Swordsman Archive
Thread: A Problem i See with the CU For Swordsman...(Updated)
WizKid72
Sat Apr 09, 2005 4:51 am
#14
Another problem I forsee with CU and swordsman is we're going to get hurt in combat big time.
Swordsman never did have much defense, but our saving grace was intimidate, and occassionally warcry when we need to vamoose.. but they're taking that away from us and giving it pikemen only *sigh*
so now not only we will be the damage dealers.. we'll also be taking alot more damage too
unless they raised melee defense in swordsman too? (I know toughness was removed)
Iridescence
Sat Apr 09, 2005 8:37 am
#15
btw
You're forgetting the Two-Handed Kashyyykian Sword.
DarkBShadow wrote:
Only weapon i see that will be any new to our arsinal is the Sith Blade and that is because it is the only new weapon we are getting. 08:01 PM
You're forgetting the Two-Handed Kashyyykian Sword.
DarkBShadow
Sat Apr 09, 2005 6:00 pm
#16
Iridescence wrote:
btw
DarkBShadow wrote:
Only weapon i see that will be any new to our arsinal is the Sith Blade and that is because it is the only new weapon we are getting. 08:01 PM
You're forgetting the Two-Handed Kashyyykian Sword.
isn't that a wookie only sword though? i was thinking it might be :/. If not then great. but i have a feeling it is wookie only.
DarkBShadow
Sat Apr 09, 2005 6:20 pm
#17
Iridescence wrote:
I think we're all still looking at the weapons through eyes expecting high-damage and NOTHING else because thats what we look at in the current system. If our Powerhammer is 850+ max damage, we don't care that its only 6.0 speed or has a 120 Health cost tacked on, or has -45 accuracy @ ideal range because our current system gives us ways to sidestep the rules.
btw i'm not looking at this as which does the highest damage. i've looked at every weapon and see how the weapons work and damage in this is the highest DPS wins or elemental damage. Cuz there is no longer any accuracy mods :/ that i see on the weapons and since we have no high damage weapons with lower ham cost so there really isn't a point to choose based on that ether. novice weapons will be basically pointless to use at master still LvL becuase ther DPS on the weapons are -200DPS of what the advance weapons are. A PH has a DPS of 260 and the 2-hand curved is at 60 DPS. so trust me when i say low lvl weapons will be next to worthless come CU. An smugglar slices getting better results on novice weapons will not make up for the 200 dps diffrence.
I really wish they would make the cleaver at least a more of an advanced weapon. It is one of my favorite weapons in the game.
Message Edited by DarkBShadow on 04-09-2005 10:03 PM
evil_SOCCERMOM
Sat Apr 09, 2005 7:51 pm
#18
So you want noob weapons to be good at master? Doesn't that defeat the purpose of making them noob weapons.
DarkBShadow
Sun Apr 10, 2005 6:50 am
#19
evil_SOCCERMOM wrote:
So you want noob weapons to be good at master? Doesn't that defeat the purpose of making them noob weapons.
You know what nvm since no one is getting what i'm trying to say.
As an orignal way the CU was supposed to be released as it was supposed to make it so that every weapon would be viable in Combat. there wouldn't be One Ubah Weapon any more.
they were planning on making every weapon have diffrent lvls to them. Like there would be a Lvl one cleaver a lvl 2 cleaver granted at tier one box and then so on up to master. It was supposed to make it so each weapon has a place on the battle field creating a more diverse aresnal of weapons. but as it stands only weapons that will be worth anything in combat are currently only the Sith Sword, Scythe and Power hammer. however i feel that the power hammer will probably be used in most combat situations. Still making it the one weapon to use most of the time like it is now.
i was only sugesting making anouther version of the n00b weapons so they would give more viarity in combat. I said what i would have done to them in a post up above.
Metalsaber
Sun Apr 10, 2005 7:23 am
#20
as a swordsman i understay you Dark. Sadly all the Swordsman want is a uber weapon so they can solo everything. Well thats not gonna happen anymore come CU time. I like the idea and yeah i wish teh Executioner Hack was more worth it.
