Swordsman Archive
Thread: Tips for hunting in Geo caves.
MrChow_Sai wrote:
One more thing. U can take ur droid out and throw grenades in the cave NOW. It's kool. I need to test it out more.
Are you sure about the droid.. My buddy died so a rez and wuz gonna rebuff him but i could not call my droid ??
Couple nights back, a group of five of us went in to see if we could get some bones and pistol schems. The group was:
2 Master Fencers (one master doc) (one Rifleman)
1 Master Pistoleer/BH Pistol line
1 Pistoleer/BH
1 MHS/Rifleman/TK (Me)
When we got to the acklay, he spawned maybe 2 minutes after we got to the room. I got a Headshot off right when he spawned, and switched to my PH. From there, he was all about hitting me. Using just my powerhammer and MeleeHit3, I tanked him the entire fight with everyone else spamming specials. Swordsmen/TK's own as far as tanking goes. So you'll be set as far as taking a group down to the Acklay for bones.
On our way up to the Mercenary room to camp the pistol schematic, the rest of the group got held up by a few Klikniks. I ran ahead and agroed 3 Kwi's, and 2 Klikniks. Pulling them all together, i just took 2 shots of brandy, hit the moun, and started spamming area3. When the rest of the group was done with their 2 mobs, i had killed the two klikniks, and had all 3 kwi's down to about 30% health each. They quickly finished them off and we moved on. This speaks to the swordsman's tanking skills as well.
At the Mercenary camp, the group split up for a bit and the master pistoleer and I were left in the room to camp the schem for him. Same deal, the mobs would spawn, and i'd spam area3. They'd last all of about 15 seconds.
What i'm trying to point out here, is that as a Swordsman, you will completely decimate anything in the Geo caves. Even in a group, you'll be the big damage dealer as the dungeon is made for fighting in close quarters. Couple this with the fact that most rooms and hallways have multiple spawns in them, and you'll be doing the most damage to every mob you fight.
When we went there, i was more interested in leveling rifleman so i only pulled out my PH when we had more than 3 mobs on us at a given time. It was more of an insurance knowing i could just pull out my PH and the fight would instantly take a new direction.
Would the group have been able to do what we did that night without me? Of course. with 2 fencers (one of them being a master doc) in the group, they'd completely crush anything in there. With a master pistoleer/BH pistol toon, that's even more damage dealing the group can do. Add yet another BH/Pistoleer and you have still more damage. But being the swordsman in the group, I was able to outdamage all of them if the need arose.
So when you go there, bring a friend or two and you'll be fine. If you want to solo, you should do fine in a lightly populated room or hallway. The only thing you'll really have to be concerned about is letting your buddies get some xp too
MrChow_Sai wrote:
hehe ya. My friend could solo the everthing in there can do it without buff sometimes... he cheated. I'm a master swordsman and doc 0440 i can solo the place but only went there not that many Freak KIWS I HATD THEM. I had take on 9. Force Klickniks was easy. I HATED FREAKING KIWS SO FREAK MUCH. IT FEEL LIKE A FREAK KRAYT IS BEATING ON ME. okay i'm better after i post this. hehe
I am a little unclear on how you feel about the Kwis. You really need to learn to open up and let your feelings out. Holding back like this makes it so hard to read you
-**edit**- wrote:
I would like to learn from anyone who has USEFUL tips. I am a master rifleman, working on MHS and going to work on Master Brawler soon( should I master brawler, then continue w/ sowrds?).
I have that build now, along with Medic 0 1 0 0. I would say it depends on how far you have to progress in Swordsman. I leveled Rifleman with no Brawler skills at all. After Mastering Rifle, I decided to go Swordsman as well. After Mastering Swordsman, I decided to finish Master Brawler to get Lunge2, mainly.
If I had it to do the whole thing over again, I probably would have mastered Brawler before leveling Swordsman. Intimidate2 and Lunge2 along with some of the added defenses and other perks will help you level MHS. However, if you are a good ways into Heavy Sword, you may just want to go ahead and finish it for the opposite reason. The higherextra defenses from Swordsman will, in turn, help you master Brawler quicker. So if you are early in the tree, Master Brawler first. If not, then finish MHS then pickup Brawler.
Eviscerae wrote:
The Geo caves were made for us. As a swordsman you can completely rock anything in there.
Couple nights back, a group of five of us went in to see if we could get some bones and pistol schems. The group was:
2 Master Fencers (one master doc) (one Rifleman)
1 Master Pistoleer/BH Pistol line
1 Pistoleer/BH
1 MHS/Rifleman/TK (Me)
When we got to the acklay, he spawned maybe 2 minutes after we got to the room. I got a Headshot off right when he spawned, and switched to my PH. From there, he was all about hitting me. Using just my powerhammer and MeleeHit3, I tanked him the entire fight with everyone else spamming specials. Swordsmen/TK's own as far as tanking goes. So you'll be set as far as taking a group down to the Acklay for bones.
On our way up to the Mercenary room to camp the pistol schematic, the rest of the group got held up by a few Klikniks. I ran ahead and agroed 3 Kwi's, and 2 Klikniks. Pulling them all together, i just took 2 shots of brandy, hit the moun, and started spamming area3. When the rest of the group was done with their 2 mobs, i had killed the two klikniks, and had all 3 kwi's down to about 30% health each. They quickly finished them off and we moved on. This speaks to the swordsman's tanking skills as well.
At the Mercenary camp, the group split up for a bit and the master pistoleer and I were left in the room to camp the schem for him. Same deal, the mobs would spawn, and i'd spam area3. They'd last all of about 15 seconds.
What i'm trying to point out here, is that as a Swordsman, you will completely decimate anything in the Geo caves. Even in a group, you'll be the big damage dealer as the dungeon is made for fighting in close quarters. Couple this with the fact that most rooms and hallways have multiple spawns in them, and you'll be doing the most damage to every mob you fight.
When we went there, i was more interested in leveling rifleman so i only pulled out my PH when we had more than 3 mobs on us at a given time. It was more of an insurance knowing i could just pull out my PH and the fight would instantly take a new direction.
Would the group have been able to do what we did that night without me? Of course. with 2 fencers (one of them being a master doc) in the group, they'd completely crush anything in there. With a master pistoleer/BH pistol toon, that's even more damage dealing the group can do. Add yet another BH/Pistoleer and you have still more damage. But being the swordsman in the group, I was able to outdamage all of them if the need arose.
So when you go there, bring a friend or two and you'll be fine. If you want to solo, you should do fine in a lightly populated room or hallway. The only thing you'll really have to be concerned about is letting your buddies get some xp too
A wonderful story.. I find I outdamage the groups I go with as well. Its funny how I get asked to support the group some times being a master doc and then I go in and bale them out at my selective choosing. It MHS works great for PVE.. I really enjoy it..
MrChow_Sai wrote:
hehe ya. My friend could solo the everthing in there can do it without buff sometimes... he cheated. I'm a master swordsman and doc 0440 i can solo the place but only went there not that many Freak KIWS I HATD THEM. I had take on 9. Force Klickniks was easy. I HATED FREAKING KIWS SO FREAK MUCH. IT FEEL LIKE A FREAK KRAYT IS BEATING ON ME. okay i'm better after i post this. hehe
As a Doc you shouldn't have any problems healing their Intimidation... other than that they're easy.