any brawler in one hit, mindbleed2. After that just run. This thread makes me laugh.
Buddhist
Sat Nov 01, 2003 1:39 am
#26

my power hammer is 168-580, 5.2, once i hit master it will be cut down by mods to around 2.2, i believe i'd be hitting the the range of 6,000 every 2 seconds, as a TKM even with knucklers I hit for 1,000-2,000 and if they are knocked down 3,000-4,000 and if they are holding a rifle and knocked down 5,000-8,000.. with my hammer alone i'll be hitting for double of each of those in each section, not to mention the |blast| type that alot of composite is vulnerable to, as well as AT-STs, and not to mention my 2 hand curved is 2.0 with 88-246 .. mods will cut that down to 1.0, again hitting for more than a TKM and having more range, my 2 handed cleaver is about 110-296 and it has a 48% wound change, also more range than a knuckler and it is at 2.6.. will be cut down to 2.2, this is not only out doing damage, equal speed, at master, but it also puts on a hefty bleed (something in the range of 900 in pvp at 0004) not to mention around 200 focus and willpower wounds... you need to rethink your stats there buddy, you have so many different weapons, damage types, and multi-speed / multi-damage weapons you ARE as versatile as a TKM, i use my TKM mentality in swordsman, I lay down a few dizzys, then a knockdown (master brawler), and plow into them with a bleed with the cleaver, then mind hit around 8 times with a 2 handed curved, then pull out my hammer and finish them off with some slow but hard hitting mind bleeds (them being kungas, jantas, forcers, nyms, and nightsisters). TKA is far less versatile in the sense of strategy, the only vice I see out of the other 3 professions is no knockdown for fencer and swordsman, and bad accuracy across the board for all 3, if you got any of TKA's exclusive stuff you would own us big time and there would be no individuality in being a TKA, considering the other 3 classes would be clones with bleeds and therefor rendering TKA useless.





BUDDHABUDDHABUD
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BUDDHABUDDHABUD
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