Swordsman Archive
Thread: Defense Stacking in upcoming patches?
cwhooks wrote:
It's a shame to see us goign further and further away from a skill based system towards a profession based system.
It's still skill based although instead of generic skills they will be profession specific. Learning to dodge with a 1lb. pistol in your hands isn't going to have the same effect when trying to dodge with a 20lb. flamethrower cradled in your arms.
Defense stacking really needed to go. It took away so much from professions in general and made mastering worthless.
Then again, professions and how they function are supposedly going to be completely different from what we know them as now.
hmm so tell me, everyone goin to be a Master Doc or CM/ Master "Anything combat wise" is better in your mind? You people make me laugh, they are goin to kill one of the most original part of this game yetthe majoritythink it will be better. Think off all the diversity that system had to offer compared to what's comin our way. I don't see how for example a TKM/ Master sword will stand a chance against a TKM/ Master doc in the new system. They could fix broken proffesion and the mind target and I'd be quite happy imo. No wonder everybody is cravin for a Jedi template now.
Brainplay wrote:
cwhooks wrote:
It's a shame to see us goign further and further away from a skill based system towards a profession based system.
It's still skill based although instead of generic skills they will be profession specific. Learning to dodge with a 1lb. pistol in your hands isn't going to have the same effect when trying to dodge with a 20lb. flamethrower cradled in your arms.
Defense stacking really needed to go. It took away so much from professions in general and made mastering worthless.
Then again, professions and how they function are supposedly going to be completely different from what we know them as now.
Brainplay wrote:
cwhooks wrote:
It's a shame to see us goign further and further away from a skill based system towards a profession based system.
It's still skill based although instead of generic skills they will be profession specific. Learning to dodge with a 1lb. pistol in your hands isn't going to have the same effect when trying to dodge with a 20lb. flamethrower cradled in your arms.
With such a display of complete lack of understand of what skill based means... I find myself at a bit of a loss in how to respond... Perhaps I should try to simplify this... If the 'skills' you learn in a profession is only useful in that profession, you have a profession based system. If the 'skills' you learn in a profession is useful in other professions it is skill based. If you can stack defensive ability or pistols skills (BH, Smugglerand Pistoleer profession), then the only skill you have left in common will be between the basic and elite classes... In essence you'll have removedstacking of skills (stacking on a specific skill or weapon special) and gone withstacking of professions. You'll have gone from fine grain adjustments to your character to a very coarse grain adjustment... It will make it easier for hte developers to balance profession, but at the cost of making combat templates a bit simplier and possibly a tad bit less interesting...
Defense stacking really needed to go. It took away so much from professions in general and made mastering worthless.
I disagree, but you've just tossed out an opinion with nothing much to deabt on... Defense stacking really depends on context here... If you are talking PvP, you can stack offensively to counter it, though not as easily as defense stacking. If you are talking solo PvE, defense stacking is a necessity for many professions, but mastering at least 1 combat profesion is crucial! Some professions like Commando are basically hamstrung unless you pick up defenses from another profession! If you are talking group PvE, defense stckign makes more sense as people try to fullfill specific rolls. Tank, healer, damage dealer, etc...
Ultimately the down fall of any stacking was that the system was neither fully skill based, no fully profession based... A hybrid that seems to have the flaws of both systems with either of their advantages!
Then again, professions and how they function are supposedly going to be completely different from what we know them as now.
Perhaps... I suspect that the professions will stay mostly the same in function and only change slightly... It is the interactions (stacking, etc..) between professions and the bonuses/costs for actions (buffs, healing, usage cost) that will change drastically.
cwhooks wrote:
With such a display of complete lack of understand of what skill based means... I find myself at a bit of a loss in how to respond... Perhaps I should try to simplify this... If the 'skills' you learn in a profession is only useful in that profession, you have a profession based system. If the 'skills' you learn in a profession is useful in other professions it is skill based. If you can stack defensive ability or pistols skills (BH, Smugglerand Pistoleer profession), then the only skill you have left in common will be between the basic and elite classes... In essence you'll have removedstacking of skills (stacking on a specific skill or weapon special) and gone withstacking of professions. You'll have gone from fine grain adjustments to your character to a very coarse grain adjustment... It will make it easier for hte developers to balance profession, but at the cost of making combat templates a bit simplier and possibly a
tad bit less interesting... And this is wrong how exactly? Yes you'll still have the ability to learn skills from other profession but at the cost of speed and efficiency that comes only with mastering. This will in fact do away with many dabblers and yes make people choose from elite and hybrid profession as a whole. However, it will also define players roles in groups (which is what I suspect is what is being pushed here). Fine. I'll concede to the semantic point of skill based vs. profession base and ignore your obvious and unneeded insult.
Defense stacking really needed to go. It took away so much from professions in general and made mastering worthless.
I disagree, but you've just tossed out an opinion with nothing much to deabt on... Defense stacking really depends on context here... If you are talking PvP, you can stack offensively to counter it, though not as easily as defense stacking. If you are talking solo PvE, defense stacking is a necessity for many professions, but mastering at least 1 combat profesion is crucial! Some professions like Commando are basically hamstrung unless you pick up defenses from another profession! If you are talking group PvE, defense stckign makes more sense as people try to fullfill specific rolls. Tank, healer, damage dealer, etc... I think the general idea here is "group". Yes, soloing will still be around albiet it will be much harder to do and take much more skill both in the PvP and PvE areas. The great thing about the system is that you can master more than one profession allowing a small group to be able to cover most areas in offense, defense, and medicine. Yes some profession are hamstrung in one category or another. But then again all professions still have the ability to pick up a completely new profession. Its just not going to be as easy as I stated earlier.
Ultimately the down fall of any stacking was that the system was neither fully skill based, no fully profession based... A hybrid that seems to have the flaws of both systems with either of their advantages! And what they're hoping to fix in the CU.
MasterJos wrote:
hmm so tell me, everyone goin to be a Master Doc or CM/ Master "Anything combat wise" is better in your mind? No, and I have no clue where you got that idea from. In my mind its better if everyone had a reason to have multiple MASTERs instead of a single melee and various defense trees from others.You people make me laugh, they are goin to kill one of the most original part of this game yetthe majoritythink it will be better. Think off all the diversity that system had to offer compared to what's comin our way. Diversity? I see none. Instead I see an erosion of game roles, more solo play than MULTIPLAYER actions. I see alot of people running around with helmets and not much else because very few people have the chance to hit them. I see a flawed system that needs to be fixed.I don't see how for example a TKM/ Master sword will stand a chance against a TKM/ Master doc in the new system. They could fix broken proffesion and the mind target and I'd be quite happy imo. No wonder everybody is cravin for a Jedi template now. Are you so sure about that? I've got to admit, the doctor profession has ALOT going for it. Then again every single game I've played the healers were always something you wanted in your abilities or in your group. But what do you know about the CU? How do you know doctors will still be able to heal in combat? We'll just have to wait and see wont we. Fact of the matter though is that if we can't be walking one man armies then we'll have to bring friends to fill in the gaps.
Hmm, no...Swords/Doc ownz!
ElykTraHed wrote:
Hey I realize that in many of our "Uber" PVE templates we have alot of defense stacking from different proffesions such as fencer and teras kasi.
ElykTraHed wrote:
Damn, that sucks. I guess I'll find some other way to spend my skill points.
Ickage TraHed
feign death and medic? lol 4440 medic 0010smuggler m2h and mbrawler will probally be the best template after revamp still is good now if u know how to use it in the dwb