Swordsman Archive
Thread: SWORDSMEN'S ROUND TABLE: Post patch issue (2nd attempt)
Add this post to the ones i posted before:
http://forums.station.sony.com/swg/board/message?board.id=swordsman&message.id=4347
PKNecron wrote:
HAM costswent down 1% as far as my math goes.We needed a drastic HAM reduction to bring us in line with many of the other fighter classes seeing as were hurt ourselves using specials so much. KD/Posture timer should PVP ONLY, not PVE. Also, to clarify, you can use KD every 5 seconds, just not on the same target. After use the target gets 30 seconds of immunity to KD.
So you can knock 3 targets down and then you're dead because they're all beating on you. Woohoo, what power!
Now confirming that the costs for the moves themselves - at least the 8 two-handed ones that I have - have not changed. Same without armor, same with armor.
I'm going to go with my theory that those patch notes are a monthly summary, I seem to recall '2 handed melee move costs' being changed a few weeks back.
ok i tried the swordsmen issue with a TKM!!
the result:
as all the proffesion LOSEthe KD ability, swordsmen lose their area 1-3, sweep 1,2!
and TKM also lose theirs!! but!!
in return TKM got crazy increase in their damage ( unarmed damage +200) << can u imagine this!!
and all other proffesion and swordsmen itself just plain lose the KD effect..
so, i duel this TKM, before i can win TKM with my PH, but now!! they are more powerful...
my suggestion adding more skill mods in finnese box and specially the empty expert finesse box!!
sorry for my lack of english..
I agree that before the patch AOE posture down and Single Target posture down were easily expliotable...
Post patch... they do feel worthless...
In fact Ive gone back to using no specials at all...
Im level 21 in swords... Sharnarffs (spelling is wrong but you know what they are) on corellia still con yellow to me, and can be most efficiantly solo'd if I use no special attacks...
As far as 5 of the attacks being so simalar, I have always felt that way... When swordsman was thought up as a proffession originality went completly out the window after that... I feel pikemen probably feel similar aswell...
It really is a shame beingthat it is my favorite proffession (tied with Rifleman)
Also I dont feel that cost for attacks was downed any at all... I picked up a power hammer for fun... the base stats are 113 health cost, head hit 3 takes a lovly 195 health points a swing.... and of course most power hammers are 4-5 speed with -31 to hit, something like this could do I think 2-3k against a melee mob....
All of this is compaired to a 2 hand curved sword which not only out DPS this but Ive seen 2 hand swords with to hits of +8 .... So needless to say PH in my mind... are a waste of database storage...
In the end I will stick with Swordsman... I love the heavy damage... it is a good grouping class if everyone else can stand you sucking away most of the XP... Solo'ing creatures is still very possible. Yellows and Reds one on one are really no tougher than before... we just cant exploit them by pushing them down over and over.
Solo'ing an NPC with some thought in its head is a joke... Kites you around like a rag doll, and thanks to lag either my side or yours (at a ping of 60 with 30 fps I dont really think its my side but oh well) Attacking anything over 3m away is a real magic act even tho i think most of our ranges are 5-6m
I have to say I think there needs to be a better follow command... follow as it is does not run straight at the target and it also slows down as you get within 8m... this hinders medics and doctors as well.....
I dont have faith in any major fixes or changes any time soon... But I do still hope for them...
Thanks for reading.
This change was so bad I'm tempted to cancel my account.
I wish a had a buck for every time I've heard that in the last two months. ![]()
I have no intention of ever cancelling an account because of changes made...
The only thing that causes me to cancel accounts is new games coming out... unfortunatly that happens alot... :- )
We'll just have to see how it all plays out
I find the area attacks dangerous to use now. Like before, they aggro everything around, but because the posture change effect is practically worthless,I take lotsmore damage from all that attention... so much, thatfor the first time, I'm going to get a pet to tank for me -_-
The trend in swgseems to be away from KD and posture changes. I can live with that, but I think we should be compensated for our loss of effectiveness.I'd be glad to lose all the posture change attacks and dizzies, in exchange for an area intimidate and a hit that stuns a single opponent... just my opinion
jmatt wrote:
This change was so bad I'm tempted to cancel my account.
I wish a had a buck for every time I've heard that in the last two months.
That's all well and good, but if this change had gone in before my billing cycle 5 days ago, I'd have been history. As it is, I just don't feel much reason to log into the game anymore. I mean, we've been gimped so badly that even at Master Swordsman I'll still be weaker than I was before.
The Area Attacks were powerful before, but overpowered? I'mnot even sure they were because I still got incapped every other time trying to solo an entire nest. It wasn't a no-miss proposition. But, sure, increase the posture change resist by 50%. Fine, that would have been more than enough (and still would have gimped it pretty badly, but not into uselessness).
But making it so a posture change works once every 30 seconds? **edit**! I mean, it's just useless! It causes mobs to kneel for about half a second. It does NOTHING. It's not defensive, it's not offensive, it's just useless.
So, you may not believe me, but I rather doubt I'll be playing this game much longer. I greatly wish I could get a refund of most of my monthly fee and cancel right this minute.
First of all, area attack pre-patch, completely overpowered.
I got my final5 boxes of swordsman in a night or two (thats hundreds of thousands of combat xp, 1.2m two-hand xp or so). How? I went to master doctors, got buffs, got a good amount of muon gold, went to dathomir and using my sword, used area attack on giant baz nitches non-stop. It didn't matter if 10 of them were attacking me, they'd couldnt even hurt me because I was attacking every one of them at once, for 500-1500dmg, every second or two. I made 100-200k xp per hour. I'd call that overpowered.
The knockdown timer was needed, it just so happened we lost our best move with it. I just wish that since we only get to use it once every 30 seconds, that it worked well every 30 seconds. I've had a lot of fails when I tried to use it on higher level mobs, and also misses. Considering at master swordsman we've +110 accuracy, I don't think I should be missing so often even with my power hammer.
We didn't get a lot, but we got a more powerful PH (mine is now 170-590, 5.5sp). 2handhit3 also seems to dizzy, which is nice.
So just to clarify, if I have a group of 3 stormtroopers and I use my area attack all three go to kneeling I can't simply switch to another target and do it again right? It is 30 seconds for each of the 3 I hit with it.
PKNecron wrote:
HAM costswent down 1% as far as my math goes.We needed a drastic HAM reduction to bring us in line with many of the other fighter classes seeing as were hurt ourselves using specials so much. KD/Posture timer should PVP ONLY, not PVE. Also, to clarify, you can use KD every 5 seconds, just not on the same target. After use the target gets 30 seconds of immunity to KD.