Swordsman Archive
Thread: so mind won't be targetable after next patch?
If it came to that, there was a REALLY simple solution posted in another forum (game guides, I believe), so simple that no one thought of it. Instead of nerfing this, and nerfing that, changing systems that help PvPers at the expense of weakening solo PvE players... just lower the PvP damage reduction to 50% or 25%.
When the 75% reduction was put in place, the average suit of composite on Bloodfin was around 40-45%. That's simply not the case now, when an average suit is 70% and many serious PvPers have higher. Weapons have also gone through nerfs since then, so damage output is lower and armor resistence is higher. I don't think this was completely intentional, but it's left PvP at a point where the guy who wins is usually the guy holding the Jawa Ion.
Message Edited by admiraljz on 04-11-2004 11:04 AM
While entertainers would still be necessary to heal battle fatigue, you're right that removing mind damage would definitely hurt that community. Very few would need entertainer buffs as well. That's why I don't think mind damage will be removed. Making it a non-incapping damage would leave it viable as an attack option for controlling your opponent's ability to fire specials and wouldn't hurt the entertainers, but I think a change to the PvP damage reduciton would still be the best overall solution.
I would just like to point out that the mind can be buffed just as well as the rest of the stats:
2 brandy = 850
2 canape = 1500
dancer buffs 1000
musician buffs 500/1000 (these are based on my stats)
muon 500
2850,2850,3350 enhanced stats,a few higher than doctors hit on my server. It costs me 600 per use of brandy, so 1200 (at 250k a crate, 250 for use of canape, so 500 (at 40k a crate),5-8k for the dancer and musician buffs and 160 for the muon (4k a crate)
So not only can the mind be buffed better, it usually costs less also.
The problem isn't buffs, it is armor.
http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=140548&highlight=ham+changes+combat+pass#M140548
I believe this is what your looking for, hope it clears some stuff up
and for those who don't want to skim through that long post:
The second aspect of the Combat balance will be the HAM redesign. A very critical part of the overall combat rebalance is the change to the functionality of the HAM system. This change will allow a greater ease in balancing overall HAM costs for weapons and special moves. It will also allow Mind to be removed as a special damage type and place equal emphasis on Health, Action and Mind pools for both abilities and damage.
DixieChicken wrote:
http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=140548&highlight=ham+changes+combat+pass#M140548
I believe this is what your looking for, hope it clears some stuff up
and for those who don't want to skim through that long post:
The second aspect of the Combat balance will be the HAM redesign. A very critical part of the overall combat rebalance is the change to the functionality of the HAM system. This change will allow a greater ease in balancing overall HAM costs for weapons and special moves. It will also allow Mind to be removed as a special damage type and place equal emphasis on Health, Action and Mind pools for both abilities and damage.
But these are the original patch notes for publish 8 concerning the combat pass, and since the combat pass has been pushed a few months back this change will not be happening soon. It does look like you will be crippled though, sorry to post this bad news, i hope you get some love though once these changes take place.
Eboka
Master Pikeman / Master Doc
I dunno, the way I read that they're not going to remove mind damage, just bring it into line with health and action damage—and that's fine by me. Most welcome, in fact.
Yeah it seems confusing, maybe they're insinuating that you won't have a special attack move that tagets just mind, but you'll just hit mind more likely then others. Not sure really, but i guess we'll see eventually
Eboka
Master Pikeman / Master Doctor
DixieChicken wrote:
Yeah it seems confusing, maybe they're insinuating that you won't have a special attack move that tagets just mind, but you'll just hit mind more likely then others. Not sure really, but i guess we'll see eventually
Eboka
Master Pikeman / Master Doctor
I think by "special" they meant "overpowered"…in other words, they're seeking to make it no more advantageous to hit mind than to hit health or action. Good stuff in terms of balance—should make things interesting.