Swordsman Archive
Thread: Dev's... Please Change Area Attack's To A New Skill! Signe Here If You Want Them Changed
Its Just Silly To have 2 kinds of attacks that do the same thing... sweep 2 and the area attack line do the same thing!
please change the Area Attack skills to a new kind of attack...
Anything Else Would Be Great... an idea i have been toying around with would be the Calf Strike or the Sword Shock Attack.
Calf Stike: This Attack Would Have Only 1 Level In It... this attack is a Slash Across there calf's or heals... this attack has longer range then normal attacks, about 10m i was thinking... and it would force your target to walk for the next 30 seconds... it would do the same damage as 2h hit 1. this attack would help with NPC's and Players Trying to Kite you... they would have to walk for 30 sec... so that they would have to actualy fight you insted of Kiteing.
Sword Shock: This Attack Would Be Targeted At Your Oponents Weapon... You Strike Your Oponents Weapon (or let them block it in the case of KTA) as HARD as you can... Slamming Them This Hard will causeA shock to be sent through them, causeinga delay in there attacks for the next 20 seconds... the amount in the delay would have to be toyed with... maby the same as war cry 1 or 2... but much harder to resist. this attack does very low damage... i was thinking 50-100
Offence 1: Sword Shock1
Offence 2: Calf Strike1
Offence 3: all the stat up's like normal
Offence 4: Sword Shock2
tell me what you think... and post your ideas for new attacks that could (and should) replace the area attack line.
and if you want the area attack line replaced by new attacks, please post... evin if you dont know what to switch it with
/sign
Something needs to be done
My suggestion:remove the posture downs from the Area attacks (becausethey're worthless)and give all three of them a chance to intimidate... makes sense that a swordsman strikingeverything around him should be quite intimidating, no?
Area 1: 20%chance to intimidate
Area 2: 30%chance
Area 3: 40%chance
that intimidate idea is good, but that would be awesome if they put an intimidate AND warcry effect on ur opponents, but have the same chance of intimidation as area attack 2, and a warcry chance at 20-25%, or sumtin like that.
Zzretch wrote:
Uhhh, WHAT THE #(*$#*@(@# ARE YOU SMOKING!!!?
Sigh ... look, 2h spin attack (both 1 and 2)absolutely rocks when fighting multiple mobs. Why in the world would you want to get rid of it?
Spin attacks and Area Attacks aren't the same thing. The question is why have both. Are you sure that you are a swordsman? Or just stoned?
we are talkin bout the area attack specials, 1-3, and sweep.
they do the same thing and r almost worthless with their ham costs and the 30 second timer.
yes spin attack 2 is pretty effective at cuttin down mobs, but only at lower levels (and no, kreetles arent high level, as u probly think)
and dont comon a thread and reply with **edit** U TALKIN BOUT U @$#$))^ when u havnt even read the posts yet... *whispers under his voice* stupid 6 year olds, how many times do u hav to tell them..
I stand by my original comment as to what the #*$#& are you smoking, even tho I was confused by the spin/area split, sorry.
Look, Area 1 is 1st tier, area 2 is 2nd, sweep 2 is 3rd (and on a whole different skill line), area 3 is 4th and adds blind. You guys may as well be whining 'WAAHHHH, Headshot 2 is better than Headshot 1, get rid of Headshot 1'. It's just dumb. If you want sweep 2 to be more effective, say that. Don't go nerfing/eliminating a whole line because another skill crosses into it's territory.
Any other questions?
area attack 3 adds dizzy. u still sure ur a swordsman??
o and its not that one skill "invades" the others, its that we have 4 attacks that do the SAME thing, as in their is no diversity, and the extra ham for the posture down affect is aweful when u only get the posture down effect every 30 seconds.