Swordsman Archive

Thread: SWORDSMEN'S ROUND TABLE: Post patch issue (2nd attempt)

Gorecki
Thu Sep 04, 2003 5:54 pm
#1

Please post your issues here.




Master Swordsman / Master Smuggler
homemaker
Thu Sep 04, 2003 5:56 pm
#2

the area attack and sweep are nerf!!


and we dont get any compansation for that,


where TKA get awesome compensation, they increase the unarmed damage to +200


its likke..


the KD timer nerf all of us, and the TKA get a lil present from the devs.






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tiyo

mastered: Swordsmen, Brawler, Architech (Holo1), Artisan, Image Design. Entertainer, Medic, Scout, Doctor, Combat Medic, Marksmen, Squad Leader (Holo2 then Silent), Musician, Chef, Carbinier, ...
Baleine
Thu Sep 04, 2003 6:06 pm
#3

-move costs were not reduced, or so little that it is barely perceptible. I had hoped for some significant decrease, expected a little decrease, but certainly felt sure it would be less than NOTHING, which by all accounts seems to be the case.


-posture down crowd control is now a thing of the past. You can forget about preventing hits from landing hitson your friends or yourself anymore. Very harmful PvE side-effects, though arguably it was needed to some extent in PvP. However, 30 seconds may be overboard, especially for PvE.





_______________________________________________________________
Al' Hammers :: Master Heavy Swordsman, Master Creature Handler, Hunt Master
"I kick arse for Mon Mothma"
WibbleNZ
Thu Sep 04, 2003 6:20 pm
#4

I've been looking over therecent updatenotes, and it appears that it's a summary from the last month, not just changes that were made in the latest patch. For example, the T21 changes were a hotfix some time ago. The fix for BH bad data was at least a couple of days ago. I'm sure there aremore.


It is possible that 'decreased two handed melee move costs' was done some time ago, so there would be no difference between today and yesterday.




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Jeassa wrote:
OMG I LOVE YOU WibbleNZ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
And that is the only time you will ever hear me say that.
Jezekiell
Thu Sep 04, 2003 11:29 pm
#5

It feels like it was reduced, but it's a tiny amount. But hey every bit counts eh?
Nagorak
Thu Sep 04, 2003 11:37 pm
#6

5 of our attacks are now worthless (AA1-AA3, Sweep 1&2). 2HLunge2 is borderline useless and 2HLunge1 is almost useless. This change was so bad I'm tempted to cancel my account. It certainly doesn't help melee, we've been screwed over just as badly or worse than shooting professions.
PKNecron
Thu Sep 04, 2003 11:39 pm
#7

HAM costswent down 1% as far as my math goes.We needed a drastic HAM reduction to bring us in line with many of the other fighter classes seeing as were hurt ourselves using specials so much. KD/Posture timer should PVP ONLY, not PVE. Also, to clarify, you can use KD every 5 seconds, just not on the same target. After use the target gets 30 seconds of immunity to KD.



Shix - Master Weaponsmith - Master Artisan - Slicer 4 - Bria
SX Weapons Inc. Leader: Galactic Trade Federation, Corellia.

Nycon - 4/0/0/0 Brawler - 4/4/4/0 Medic - 2/2/1/2 TKA - 0/4/0/0 Marksman - Novice Pistoleer - 0/2/1/0 Smuggler - Bria

Jirukai - Master Artisan - Master Architect - Bria
WibbleNZ
Thu Sep 04, 2003 11:44 pm
#8

I'll be able to check when I get back home. I have quite a collection of numbers for HAM costs from the last 2 days. Not enough to work out much of a pattern yet though, I will continue to verify and collect more data points over the weekend.





--------------------------------------------------------------------------------
Jeassa wrote:
OMG I LOVE YOU WibbleNZ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
And that is the only time you will ever hear me say that.
Gorecki
Fri Sep 05, 2003 3:56 am
#9

It might be wishful thinking but as it's constantly being insisted on that it's actually happening:


In case you are reading this and happen to be a Dev or a Des please also check out these posts:



http://forums.station.sony.com/swg/board/message?board.id=swordsman&message.id=4307


http://forums.station.sony.com/swg/board/message?board.id=swordsman&message.id=4312



Thank you





Master Swordsman / Master Smuggler
Vattio
Fri Sep 05, 2003 4:21 am
#10

The timer on posture change has got to to.


Area Attack 3 or any of them arenot even useful anymore. In PvP it is useless and now why would you do this in PvE run into a mob and use area attack 3 now you may have lowered some of their postures and probaly missed1 or 2 but now you pissed them all off and you cant get them to lower there posture again for sometime all the while you have a whole pissed off mob beating on you now.

Micos99
Fri Sep 05, 2003 5:13 am
#11

yes, i would like to have twohandArea3 back, buut i know it was too strong and needs some tweaking. Maybe lower damage or higher HAM cost.

But there is no excuse for worthless twohandLunge. There is no way we can do anything to prevent ranged from running. Lunge was usefull sometimes, now you lower someone to kneel and he will just stand up and run again.
Come on, thats not funny. SOE told us brawler should be feared at melee ranged. Why would someone fear a brawler if they have no way to catch you. Or they catch you and cant kill fast enough ( 1-2 sec kneel delay? )
Jirimar
Fri Sep 05, 2003 5:25 am
#12

I see no changes at all in the HAM costs for special moves with any weapon.


and the timer on the area attacks is a serious disappointment




my $0.02




- I support the proper use of common sense when it comes to re-developing games which are nearly two years into their tenure...evidently this sentiment is not shared by those that finance this game.
IdrisTycho
Fri Sep 05, 2003 5:36 am
#13

/agree


Before the posture change timer, I could hope to catch a pistol user by using lunge followed by area3, thereby keeping him down long enough to actually do some damage. Now however, I get one posture change then he's back on his feet again running. With the damage reduction of 75% this means that I will never, ever, catch him and kill him.


What this amounts to is: A novice marksman who knows how to stay out of range can eventually kill a master swordsman with a CDEF pistol. Now I KNOW this was never meant to be! Something has to be done fast about this nerf to our top of the line offensive weapon.


Without posture change, swordsmen effectively cannot use half of his specials once every 30 seconds. I am complaining .. sure. But you know who has it worse? PIKEMAN! All they had was KD. Look at their skills, they just dont get anything else that is worth something. OOOOH they can stun, lovely. Without KD or posture change most melee classes are completely worthless in PVP, we will just get gunned down and can never hope to catchup and hold on to the ranged guy.


Another thing that bugs me, It seems like the posture change timer is on me, not on the target I hit. Which means if I area3, only one thing gets posture changed and then I have to wait 30 seconds until I can posture change anything else. That seems like a bug to me. Boy if that is a bug, that is a BLATANTLY obvious bug. Anyone coding that should have forseen it. Bugs like that greatly reduce my confidence in this game ever getting properly fixed. How can we ever expect the game mechanics to work when the developers cannot even forsee simple consequences like that.


Frustrated,

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