Swordsman Archive

Thread: gabe love the scythe but HAM cost on the thing is way too high.

Katan1221
Wed Feb 25, 2004 9:16 pm
#14






haun wrote:

im aware of buffs and food



just getting tired of getting buffed everytime i want to use my weapon or do anything for that matter.

but i guess everybody is in the same boat.









You make it sound like Swordsman profession is the only profession that needs to get buffed/healed constantly to work. One good example of a Harder HAM cost is the Rifleman's T-21. Mind cost and unhealable unless you want to sacrifice a CM's mind. at Master Rifleman I burn through my mind in like 5seconds.




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DarkBShadow
Wed Feb 25, 2004 9:43 pm
#15

i dont complain about teh ham because i see the ham on the pikemens weapons and i have to shut my mouth. you think this weapon is bad cuz of hams well all f pikesmens weapons have about the same ham cost as the scythe but slower and does more damage. a bit this is the LVA of coust. but the range on thoughs are better but still dont compair to the scyths.


but hey be happy 40 mind is ALOT better then 60 mind as it was





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DeMoNIght
Wed Feb 25, 2004 11:26 pm
#16

my scythe has 32 mind cost when im buffed and on muon it take 10 away when i pop 2 brandy my hame dosent move i was a pikeman also the ham costs are the worset thing in the world -62 mind evey buffed and on brandy i would still lose -29 mind yes -29 mind nothing to be happy about the Scythe is going to be alot better then what u all are sayin execpt a few which have theres built and understand but 40 Mind cost is nothing Try Bounty hunters with Un godly ham costs when they use FKD or something *UNBUFFED* costs -540 action in armor We have nothing to whine about



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DeMoNIght
Wed Feb 25, 2004 11:28 pm
#17

Han nothing against u but ur a wookie the ham costs will effect u a little more =(



Ao i can see where u are coming from since my vry First toon was a wookie but hang in there maybe they will fix u guys up






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haun
Thu Feb 26, 2004 5:23 am
#18

im mostly pissed cuz my weaponsmith logged off without making me one haha.



so im still waiting for a good one





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bobwalker01
Thu Feb 26, 2004 10:04 am
#19

my scythe is a 2.6 229 393... does good damage... using head hit 3 i average between 2.5 and 3.5 if unbuffed i can get 4 swings inbefore my action bar drops to nothing but how mandy 8k creatures am I gonna be takign on unbuffed...? and i'm a mch so i dont' take the hits....have thought of mitigating a littel to change my action use but i like to have the high mind... then i can heal myself...


and yes BH carbine ham sucks....buffed all to over 2k and on musician buffs and brandy....when i was a bh i could still kill myself....it si nuts...



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Numen
Thu Feb 26, 2004 12:37 pm
#20






haun wrote:

im aware of buffs and food



just getting tired of getting buffed everytime i want to use my weapon or do anything for that matter.

but i guess everybody is in the same boat.








Exactly. Noone can spam specials without buffs or using a lot of food/drugs.


The difference now comes in when the scythe has roughly the same level of HAMs as the power hammer but you swing it twice as fast. If the dmg/sec is more than the average powerhammer then the ham costs per second should be higher as well.


Whether it is too high or not, I don't know. I would tend to say no just because everyone with buffs seems to be fine with it. Without buffs is a problem, but doing specials with a PH without buffs is a problem as well.





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haun
Thu Feb 26, 2004 12:39 pm
#21

you can't use it unbuffed just like the powerhammer.



take a


2 handed axewith a good dmg slice


164-243 58/26/20 = 104


scythe


195-350 50/74/39 = 203


so 100 more points of kinetic dmg on the max end for 100 points of ham.


(powerhammer is around 160 pure ham cost)



IS that a fair trade?


i can't see that it is really


the scythe should have had a special effect.




i love the scythe it puts our dmg output closer to where it should be and against unarmored enemies its great.


but after the defense nerf everyone will be armored and you'll see 40's floating over peoples heads.


when i saw that THUNDERHEART was fixing the ham i kinda forgot about it and thought he would get the job done but i think they kinda dropped the ball at the 10 yard line.





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Cakins7005
Thu Feb 26, 2004 12:54 pm
#22

Riflemen shouldn't complain at all. They nerfed tatooine sunburn and gave us brandy for mind. You can drink that and have muon and migrate all of your stats to the mind pool. Swordsmen can't shoot at 64 m and cannot do 8 k of damage a shot every 2 seconds to 20 crazied geonosians with heavy armor piercing weapons.



