Swordsman Archive

Thread: ROOT IDEAS and jedi as well

MaksmanDemon99
Fri Jun 10, 2005 7:56 pm
#1

Alright:



root sucks. Seriously it does. Friends tell me that root is in WOW, and im just like, we are STAR WARS GALAXIES not WORLD OF WARCRAFT. I mean come on devs, wats a battle if u cant even fight. Like this jedi move that makes u cant even move or take action for 30 seconds. What the hells is up with that, i mean come on, they wanted to make battle more intense, so they made it that battle was just one man sitting still and the other just beating the crap outta him for 36 seconds straight while all he can do is stand there, cant even heal or anything. Same thing, with smugglers. THeir root thing is like a 100%, there is no escaping it, not even with state resists and crap. Dammit i mean, why do ranged people need root? So they can run further. We need root because we are the ones who are in disadvantages in most battles. Even if we did root em, they would still be able to attack, however, if they root us, we cant attack, and then we got to run 60-90 meters to get to the guy, then he ends up snaring me, then i get rooted again, or startle shot. THis has really got to stop, they got to do another mini-combat upgrade to either get rid of root or fix it in some way, like a 5% chance of rooting or something.



My ideas:


a)give root to melee, we are the ones who actually need it.



or



b) take out root, its wat destroys combat, dosent help it




and remember, get that jedi crap root where no action and no movement for 36 seconds outta this game. Now that more and more people are becoming jedi, how is that gonna make us perform? Im sorry if im getting off topic but its ridiculus on how jedi always goes for us regulars first and then the jedi cause it gives them easy combat points. do u know what i say:





a)give em less force so they cant do these ridiculus heals all the time


or


b)make their force powers take up twice as much force then they used to


and


c)fix those lightsabers so they actually have action cost




other ideas for jedi:



1.avoid incap is ridiculus, u hit 0 ur dead, thats the name of the game.

2. cloak is really stupid, there was no cloak in the movies. all these guys have to do is when they are in trouble is run and cloak. being a jedi makes u powerful and a coward eh?

3. Sap is just dumb

4. make healing themselves take up mind and force.

5. Get rid of their ranged root, its really ridiculus, jedi are a melee proffesion, not a ranged professin, a 30 meter root for a melee prof is a little too much

6. Get rid of the other root that for 36 secs no action and no movement, what the hell is wrong with SOE? this is what makes combat better. Total immobility? 100% of the time? Come on.





thank u, and see if u agree and tell me. and devs and correspondents, read this too.




cerex



Cerex Hendrix of RID
Starsiders Most Wanted PvPer
MaksmanDemon99
Sat Jun 11, 2005 4:39 am
#2

/bump



Cerex Hendrix of RID
Starsiders Most Wanted PvPer
MaksmanDemon99
Sat Jun 11, 2005 9:56 am
#3

/bump



Cerex Hendrix of RID
Starsiders Most Wanted PvPer
Vshbaa
Sat Jun 11, 2005 9:10 pm
#4






MaksmanDemon99 wrote:



and remember, get that jedi crap root where no action and no movement for 36 seconds outta this game. Now that more and more people are becoming jedi, how is that gonna make us perform? Im sorry if im getting off topic but its ridiculus on how jedi always goes for us regulars first and then the jedi cause it gives them easy combat points. do u know what i say:

Here is an issue. Force Statis, the move that you refer to, pauses an enemy for 40 seconds. If you have statis on you, and are attacked, it goes off. The point of statis is to allow a Jedi to focus on another opponent while the other cannot harm them. It just evens the odds.



a)give em less force so they cant do these ridiculus heals all the time

Heals are already getting a mind cost. Force runs out rather quickly is doesn't come back as fast as action does. Doctors can out healJedi if they play correctly. A TKM/Doctor whoops aJedi.


b)make their force powers take up twice as much force then they used to

Actually, force powers will be using half as much force as they do now. Jedi are meant to be better. Currently, a Swordsman can outdamage a Jedi. All Jedi has going is Avoid Incap and Good Heals.


c)fix those lightsabers so they actually have action cost

Lightsabers do have an action cost. The ones that didn't were nerfed a while ago.



1.avoid incap is ridiculus, u hit 0 ur dead, thats the name of the game.

A Master Defender is meant to be able to be the best defender in the game. They can use the force to resist incapation. It uses 750 force and will soon havea cooldown timer.

2. cloak is really stupid, there was no cloak in the movies. all these guys have to do is when they are in trouble is run and cloak. being a jedi makes u powerful and a coward eh?

Jedi aren't very powerful in terms of damage. Cloak takes away possible damage dealing abilities. Its in the EU, and is an accepted Jedi power.

3. Sap is just dumb

Fencer can reduce Action regeneration. And soon Pikeman will be able to stop it.

4. make healing themselves take up mind and force.

Already going to happen. Stated (as far as I know) at fanfest.

