Swordsman Archive
Thread: Post Patch Issues 10/08
My guess is that at the end of this thread we will have a list of our same, so far unsolved, usual issues, but just for the records:
Please post any bugs and observations you made regarding the new patch here.
If you read the in-testing set of patch notes it talks about some changes to Swordsmen... like ham costs, component ham costs... ect...
When you read what was patched on the patcher... there is Zero mention of anything pertainning to Swordsmen...
Sounds like we're in a holding pattern...
Yep ![]()
As a matter of fact i tried getting official confirmation for this acouple of days ago, because i was hoping it would be something i could get an answer for without having to wait for our designer's return.
Unfortunately i never got onebut as we all know by now the "reduced HAM cost"-sentence disappeared all of a sudden from the final patch notes.
Oh well...i'm going to try again.
Hmm - it looks to me like HAM costs in PvE actually went up?
Was fighting Greater Desert Womp rats briefly when I was able to get on, I was able to take them down very easily yesterday, one almost owned me a bit ago.
-move costs are the same
-empty finesse skill box is... you guessed it, still empty
Overall i'd say they did a bang up farking job
. Not only did it take all day to get this piece of crap patch working on all servers, but most some of it doesn't even work! Go SoE!
I know the armor is now all fubar, but I was fighting without armor.. I use to be able to do this, get hit for a bit more, but much less ham cost, good when I'm going all out with specials. Well I get hammered now, I'm wondering if melee toughness is broken.. or something else is going on?
Can anyone else verify this?