Swordsman Archive

Thread: ROOT IDEAS and jedi as well

TheVole
Wed Jun 15, 2005 7:19 am
#14

Noone has ever stated that root should break on damage, the thing is that there are roots that break on damage! Paralyze from CM are one of them, and the one from jedi is that to, smuggler root is suppost to break on damage to but its broken atm. And if you complain about jedis being abble to heal, well do what u shud do to be abble to beat em, pick up medic skills! And u know most jedis don't have m.healer and still will be abble to heal themself effecient?



׀׀׀׀׀׀׀׀׀׀׀׀׀׀ Eroudor Osia ׀׀׀׀׀׀׀׀׀׀׀׀׀׀
Combat Medic & Rifleman
○ Mayor of Posidonia on Lok ○
quitch
Wed Jun 15, 2005 10:26 pm
#15

Message Edited by quitch on 06-16-2005 08:43 PM



-who lightdust
P__Day
Thu Jun 16, 2005 10:12 am
#16

Root : is not supposed to break on damage


Mez : is supposed to break on damage



Root : locks you in place not being able to run, example stopping shot


Snare : weaker root like crippleshot from carbineer, cripplestrike from fencer and kneecap shot from rifleman


Mez : doesnt let you move or do anything untill you take damage example cm paralyze, and m.enhancer stasis


zap is pretty much the same as the different debuffs cm's have same with shock its supposed to slow down your action regen, use action powerups get an action buff from a doc.


i consider any melee template post cu useless if it does not include atleast 4-0-0-0 doc, if you dont have this you need to run with a doc, jedi or cm to heal you all the time.


DigitalSpider
Thu Jun 16, 2005 2:44 pm
#17

As has been said before root does not break on dmg.

That said as a MSwordsman/Fencer/TKM
I've been rooted in duels before.
Its not death. I keep COB running, use stim ds and pull out my Laser rifle and lay a little dmg on them while I'm rooted. then I run up and lunge, adv Armor Break, Adv crit and snare. After that if they aren't too far away I try and hit em with whatever states I can. If they are not a smuggler I can usually kill them before they get the third stopping shot off. If they are then I try and run into a building either to get away or get them in close quarters where I am more effective.
P__Day
Fri Jun 17, 2005 12:07 am
#18

Root : is not supposed to break on damage


Mez : is supposed to break on damage



Root : locks you in place not being able to run, example stopping shot


Snare : weaker root like crippleshot from carbineer, cripplestrike from fencer and kneecap shot from rifleman


Mez : doesnt let you move or do anything untill you take damage example cm paralyze, and m.enhancer stasis


zap is pretty much the same as the different debuffs cm's have same with shock its supposed to slow down your action regen, use action powerups get an action buff from a doc.


i consider any melee template post cu useless if it does not include atleast 4-0-0-0 doc, if you dont have this you need to run with a doc, jedi or cm to heal you all the time.


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