Swordsman Archive
Thread: State of the Swordsman Profession 10/31
now, when it comes to pvp and kiting, sure, I can mind bleed someone, but it doesnt help that im gunned down and killed before the dot takes them down..
I vote for gladitorial arenas where no shooty nasty weapons are allowed!!!!!!!!!!1
/agree
I'm think we have one of the best correspondents in Gorecki. Keep it up!
BomsieBTC wrote:
/agree
I'm think we have one of the best correspondents in Gorecki. Keep it up!
Speak the English good I do.
add this to the list too...let us move before the animations for things like 2hmelee area are done. nothing worse than hitting the macro of an attack that takes too long for the animation to complete, and you can't move til it's done, and the mob kills you because you're standing there like a moron spinning around for 2 seconds after you already did the stinking attack.
annoying really. can't tell you how many times i was incapped omw to master because of the animations, and not being able to move. that, and people in pvp get away so easily because of this too.
ranged professions do not have this problem. they can fire any shot they want, and start running anytime they want.
Alot to talk about here
1 yes I agree with you on Everything
#2 can't hunt big things I kill myself ![]()
#3 The is nothing more i hate than when doing missions and one imperial runs away 150 some meeters while i am getting shot at by the other 4 just because i have so short of a distance and can't kill him on the run.
why is it that on the ranger and pistoleer tree they have a combined 1 box that doesn't give them any additions but we have 8 on our tree alone?
why does marksman have ranged support which gives defense bonuses while bralwer has none. I would think my sword can help defend more than his pistol
all i can say is i love being swordsman!
from what i read on the TC we are getting more defense bonuses.
i'd really like more KD defense since thats basically the TK's answer for Eyeshot, and it's generally how they win a fight.
i'd like to see the scyth.
other weapons that could be developed for 2 hand sword:
1. 2 handed claymore
2. WE NEED BETTER AXES! i want a decent ax to use at master!
3. morning stars? im not sure if people would argue that falls under 1hand sword or not.
as far as HAM cost i don't have much of a problem being that im a wookiee and use a PH - i don't really feel it.
one of our stealth benefits i guess ![]()
*tips his hat to Gorecki* very nice work
I do strongly disagree with the focus of "7. Weapons"and believe that you are barking up the wrong tree -but I've stated that in this thread: http://forums.station.sony.com/swg/board/message?board.id=swordsman&message.id=8580 so theres no need to belabor the point here.
Also perhaps we should have something more substantial than animations as our wish list. My personal wish is that the melee classes be balanced at least amoungst themselves. Balancing ranged vs melee is a a sisyphean task, but ranged v ranged and melee v melee should balance out. It is the changes on test that seem to widen this imbalance that have prompted me to start posting on the topic.
Lets hear some more wishes from people. What is YOUR wish for this class?