5. Get rid of their ranged root, its really ridiculus, jedi are a melee proffesion, not a ranged professin, a 30 meter root for a melee prof is a little too much

Its a force power. Powers are ranged moves. If it was up close, it would defeat the purpose of being a ranged move.

6. Get rid of the other root that for 36 secs no action and no movement, what the hell is wrong with SOE? this is what makes combat better. Total immobility? 100% of the time? Come on.

Again, breaks on damage. And not only that, but other professions have similar skills










___________________________________________________________________________________

Vshbaa
Former CURB Alpha Tester
Test Center: Zeath, Novolo, Pretentious
Eclipse: Novola, Pretentious, and Winnfield
Elder Jedi and Elder Swordsman
"Fine. I nominate YOU for the job. You fit the bill. No compassion, no morals, and a proven ability to follow the line no matter the personal cost." - WildCat84
scoodoobydoo
Sat Jun 11, 2005 11:10 pm
#5


hey


the enhancer root is at master enhancer thats 89 skillpoints


plus iduno how many millions of exp


plus if the move was working correctly it cancels when they hit you


its a get away move not a uber root it might be bugged atm


it is supposed to do a 30 second stop action stop movement and cancel if theyre hit


again


its a get away move but


even working correctly


since your a melee


he could use it to stop you get ranged and maybe use a gun or powers to whoop you


ohk ?





" jedi should be hard because being a jedi is your reward shouldnt be able to mess around and have fun"
"well this is a game for fun messing around is fun and if your that much of a
pr!ck irl you need to get laid"

"I am Scissors, Paper is fine, but Rock needs to be balanced"

Be careful... remember when Tiggs and Thunderheart acknowledged the pearl drop problem with premium / flawless? Look what came out of that one. *Can't fix it.. so you screw you guys
scoodoobydoo
Sat Jun 11, 2005 11:13 pm
#6

ohk so remove all powers because you sayd so ohk



not



lol



" jedi should be hard because being a jedi is your reward shouldnt be able to mess around and have fun"
"well this is a game for fun messing around is fun and if your that much of a
pr!ck irl you need to get laid"

"I am Scissors, Paper is fine, but Rock needs to be balanced"

Be careful... remember when Tiggs and Thunderheart acknowledged the pearl drop problem with premium / flawless? Look what came out of that one. *Can't fix it.. so you screw you guys
DarkJedi8200
Sat Jun 11, 2005 11:43 pm
#7

This is star wars galaxies? More like WoW-In-A-Can.



Hakosa Kopacisra
NNNNEvXNNNN
Teh Homicidal Maniac




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AdaTerCogar
Sun Jun 12, 2005 2:01 pm
#8


I do agree, meele pvp is useless against someone with root, lunge attack is only good for 10m most rifle/pistoleers whatever root and run back 25-50m and shoot the piss outta ya. You cant move, all you can do is heal yourself, and try to land a warcry (Pikeman skill) to make armour break and others last longer. Other than this meele vs meele is the only PVP a swordsman can really do, as meele classes have no root, closest thing to it that is HUGELY useful is Binding strike, and Cripple attack wichi are fencer skills that SLOW down opponents movement and action recharge, My current template only allows for stim pack healing, as an ALL Meele Char! - IF YOU DONT GET YOUR OPONENTS BLOOD ON YOUR FACE, ITS NOT REALLY A FIGHT!


Fencer - X4X4

TKA - XXX3

MPike

MSwords

This is VERY nice template, even for pvp, with MEELE toons, fighting a rifleman with root is next to IMPOSIBLE to win! all the have to do is get 25m out of range, and BINGO BANGO Swordsman = Deadman!

Give root to Meele to stop them from running away from us, or make it the way its supposed to work, rooted until dmg is dealt to rooted toon.

Possibly make breserker a way to get out of a root, or make it so a berskered char cannot be rooted. Berserk is like a bloodlust, where there is no mental stability and the toon is going insane to kill something, while in this state, or entering this state after a root should no longer hold you!



AdaTer'Co'Gar:RIP NOV 27, 2005 : Lehria:RIP NOV 12, 2005
BOSS
MASTER SWORDSMAN [ MASTER PIKEMAN
MASTER SHIPWRIGHT " MASTER ARTISAN
aREBEL ACE PILOT a
ACCOUNTS CLOSED
quitch
Sun Jun 12, 2005 2:39 pm
#9


why would melee need it? they would still be able to attack. how would a melee person running out of range of their attack, but not ranged attack, how would that help? it wouldnt. also, ROOT BREAKS ON DAMAGE. plus, you are IGNORANT. you know nothing. just look.




MaksmanDemon99 wrote:


a)give em less force so they cant do these ridiculus heals all the time

hmm how about extending the timer a little bit so the change to heals doesnt affect everything


or


b)make their force powers take up twice as much force then they used to

are you KIDDING? force powers already take a lot. you are ignorant


and


c)fix those lightsabers so they actually have action cost

you mean fix them so they can outdamage a gaffi baton. they have little damage and bad dps. they already use action costs.




other ideas for jedi:



1.avoid incap is ridiculus, u hit 0 ur dead, thats the name of the game. actually thats not the name of the game. it uses RIDICULOUS amounts of force. if you can wait out a jedi using this for once, you can still probably kill them. also, it takes a lot of skill points to get this. it is a profession with only defense, NO OFFENSE in it. they need to be good at defending, not the same as normal people.

