Swordsman Archive
Thread: More Bleed Changes
Let's not get mired down in details and arithmetic.
The real issue here is that with the bleed nerf, we are going to be less effective.
My main comment isthatour bleeds have been acrutch that helped cover up ourlackluster DPS, and the bleed nerf will make it that much more vitalto get our damage output fixed.
Agree or disagree, that's my 2c.
Shadusdarkmour wrote:
My question is how does it effect the swordsman pvp. Sadly a swordsman has two choices 1 go with the inaccurate power hammer hope to get lucky and that their blast resist arent high. 2 go with an accurate lower damage dealing weapon hope they arent wearing armor. With no effective way to stop kiting the swordsman best tactic was mind bleed and prolong the fight. I fear if this change goes through swordsman may be left with out much to pvp with.
This is the way I feel also, stacking mind bleeds were very effective for us. Gone.
Now this..... I feel were falling even more behind to TKM in pvp.
As a rifleman/2hand since sept, I'm pissed about this. Why they do it now, and give us nothing for a few months is beyond me. Besides, what good is a less powerfull bleed that does less damage, just more initially??? We have headhits that do the initial damage,they are just making the skills tobe nearly the same thing. I'm not ranting yet because they deserve the benefit of the doubt(sort of)and until I try it I won'tknock it to bad.They are our only 2 skills really worth using other than areaattack, and now they are closer to being the same thing. It just pisses me off that their combat revamp is taking away from players in the promise of a big payoff. There is no reason to take away and not give back. And everyone is right that TKM as always is staying out on top...even further than before.
Don't nerf tkm's, just give me a reason to keep my class...I want a skill equal to meditate, i want some status changes. I dunno I know almost everyone feels the same anyhow and it's all been said.