El_Oso_pardo
Sun Apr 10, 2005 8:42 am
#21
Metalsaber wrote:
as a swordsman i understay you Dark. Sadly all the Swordsman want is a uber weapon so they can solo everything. Well thats not gonna happen anymore come CU time. I like the idea and yeah i wish teh Executioner Hack was more worth it.
my favorite weapon is the executioner hack so yea
Milgram
Mon Apr 11, 2005 3:24 am
#22
I'm telling you man, there is going to be one weapon that gets used most of the time, because when you weigh everything out, one will just plain be better. One will just plain be better. One will just plain be better. /shout One will just plain be better;/macro better. It will get used most of the time,and players will only switch to their #2 weapon when the situation demands.If damage is still priority #1, plan on seeing hammers. If speed is most important, expect to see a lot of scythes. If cold is mostest ooberest, guess what. You will see a lot of sith blades. Look at my post again. There just isn't much room for variation. If you want damage, you swing a PH. If you want speed, you swing a scythe. If you want elemental damage, you swing a sith sword (or whatever element you have at your disposal).
In fact, the Idea should be: If you want speed, go fencer. If you want damage types, go ranged. If you want low ham costs, go XXXX. Swords have a defining role on the battlefield. We are damage dealers. That means that if a 2h curved sword ends up being the all around best weapon to accomplish that goal, all you will see are 2h curved swords.
Another example: Armor. Why did people run around in composite? Resists. That is the only reason. All the other armors had crapy resists so they didn't sell. It didn't matter that composite took a ton of resources to craft, and had upwards of 1000 ham for a whole suit. Since resists were all you needed, comp was all you saw. If the big deal would have been encumberance, you would have seen some serious badasses decked out in bone armor. What would people have said about composite? "Devs, WTPH were you thinking when you made composite? Did you honestly think anyone would ever wear it?"
If you want variety, go be an archetect so you can make tons of stuff that surves the same function, it just looks a little different. Be a ch, and have the badass durni from hell. Go be a squad leader and command a different squad each time.
What you are asking for is basically what we are going to be forced into with armor. The type of armor is purely a skin. Nothing more than cosmetic. You are asking that a heavy axe be able to do as much damage as a power hammer (or be as ham efficient as a xxx sword, or as fast as a scythe, or be able to do cold damage or whatever). If you want some variety, get a second profession. "Wow, a swordsman with a electric pike. He must be a very unique individual who understands the value of diversity." I simply don't understand why you want the devs to screw up armor *and* weapons.
DarkBShadow
Mon Apr 11, 2005 7:50 am
#23
Milgram wrote:I'm telling you man, there is going to be one weapon that gets used most of the time, because when you weigh everything out, one will just plain be better. One will just plain be better. One will just plain be better. /shout One will just plain be better;/macro better. It will get used most of the time, and players will only switch to their #2 weapon when the situation demands. If damage is still priority #1, plan on seeing hammers. If speed is most important, expect to see a lot of scythes. If cold is mostest ooberest, guess what. You will see a lot of sith blades. Look at my post again. There just isn't much room for variation. If you want damage, you swing a PH. If you want speed, you swing a scythe. If you want elemental damage, you swing a sith sword (or whatever element you have at your disposal).In fact, the Idea should be: If you want speed, go fencer. If you want damage types, go ranged. If you want low ham costs, go XXXX. Swords have a defining role on the battlefield. We are damage dealers. That means that if a 2h curved sword ends up being the all around best weapon to accomplish that goal, all you will see are 2h curved swords.Another example: Armor. Why did people run around in composite? Resists. That is the only reason. All the other armors had crapy resists so they didn't sell. It didn't matter that composite took a ton of resources to craft, and had upwards of 1000 ham for a whole suit. Since resists were all you needed, comp was all you saw. If the big deal would have been encumberance, you would have seen some serious badasses decked out in bone armor. What would people have said about composite? "Devs, WTPH were you thinking when you made composite? Did you honestly think anyone would ever wear it?"If you want variety, go be an archetect so you can make tons of stuff that surves the same function, it just looks a little different. Be a ch, and have the badass durni from hell. Go be a squad leader and command a different squad each time.What you are asking for is basically what we are going to be forced into with armor. The type of armor is purely a skin. Nothing more than cosmetic. You are asking that a heavy axe be able to do as much damage as a power hammer (or be as ham efficient as a xxx sword, or as fast as a scythe, or be able to do cold damage or whatever). If you want some variety, get a second profession. "Wow, a swordsman with a electric pike. He must be a very unique individual who understands the value of diversity." I simply don't understand why you want the devs to screw up armor *and* weapons.
