Swordsman Archive
Thread: A Problem i See with the CU For Swordsman...(Updated)
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DarkBShadow
Thu Apr 07, 2005 5:00 pm
#1
Well as i looked trough the Skill trees again plotting out what tree i was going to go up first i stopped and looked at the tree again. and realized something. Most of our weapons that we get certed for will be usless at mastery. 4 weapons will definelty be out because no one will use the Heavy axe/2-hand axe/ Cleaver/ 2-hand curved sword
Heavy axe really shouldn't matter much it is in true sence a N00b weapon like daggars and such. however the other 3 should be important Weapons for us higher up in the skill tree line.
The vibro axe which also has a low cert at 2-0-0-0 Swordsmen and will not have a use at Mastery. The Hack currently has the same stats as the Vibro Axe and i believe this will get changed as the CU progresses a bit. But i do not believe it will have a use at master.
After looking trough Weapons i realized that there will only be 3 weapons that would be worth using once the CU hits live. That is the Power Hammer/Scythe/Sith Blade. Now what happened here? i though the point of the CU was so there would be more of a Variaty in Weapons that we use at master? Only weapon i see that will be any new to our arsinal is the Sith Blade/Kashyyyk and the only one currently on TC that will be usable at master Is the Sith Blade because of its high DPS and it's elemental damage. Also the Kashyyyk sword is equipable by any species at 1-0-0-0 Swordsmen.
I love the Combat System that is Currently on Test Center and the skills that we are getting. However the only problem i have is the weapons. Going into the CU i couldn't wait. because of the way it was described it was leading me to believe that there was going to be a place at master for every weapon. And this is currently not the case on TC.
And As i look at what they did with commando, the wookiee bowcaster, and that Pistoleer weapon i came to thinking? Why doesn't the devs do the same thing to a few of our weapons.
I would Do the following with a few of our weapons...
What i would have done was still had the PH have the Highest estemated DPS. However ether make it Slower and make it do more damage. or made it have - accuracy mods and keep the stats on it is right now on TC.
Then i would make an Advanced 2-hand Sword and cert it at master Swordsmen. I would make it have like 230-240 DPS But it would be + Accuracy Mod on it and make it a bit faster then the other weapons. However i would give this weapon drain the most Action for the amount of damage you do in total. but it would be a + to use if you are facing something that you just want to take out fast and not really careing about your action pool.
Cleaver I would give like a 240-250 DPS. However make it slow(not as slow as The PH) and have no accuracy mods. However i would make it so that the Cleaver would have the best Action Drain for damage that you do. it would make this weapon better to use on opponets that you know will take you a long time to take down and that you will need all the action you can squeeze out of it.
Hack I don't know what i would change about it yet. but will wait and see what the devs do with it when they change the place holder stats on it. the Same thing goes for the Vibro Axe. Will wait till we see what happens when the devs change the place holder stats on them
I would leave the scythe and Sith sword alone though because they are unique from the elemental damage on them.
and the advanced Version of the 2-hand axe i would just make it a have 140-150 dps, drain at around 105, and put it in Finesse 1 just to help out with the sword grind.
The CU as it is does not give me the incentive to use diffent weapons but infact it does the opposite because i will no longer use my acklay 2-hand axe or my rancored 2-hand sword because they are being made into novice weapons only and will not be any good at mastery any more. I think this is something that needs to get looked at before the CU goes to live.
Heavy axe really shouldn't matter much it is in true sence a N00b weapon like daggars and such. however the other 3 should be important Weapons for us higher up in the skill tree line.
The vibro axe which also has a low cert at 2-0-0-0 Swordsmen and will not have a use at Mastery. The Hack currently has the same stats as the Vibro Axe and i believe this will get changed as the CU progresses a bit. But i do not believe it will have a use at master.
After looking trough Weapons i realized that there will only be 3 weapons that would be worth using once the CU hits live. That is the Power Hammer/Scythe/Sith Blade. Now what happened here? i though the point of the CU was so there would be more of a Variaty in Weapons that we use at master? Only weapon i see that will be any new to our arsinal is the Sith Blade/Kashyyyk and the only one currently on TC that will be usable at master Is the Sith Blade because of its high DPS and it's elemental damage. Also the Kashyyyk sword is equipable by any species at 1-0-0-0 Swordsmen.
