Swordsman Archive

Thread: SWORDSMEN'S ROUND TABLE: On weapons...

FirefallWindrider
Tue Jan 20, 2004 4:31 am
#118

The one thing a lot of people forget is if they want to try and keep the swords "real" as it were with the whole idea of a double sided blade is it would be nice to see a potential to cut yourself with it if you go against say another fencer or swords man, Double sided weapons are very handy but VERY dangerous to the wielder alone.


but i would LOVE to see more axes (just my style)

Chabian
Tue Jan 20, 2004 8:40 am
#119

Sword Mastery - Lets take every sword made in Human history and mold this to star wars lore. Each distinct Race should have swords of "their history."


As a part of this idea, you should get bonuses for using the weapon of that Race. I.E. being a wookie - we should get a Very Very Large 2 Handed Blade that does some range of damage than lets say a bothan - however, the bothans swords would be much faster b/c of their puppy dog stature


Also, i feel that a Master Heavy Swordsman should get an Elite Weapon only He/she can yeild. A sword that can be made with the type of damage (YOU) want to have done. This would prevent the dabblers from gaining the ability to get lets say - a stun damage - only a master could have a sword crafted with this damage output.


If armor gets blast & kinetic, i want something to cut through armor - make it fair or get rid of the 80% composite armor - it's not even worth my time to pvp anymore.


Thank you for the time.


the mad wookie from Florida: Chabian-Rowski(Wanderhome)

kyratdragoneater
Tue Jan 20, 2004 2:40 pm
#120

it would be awesome to get a heat sword the like the metal heated kinda like a lightsaber but like molten metal that could burn stuff



Water can flow, and water can crash, be water my friend - Bruce Lee

- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
FtB
Tue Jan 20, 2004 3:30 pm
#121



Chabian wrote:

Sword Mastery - Lets take every sword made in Human history and mold this to star wars lore. Each distinct Race should have swords of "their history."

As a part of this idea, you should get bonuses for using the weapon of that Race. I.E. being a wookie - we should get a Very Very Large 2 Handed Blade that does some range of damage than lets say a bothan - however, the bothans swords would be much faster b/c of their puppy dog stature

Also, i feel that a Master Heavy Swordsman should get an Elite Weapon only He/she can yeild. A sword that can be made with the type of damage (YOU) want to have done. This would prevent the dabblers from gaining the ability to get lets say - a stun damage - only a master could have a sword crafted with this damage output.

If armor gets blast & kinetic, i want something to cut through armor - make it fair or get rid of the 80% composite armor - it's not even worth my time to pvp anymore.

Thank you for the time.

the mad wookie from Florida: Chabian-Rowski(Wanderhome)




The History/Race specfic weapons is a neat idea, and would be great if implemented correctly, but it leaves way too much room for imbalance. We already know that the devs have ZERO foresight.



Syg Muhrr, Chilastran
MHS, MB, MCarbs
PatsyJim
Thu Jan 22, 2004 7:19 pm
#122



I hear that, the fact that the power hammer is the end of the road for Master Swordsmen is wrong. Sure you can deal out serious pain with a sliced Power Hammer, but I think that custom swords, even if they require a serious upkeep, would make the game more interesting. I plan on keeping Master Swordsmanuntil theynerf it, but every night i praythatHeavy Swordsman gets the same treatment that BE recieved. Then again, thisis SWG not EQ.



The Colonel of Fur



Col-FurBurger, Kauri, Master Heavy Swordsman, Master Scout


cellboxx
Sat Jan 31, 2004 6:55 pm
#123

i think we should have a huge **edit** sword and i mean huge. when i see a fellow hsand i see him holding a curved sword it takes away from are tittle" heavy " a child could wield a curved sword, give us a huge sword... of coarse it would have to be slow. but it should do massive dmg!! and i really really really really think it should stun, if you are struck with a pole you could most likely keep your thoughts together, but if you are struck with a 95 lb HEAVY sword with a blade as big as a tall rodian. you wouldnt know which way was up or down for a long time. so i just think we should have what we were born to wield. A HEAVY SWORD.

lonii.