I did not say give these weapons diffrent damage types. I did not say make them do the same damage. However there is still room for change in the system to make it so each weapon you use is unique. Each weapon should have a + to use and - to use it. and which ever weapon you feel to use is best at the time you would use.
And WTH does armor have to do with what i'm talking about? or Archetect? or SL? or CH? Nothing...
And no where did i say i wanted to have a Heavy axe too do the same damage at master. however I do want to be able to have advanced versions of the weapons that are viable to use. Damage in the new system isn't everything. I DO NOT WANT WEAPONS TO BE COSMETIC. no where did i say this. all i sugested is taking the 2-hand cleaver and the 2-hand sword and make advanced versions of them only thing i sugest to touch. What is so wrong with that??? i want these weapons to be usable at master. So why shouldn't they be? I mean we have them but they are just there and we only use them for one or two boxes till we get the next weapon to use in the tree.
And how in the world is changing one or two weapons Going to "Screw Up Armor *and* Weapons"
see the point i am tring to make is that there IS room for variation. alot of room in fact. DPS is not everything. If they added back in the Accuracy on weapons then that would again take a huge effect in weapons that we wield. so a Ph might have the best Estemated DPS but might not always be the best because it would take a slight accuracy penalty to use it and would be slower to use. but the estimated DPS would be better however that might not be the case all the time. Then the Curved sword would be faster and more accurate so it would have a possiblity of getting a better DPS then a Power Hammer but it would have a lower DPS estimation then the Power Hammer does. Also it would be at the expence of lossing more action points because the 2-hand would be faster. and even though it would have a lower action cost it still would loss action faster.
the cleaver on the other hand would have about the same DPS as the 2-hand sword but would be slightly slower but not as slow as the power hammer and it wouldn't get any accuracy penalties or addition. but it would get a better Special action cost per second then the other weapons used at master. making it so you could use it longer on tougher mobs.
There is alot of room for variation. Yes will people still use the Power Hammer most of the time... Yes But it would not be the only weapon in ones arsenal. when someone comes onto something they need to take out fast. they would use a 2-hand curved/Scythe depending on elemental penalty the opponet has. if you have a opponet in a group where the enemy is going to take awhile to take down then you would use the Cleaver so you could save up on action points.
Btw to your point of going pike to get a lance guess what? i already planning to go pike. However what does that matter few of the weapons we get at novice should matter at master in a forum of an advanced weapon. Not having them Identical too higher end weapons but having diffrences making them usable. Also not all of our weapons can have the same upgrades in them... Like Swords can't be upgraded by Acklay Bones. And Blunt edge objects can't be upgraded by Rancor Teeth.
again i say You Can have variaty in the System and still not have ONE weapon Always be better. You will choose which weapon you feel would be right to use at a given time.
Novock
Tue Apr 12, 2005 7:37 am
#24
Is there a sword that might be a quest based or looted item other than the scythe and hack that might fall in place? I know those types of weapon don't show up in the trees. Maybe you'll get lucky get another sword that way.
I agree with your sentiment I was under the same impression taht more weapons would be viable after the CU then are currently. However I also understand the idea behind the lowe end high end weapons. Since a low end weapon cannot be made using high end parts there's really not a whole lot of reason fro the master weaponsmith to fu with them opening up (in concept) a market for no master weaponsmiths to make weapons and sell them as they move up the trees. Its a good thought whether or not it will work I don't know as a non-master will have less ep points.
I would see if there was common thread for a certain weapon to make a high end version of. If you can get a lot of support it seems theyw ill listen. trying to get 3 maybe to much I'd aim at one and if successful aim at another.
DarkBShadow
Tue Apr 12, 2005 7:42 am
#25
we get 2 new swords to our line up. one is a wookiee sword. and one is the Sith Sword and these seem like they are quest based weapons. You can see these on the Blue frogs on test along with all the other weapons.
Iridescence
Tue Apr 12, 2005 11:10 am
#26
Well, I don't think the Kashyyyk Two-handed Sword would be much of a quest item if only Wookiees could use it. I've heard nothing either way about this weapon, or the Kashyyykian Bladestick (polearm).