I love the Combat System that is Currently on Test Center and the skills that we are getting. However the only problem i have is the weapons. Going into the CU i couldn't wait. because of the way it was described it was leading me to believe that there was going to be a place at master for every weapon. And this is currently not the case on TC.
And As i look at what they did with commando, the wookiee bowcaster, and that Pistoleer weapon i came to thinking? Why doesn't the devs do the same thing to a few of our weapons.
I would Do the following with a few of our weapons...
What i would have done was still had the PH have the Highest estemated DPS. However ether make it Slower and make it do more damage. or made it have - accuracy mods and keep the stats on it is right now on TC.
Then i would make an Advanced 2-hand Sword and cert it at master Swordsmen. I would make it have like 230-240 DPS But it would be + Accuracy Mod on it and make it a bit faster then the other weapons. However i would give this weapon drain the most Action for the amount of damage you do in total. but it would be a + to use if you are facing something that you just want to take out fast and not really careing about your action pool.
Cleaver I would give like a 240-250 DPS. However make it slow(not as slow as The PH) and have no accuracy mods. However i would make it so that the Cleaver would have the best Action Drain for damage that you do. it would make this weapon better to use on opponets that you know will take you a long time to take down and that you will need all the action you can squeeze out of it.
Hack I don't know what i would change about it yet. but will wait and see what the devs do with it when they change the place holder stats on it. the Same thing goes for the Vibro Axe. Will wait till we see what happens when the devs change the place holder stats on them
I would leave the scythe and Sith sword alone though because they are unique from the elemental damage on them.
and the advanced Version of the 2-hand axe i would just make it a have 140-150 dps, drain at around 105, and put it in Finesse 1 just to help out with the sword grind.
The CU as it is does not give me the incentive to use diffent weapons but infact it does the opposite because i will no longer use my acklay 2-hand axe or my rancored 2-hand sword because they are being made into novice weapons only and will not be any good at mastery any more. I think this is something that needs to get looked at before the CU goes to live.
Message Edited by DarkBShadow on 04-12-2005 03:36 PM
Mayor_Chuckles
Thu Apr 07, 2005 5:15 pm
#2
do the lower level weapons have an elemental damage that the ph, sith sword, and scythe blade dont? if no then i agree.
DarkBShadow
Thu Apr 07, 2005 5:19 pm
#3
Mayor_Chuckles wrote:do the lower level weapons have an elemental damage that the ph, sith sword, and scythe blade dont? if no then i agree.
low end weapons=kinetic damage no elemental damage.
PH heaviest hitter no elemental, Sith Sword heavy hitter Kinetic Elemental: Cold, Scythe also a heavy hitter Kinetic Elemental: Acid.
and that is it. :/.
Message Edited by DarkBShadow on 04-07-2005 08:19 PM
Thormak
Thu Apr 07, 2005 7:01 pm
#4
Also I don't think Swordsman has any weapons with blast damage, which could be a big disadvantage.
Robob
Thu Apr 07, 2005 7:05 pm
#5
I think we are somewhat lucky, we have retained a great deal of attacks to use. Many professions (TK comes to mind) have lost most of their attacks. TK only has about 2 or 3 attacks now where we have 4-5 I believe. Thats my only complaint with the CU as it stands currently. It feels too "simplified" in some places.
DarkBShadow
Thu Apr 07, 2005 7:06 pm
#6
Thormak wrote:
Also I don't think Swordsman has any weapons with blast damage, which could be a big disadvantage.
blast does not exsist as a damage type anymore.
AriasImmortal
Thu Apr 07, 2005 7:41 pm
#8
I dont use noob weapons on live (not worth it)... so this'll be cool to use more than one weapon PERIOD.
