Swordsman Archive
Thread: Defenses Cap?
AriasImmortal wrote:
I'm almost absolutely sure attachments dont put you over. I remember a dev quote saying only SL skills and foods can break the cap. (yea, i forgot about SL skills, so what)
hrmmmm that's pretty weak about attachments, and another thing that is weak is dodge gets 3 types of food, and counter-attack gets zero
Xispin wrote:
AriasImmortal wrote:
I'm almost absolutely sure attachments dont put you over. I remember a dev quote saying only SL skills and foods can break the cap. (yea, i forgot about SL skills, so what)
hrmmmm that's pretty weak about attachments, and another thing that is weak is dodge gets 3 types of food, and counter-attack gets zero
hrmpf2 wrote:
From what I read in the fencer/pistoleer forum, dodge foods adds "a dodge mod". This goes around everything else, so no matter if you're riffleman or master fencer, you get the foods bonus to avoid an attack.
Here is the deal with Dodge food, from the Chef forum as personally stated by Thunderheart.
Link to the thread: http://forums.station.sony.com/swg/board/message?board.id=chef&message.id=36596
How do dodge foods work? Do you need to have the skill or equip a pistol/1-handed weapon? And why don't I see "creature tries to hit you but you evade" in my combat spam?
The dodge bonus foods (Air Cake, Pikatta Pie, and Deneelian Fizz Pudding) are not actually giving a buff to the Dodge skill. What they do is add a bonus to the player's defensive skills, which determines whether or not an attack hits at all.
These foods will not cause you to see "creature attacks you but you evade" in your combat spam. They should cause more attacks to miss you completely. If a hit does occur despite the food's bonus, then any evasion skills (dodge, counter, block) the player has may trigger, but that is separate from the effect of the food.
Since the bonus is added to the defensive skills of the general to-hit formula, it benefits anyone being attacked, whether or not they have the dodge skill.
The raw benefit you receive would depend on your existing defensive skills (melee/ranged defense, center of balance, etc) and the offensive skills of your attacker (weapon accuracy, bonus from posture, range modifier from weapon, etc). Someone with only 20 in defensive skills may see a large difference after eating a +20 Pikatta Pie. A master of an elite combat profession may see a smaller percentage increase in missed attacks since the Pie's +20 has a smaller contribution relative to their inherent defenses. (04-12-2004)
Xispin wrote:
AriasImmortal wrote:
I'm almost absolutely sure attachments dont put you over. I remember a dev quote saying only SL skills and foods can break the cap. (yea, i forgot about SL skills, so what)
hrmmmm that's pretty weak about attachments, and another thing that is weak is dodge gets 3 types of food, and counter-attack gets zero
Gorecki wrote:Dodge, Block, Counterattack, Melee Defense, and Ranged Defense are all capped at 125.This cap counts for all skill mods and SEAs.That means: a player can have +125 from skill mods or +100 from skill mods and +25 from SEAs, but any combination of skill mods and SEAs that cause one of those skills to go above 125 is treated as 125.Only food, Squad Leader and Stronghold bonuses should apply on top of that.
/cheers for gorecki
i was just going to post that