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haun
Thu Feb 26, 2004 2:11 pm
#23







StGabriel wrote:
Well the scythe is signifcantly faster than a 2h axe and it has AP2 (axes are AP1). Meanwhile It's HAM is only about 40% higher (and I think you could cut this to about 20-25% if you used some red power cubes). My latest white cube scythe was 181-327 damage so I think it'd slice a good deal higher than what you've got there.

We're not really going to get anything more powerful just because we waited for it a while. That's not really how these things work. Furthermore, I'm not buying that it's really so hard to make these things with tons of yellow-cube, solidifying agent-enhanced scythes poppping up already. If you compare the scythe to, say, the Nightsister Energy Lance that pikemen got I think you'll be really happy with our new toy. And try comparing camping Axkva Min to getting a scythe. She's much harder, respawns once a day, and usually doesn't drop anything anyway. Meanwhile I think we'll find that with such a high speed and DPS the scythe proves a very nice addition to our arsenal.

With respect to the combat balance, the hope is that the combat rebalance won't simply leave armor as completely dominant as it currently is. Swordsmen shouldn't be doing 20-40 damage against targets in PvP, period, imo. Personally I think that the solution isn't to give some overpowered weapon that will one-shot any unarmored foe. Rather the solution is to make armor less of a dominating factor. I think we'll see the scythe proving a very effective weapon if some of these things come to pass.

The scythe was already brought down quite a bit. My original scyth was 42/83/68 HAM and -15 ranged mods. Ouch.

StGabe.




2 hand axes are AP2, and with acklay bones i think they would be far superior to a scythe.





comparing the dev's horrid lack of attention to the pikemen doesn't really have much to do with swordsman.


just because the pikemen got a not so great weapon, and have been made worse and worse (bleeds, mitigation) when they had so little in the first placedoesn't mean i shouldn't be unhappy or preceptive of the swordsman profession - because in short, i am a swordsman.


i feel for pikemen but, there isn't anything i can do about their profession anymore than i can give us a new special.


and yes - we have waited a long time for a decent sword and that does mean something to me since i pay for this game.


and i am accutely aware of all the other professions since i pvp daily.




i hope that armor will play less of a role as well, but i don't see it happening, otherwise the devs wouldn't allow 80 percent comp armor in the first place, and the fact that it's been that way for months and they haven't really commented on it says to me that they are happy with it.


i am also very aware of the armor issue since im a wookie (another forgotten aspect of the game)



anyway - im not trying to argue with you. i just think the ham cost is a bit too high and it should have some form of special effect since everything in the game is pretty much resistant to kinetic dmg - including players.


again - i hope the combat pass fixes this as well.

Message Edited by haun on 02-26-2004 01:15 PM

Message Edited by haun on 02-26-2004 01:17 PM



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Cakins7005
Thu Feb 26, 2004 2:22 pm
#24

I hope they don't nerf armor! Lol, without warcry and 80% armor I can't tank a rill! 80% armor is neccessary if I have to absorb 2,000 point hits against an elder who uses force powers if I cant delay her.



Eti Vauspavim
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Imperial Pilot Ace
haun
Thu Feb 26, 2004 2:30 pm
#25

from a wookiee who has never been able to tank high end content without luck - i hope they do nerf armor

p



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Cakins7005
Thu Feb 26, 2004 3:39 pm
#26

Why don't they just give wookiees natural 60% armor with +25 toughness with all weapons? If they nerf 80% armor, then no one will be brawlers to tank high level content (they are nerfing warcry remember). Everyone (including me) will go back to Master Creature Handler. It is already unequal in terms of tanking power. Compare today's brawlers with 3,000 health, strength, constitution, action, quickness, stamina and 2,000 mind, focus, and willpower with 80% kinetic armor with an unhealable mind pool versus 2 12 k HAM pets with 60% kinetic resists with a mind pool that is extremely easy to heal with a quick trick command. In a medium sized group with one combat medic, one ch can easily provide the tanking power neccessary for tanking high level content. Pets can have any special attack that the Bioengineers can progam (so much for intimidate 2). The devs have clearly stated that they want less creature handlers in the game. Taking away armor and warcry is not a good way to do that.



Eti Vauspavim
Dark Jedi Templar
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