2. cloak is really stupid, there was no cloak in the movies. all these guys have to do is when they are in trouble is run and cloak. being a jedi makes u powerful and a coward eh? swg is not an exact replica of movies. there was no village of aurillia.

3. Sap is just dumb you are dumb.

4. make healing themselves take up mind and force. how about you get a mind

5. Get rid of their ranged root, its really ridiculus, jedi are a melee proffesion, not a ranged professin, a 30 meter root for a melee prof is a little too much if you want to get rid of jedi root then all root has to go. also, root is a force power. force powers are ranged, so you are wrong. what a surprise.

6. Get rid of the other root that for 36 secs no action and no movement, what the hell is wrong with SOE? this is what makes combat better. Total immobility? 100% of the time? Come on. its the same as pre-cu warcry. root is supposed to make it so people can take on 2 or more people at once.




thank u, and see if u agree and tell me. i dont agree with you.and devs and correspondents, read this too. they wont.




cerex die




Message Edited by quitch on 06-12-2005 05:47 PM



-who lightdust
Kreuzfahrer
Sun Jun 12, 2005 4:43 pm
#10

Here's an idea on how to deal with root. When I'm rooted by a ranged person, i use that time to heal and refresh my CoB. When the root is up, i Burstrun up to them and hit them with a critical stike. Then they usually run, and I chase them (I'ma fan of using /follow on my ranged adversaries since they always seem to want to scurry about). My point is, when i have power boost on and CoB, i don't think root is that damaging of a setback. If they have assault armor, use armor break. I've been PvPing more and more, and root really doesn't bother me. Just my two cents.



___________________________________________
Shode Hilowa - Flurry - Master Brawler, Pikeman, Swordsman, and just enough TKA to get the job done
TheVole
Mon Jun 13, 2005 5:58 pm
#11

Really dude, u dont know anything about this game, atleast make sure your information is even right b4 u start a thread like this, jedi IS NOT allmighty. I hardly ever lose to a jedi unless he has friends with him, if u cant defeat them, your a bad player. It's not becuase jedis are some ubertemplate or something, its becuase you havent figured out how to beat em. I wont even begin to comment your "ideas" cause 90% of all your information isnt correct. Just makes u look silly posting a thread like this where barely nothing is based on true facts. Get out there and learn to play isntead of whining here



׀׀׀׀׀׀׀׀׀׀׀׀׀׀ Eroudor Osia ׀׀׀׀׀׀׀׀׀׀׀׀׀׀
Combat Medic & Rifleman
○ Mayor of Posidonia on Lok ○
XanKrieger
Tue Jun 14, 2005 1:33 pm
#12

Agreed, restrict root to BH and melee, i mean whats the point, we should be the ones stopping em, they can still attack at close range while rooted but we cant, we get root and everyone cept flaming ranged are happy, its logical that we get it




"Vi Veri Veniversum Vivus Vici"
XanKrieger - Combat Medic
Trigen Krieger - Jedi
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NateStarflier
Tue Jun 14, 2005 3:42 pm
#13


Did you *talking to the people who apperntly dont see how root works by saying "it breaks on damage"* know EXACTLY what its like on the other side of this? The Devs TOOK our KD/Dizzy, you cant even use the two together anymore, much less use them in one hit. Now some idiot said were used to being 1 person gods, us melee. ROFL! Ok buddy. In your right mind let me and about three of my buddies all lvl 80 take you on. No? Why? Because its stupid to do a 3 on 1? Well...whats the flippin' point?! WE CANT FORCE YOU TO FIGHT MORE THAN ONE IN A DUEL BECAUSE NO MARKSMEN WOULD DO IT. You act like we can force it. We cant. I've been rooted...did it break on damage? Pffftt..! No. I was rooted for maby 2-5 attacks. I have to SPAM lunge just to KD him to get close. And by then hese up because RANGED has a f****n' KD recover, why dont we have any root recover?


ok let me explane with out the flame...


1).ROOT DOSENT BREAK ON DAMAGE! I was rooted for, again, maby 2-5 connecting attack *means they hit for all the dumb people to apperntly flame this guy*


2).We cant force any help on you in a duel. So whats the point? Say we cant do it on our own so we should get used to help? Kinda then lopsides the duel eh? Then, it losses all point.


3).You have no Idea if the DEVs will read this or not so why say they wont? Apperntly you like to talk about things you dont know of.


4).Jedi are truly to hard if there a M.Healer, kinda looses point if they can sit there, laugh at you, heal, kill you.





A day in rustuss


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I was going to put somthing catchy in my sig, but I decided that you would probbly just end up not getting it and stop reading, unlike what your doing now because yourreading this.


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