Malmo'una-Proud member of KDR
BahamutZERO187
Sun Feb 01, 2004 8:18 pm
#124

Ive started HS about 1.5 weeks ago (right now im 0/4/4/4)and i must say its one of the best combat professions im done so far, of course its no TKM but eh who cares there getting nerfed anyway. I like the power hammer for bleeds and the first hit because theres no waiting, then i switch to the katana for its speed... yada yada yada. Anyway were all here for the types of weapons that should be used, and first off i think that although your ideas for the different damage types are good and i assume well though-out, they really have no backing, let me give you my opinion on the different damage type each with a short story.


Your running through Anchorhead, Master Commando in site, "click" a rush of white flame spews out of his flamethrower, you see his eyes filled with the hate only a Rebel could have. Drop, roll,andspringup, again you lookat his eyes. As wide as the moons of Yavin he can't believe it, still you run, closer, closer, then he is in range, franticly he's trying to throw another salvo. Inone twist of your hand your blade turns sideways. "CRACK" your blade strikes him square in the head, hes down down for good. "LOL" you say to yourself, not even Composite Armor is good enough for my **edit** Sword.


I think the **edit** should be a replacemeant to thecleaver or just make the cleaver absofu ckingloulty huge, eh idk the bigger the better.


Get the picture? Stunning is the only type of damage we should get, not electricty or heat or what not. A power Hammer is bludgeoning not "blast" **edit** is that.

Also i think the Scabbard idea is sweet man i could just picture this long blade gliding down my blade, cocked from the end of head to bottom of my feet. SICK!!

The Sycthe seems pretty cool, and as usual there's been the kid who says "i want it to look like the grim reaper", then the know-it-all says "well a scythe is just a blade connecte to a long handle". Well regardless of what it is or what it looks like i think its our savior for pvp. To me it looks like an over-sized Vibro-Knuckler. Time for Another Story!!.


After dispersing of the Master Commando with such ease you realize you haven't dodge all the flames and must step inside the Cantina for a little bit of healing. Upon entering you eye a TKM, at the same time hespots you, and goes to finger his pair of VibroKnuckers. You do the same, except your VibroKnucklers span the length of your back. "Snap" you whip out your Scythe and cracka smile at the TKM,suddenly he jumps at you, Knocks you down, and attempts to dizzy you. You spring up faster then he can react and Strike him in the face, blood trickling down his forehead. Blow after Blow is exchanged, each combatant targeting the Mind, But you have something more, you have the Scythe, faster, stronger, and most importantly in YOUR hands. Another Enemy of the Empire slayed.


Regardless of whether or not you liked my stories i hope the general message was displayed. Peace out Homies


-BahamutZERO Chilastra

Master Doctor/ Master Swordsman(almost)


adk
Wed Feb 04, 2004 4:37 pm
#125

How bout the 2 bladed sword (dunno what's it called)
that is seen in Knights of the Old Republic?

Also, have more swords at Novice Swordsman
and more at Master Swordsman. By limiting to 1 weapon,
ie. Hammer, is pretty dumb. Going up the tree of
swordsman, we should have different choices of light
swords or heavy swords. Not just hammer at novice.

Message Edited by adk on 02-04-2004 06:41 PM



Xrande Schinzo
-XS- Armory and Weapon Powerup - Master Armorsmith + Artisan

Eropagnis ERPN Mega-Mart - Shop till you drop!
-4076 -1821 Arrakis City, Dantooine (Near Imp Post) - Flurry server
Soulburner69
Wed Feb 04, 2004 7:54 pm
#126

i know i've said this numerous time but i like to keep saying it incase we get some love when it comes to weapon selection.


give us more swords, axes, and maby hammers (or related things that can do blast damage). that way everybody will be happy, the people that want more of a curved sword style get that, those that want heavy swords get those, and those that want hammers and axes get those.



