Swordsman Archive
Thread: OMG they lowered special HAM costs on TC !!!!!!!!!!!!!!!!!!!!!
this is from dev tracker.
"
Test Center is currently being updated with another set of fixes:
Fix for ticket prices not appearing on the travel terminal when in the default color scheme.
Fix for disappearing PA halls. They should no longer disappear after begin placed.
Fix for datapad sometimes associating wrong waypoint name with the waypoint.
Fix for /find sometimes pointing you to a terminal in another city instead of to the closest terminal.
Fix for crafting tool crashing when trying to craft some items.
Increased the distance at which you can be from your target when it dies and still get xp for it.
General pass to melee, polearm, and two handed sword action costs
Reduced the amount of damage by 75% when fighting in PvP
If hit while knocked down the player will take 50% more damage
Please make sure you have client version 55186.15 before providing feedback on these issues. Again, please post here if any of these issues aren't fixed.
Thanks!"
Ksyick wrote:
General pass to melee, polearm, and two handed sword action costs
Were dose it say lower? And what do they mean by Pass?
Some possibilities from dictionary.com -
Hopefully :
Pass: A single complete cycle of operations, as by a machine or computer program
And not:
Pass: To go by without paying attention to; disregard or ignore
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hmm, nobody mentioned that now when knocked down, we take 50% more dmg while on the floor. I think that bothers me more than a little action cost lol. Basically we're even more gimped vs ranged. Yay for us melees.
i know.. its like..
"ooh, knockdown is not overpowered enough... well since its the ONLY skill that can win PvP, lets make it stronger, so those pvper (the 99% that are 'smart' enough to use it . ha ha ha *devs laughing together*) can be happy and we get more money."
can we still one shot ppl with the 75% reduction?...
didn't think so.. soi guess our chance of winning goes from 20% against melee with knockdown, and 5% against ranged with knockdown... to 0 to both..
well we still have 20% and 10% chance of a tie though (bleed) =)
"One other change. Knowckdown costs have changed so that it can no longer be spammed."
i think thats added by rogue_5 a bit later =)
guess we'll see what happens
^ I really hope that statement is true, I mean completely true. Of course now all the overpower pistoleers/BH's are going to cry. Maybe now with speciall's decreased we'll be able to win some PvP! Hopefully soon we'll get a fix with that pausing issue and we might be a really viable combat class without having to be master or maybe make the way to master a little less stressful.
Texiria
Wookie Swordsman of the Spec Opps Air Wing
Ahazi
Ksyick wrote:
If hit while knocked down the player will take 50% more damage
rofl
I can't believe they did this one, though. Like Pistoleer and Bounty Hunters really need a bonus like this in PvP, where they chain knockdown attacks anyway.
Interesting...
...i wish and hope we will get our answers soon *swordsman's little sigh*