DarkBShadow
Thu Apr 07, 2005 9:11 pm
#9
AriasImmortal wrote:I dont use noob weapons on live (not worth it)... so this'll be cool to use more than one weapon PERIOD.
i use 3 diffrent weaposn on diffrent occations on live. i use the acklay 2-hand axe for unbuffed fights(which i do alot of) Ph for mostly everythign else and a scythe for killing things that my PH cant handle. also Scythe or 2-hand acklay is my PvP weapons and maybe the PH verse jedi and range users.
but the point of the CU when it was first discussed was to make all weapons viable in a profession. And this is not the case. oh yeah did i mention that out of the 3 weapons that we will use most often only one is certed by a WeaponSmith to make without additional Schematics :/. The scythe sword you get froma quest and the Sith Sword no one knows how we are going to get it yet. and also did i mention the hack :/.
Something needs to change with the Swordsmen's weapons. atm our weapons seem lacking in the end run. however our skills ado seem like they will be usefull.
evil_SOCCERMOM
Thu Apr 07, 2005 10:07 pm
#10
If they make the Hack useful I will be very happy 4 at master is all I need/want.
Milgram
Thu Apr 07, 2005 11:42 pm
#11
3 viable weapons is 3 times more than 1 viable weapon. Lets face it folks, the scythe blade was for 1) the unspeed capped 2) rare, rare situations. Also, you fail to take into account the cost of doing specials with a weapon. Imagine using a power hammer without buffs. Ouch, 110 health cost hurts a lot. It could be that the PH is your damage dealer untill you run out of action (pure specuation here) and then you pull out your 2h curved sword. If the baddie has low resists to cold or acid, you use the scythe or sith. Other than having a sword for every damage type under the sun, how would you suggest making weapons more diverse? Remember, the variables you have to work with are: damage, speed, accuracy, damage type, action penalty. In the old system, all that mattered was damage and sometimes damage type. Now the other 3 might actualy mean something, andyou will see your variety. Personally, I hope myUber PH is still boss, and i don't ever need to swing anything else
.
DarkBShadow
Fri Apr 08, 2005 7:18 am
#12
Milgram wrote:3 viable weapons is 3 times more than 1 viable weapon. Lets face it folks, the scythe blade was for 1) the unspeed capped 2) rare, rare situations. Also, you fail to take into account the cost of doing specials with a weapon. Imagine using a power hammer without buffs. Ouch, 110 health cost hurts a lot. It could be that the PH is your damage dealer untill you run out of action (pure specuation here) and then you pull out your 2h curved sword. If the baddie has low resists to cold or acid, you use the scythe or sith. Other than having a sword for every damage type under the sun, how would you suggest making weapons more diverse? Remember, the variables you have to work with are: damage, speed, accuracy, damage type, action penalty. In the old system, all that mattered was damage and sometimes damage type. Now the other 3 might actualy mean something, and you will see your variety. Personally, I hope my Uber PH is still boss, and i don't ever need to swing anything else.
All i was saying as the weapons are now there is next to no weapon variaty in our weapon ATM. All i am Suggesting is giving us a bit more variaty in the weapons we can use
What i would have done was still had it do the PH has the best DPS. However ether make it Slower with doing more damage. or made less accurate then it is now and keep it as is.
Then however i would like to see the 2-hand Sword in there. that would have an advanced version. it would have like 200-220 DPS But it would be + Accuracy Mods on it that could make it possible to outdamage the PH also have but have it so it only drains 92 from the action pool but since the it will be faster then the PH it would drain your action pool alot faster.
Cleaver I would give like a 230-240 DPS. However make it slow(not as slow as The PH) and have it have more -accuracy mods then the PH does. Also have the drians at 100 or so.
Hack i would make that weapon have drains at 80 or so and keep the 160 DPS it has maybe bump up the accuracy mod on it but keep it in the box where it is now.
I would leave the scythe and Sith sword alone though because they are unique from the elemental damage on them.
and the advanced Version of the 2-hand axe i would just make it a have 130-140 dps, drain at 100, and put it in Finesse 1 just to help out with the sword grind.
all i would like to see if more of a variety in our weapons making them usfull laster on. not just have them as Newbie Grinding weapons.
And btw the PH has 102 Atm on test. and using a weapon that has a drain of 83 (the 2-hand sword) but has 200 less DPS then the Power Hammer i do not think would be worth using. Also Variety is a good thing. having one Ubah weapon is not :/.
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