Anoreoa Lo'Bachi
Master Dancer, Master Entertainer, and Master Musician
Inrepid
*************
Thrass Frassdems
Master Swordsman: Warrior, Master Brawler
Wanderhome
Zendeil
Sat Feb 07, 2004 10:04 pm
#127






Soulburner69 wrote:

here is an idea i came up with late, late last night watching conan....



ancient weapons, or something of the like. they are basic weapons that are in their simplest forms, but take mastery of the different levels of swordsman to weild. in techniques it would be a ancient sword (a claymore, or flamberge) in defense it would be an ancient morningstar (a large bludgening weapon that does blast damage) and in offense there would be an ancient axe (a large war axe), and in finesse it would be an ancient samurai sword (reason why i say finesse is because that is exactly what it took to wield a samurai sword finesse.)


the reason why i say they would be certified at master levels is because a swordsman of that calibre would be familiar with weapons of all forms of weapons, and they would be the best quality objects as far as two handed weapons go. and they could apply variations of ancient weapons to all the melee, like a ancient halberd for pikemen, a ancient rapier for fencers, and so on and so forth.


and in order to gain access to these weapons a melee fighter would have to go through a trial or quest pertaining to their class, (i know weaponsmiths may not like the idea, but they have all sorts of other things to make as well) if you pass the quest or trials, you gain a schematic for the weapon. and you craft it yourself, putting your knowledge of your art and mastery of weapons into it.


what do you guys think?








Love the idea of the Swordsman gainngtheir new swords thru quests and crafting them by hand. What a great idea and it would add alot to the game.


Personally though I'd like to see the "Ancient Swords" with an updatedlook and feel. But thats just me.




Zendeil Starborne
Starborne Ent / Hunter
-2787, -2500 / Nomad
Corellia, Bria / Eclipse

Vergigorm1990
Thu Feb 12, 2004 10:28 pm
#128

I also agree with master swordsman being able to craft their own weapon. Weaponsmiths will complain but if it's only useable at master sword, it wouldn't be a mass production money generating item anyway. Look at musicians. They are the only ones who can craft their instruments, and the instruments they play are restricted to certain boxes, narlagon at master.


I like the echani blade from KOTOR (double bladed sword) and I think if ever there was a two handed heavy sword, that would be it. If they went with the craft your "master weapon when you become master" idea, then people could perhaps quest for one of perhaps 3 weapon schematics. That way people can get the weapon that defines them personally (some like axes, some swords, I've yet to meet someone who waspleased with the hammer).


ST0RMSHAD0W
Wed Feb 18, 2004 7:44 am
#129

I can speak with some expericne here. I have been a heavy swordsman almost for as long as I have been playing. I not a holo whore like most, I stuck with myprimary combat profession. We definatly need some new weapon types. As a master heavy swordsman there are really only two weapons you can use, the power hammer and the two handed curved. (Haven't used the scyth yet so can't comment on its usefulness) All the other weapons in our class have insufficient damage to be effective at the higer levels. The cleaver is worse than the two handed curved even though the cert comes later in the skill tree. I don't think I have ever seen anyone above Novice Swordsmanusing anything except a Power Hammer or a two handed Curved. We have no variety in weapons. If you also consider that most high level creatures have uber resistance to kinetic you really are limited to the power hammer in a lot of ways. How can we be considered a swordsman if our best weapon is a hammer? Also now thatmind bleed has been reduced I don't know what I am going to do in PvP.Bleed no longer stacking and less effective over time,the power hammer is way too slow, hasvery large neg to hit modifiers, and has uber ham cost for special moves. How isthis weapon effectivein PvP anymore. We need new weapons! Here is a though how about giving the swordsman a decent sword to use as a new weapon. I mean who decided on these weapons? It makes no sense. You see the same thing in fencer too. Most fencers use the gaffi baton and there supposedly best weapon is the stun baton. Where are the swords? Either add some new weapons or have every weapon avaliable at any skill level. Instead of having a specific type of weapon being better at higher levels, have each weapon have a variety of increasing levels. This way you could use what ever you want. Just my two cents.


-Ellessar Alcarin-(BLACK TEMPLAR)


-Master Heavy Swordsman, Master Medic, Master Doctor(almost)-


-Rebel Master Sergeant-





You don't need to see my signature. This is not the signature you are looking for. Move along.
FtB
Wed Feb 18, 2004 8:41 am
#130

Actually Stormshadow, the Curved becomes pretty obsolete later on in the Swordsman tree.

2h Axe is best for PvP because of very high minimum and very high range mods.

Cleaver can be good for the high minimum also, but not as good as the 2hAxe imo.



Syg Muhrr, Chilastran
MHS, MB, MCarbs
Page 10 of 11