Swordsman Archive
Thread: SWORDSMEN'S ROUND TABLE: Power Hammer owners, please respond
Hiya,
in preparation for next weeks mail i would be happy if we could collect some information about the Power Hammer.
Having read various posts, there seems to be some unhappyness in the community about its stats, especially the penalties.
So it would be great if you, fellow swordsmen, could post your hammers stats here and in case you have a good relation to your weaponsmith (i know these guys are usually constantly out of time) ask them if in their opinion there is still room of improvement regarding the stats of this weapon but are maybe stuck or bugged right now because of missing shematics, lack of resources etc...
My personal opinion about this matter is that a weapon can only be as good as its crafter and as i stated already a couple of times i think we haven't reached the peak yet in the game regarding experimentation and quality of resources. If we go by the order of allocation of certifications in our tree (if there really is a ranking order), the power hammer seems to be among the more powerful weapons we can get in this game,therefore i would find it rather logic if it requires some more work and input by the weaponsmiths to get acceptable stats on it.
Thank You
Gorecki
My biggest gripe with Power Hammers tie directly in with the -negative modifier that ALL swordsman seemed to be plagued with..............and the fact that this weapon is so difficult to craft that weaponsmiths don't see a need to make them fora profit because all they have to do is make 10,000 vibro knuckles for the TKs and their set for life.............
They should get rid of the Power Hammer (which isn't even a weapon Swordsman should be using) and replace it with a different sword, like a Power Sword or something.............
I do think that it is odd that the top weapon in the SWORDsman class is a Hammer. But luckily i think it's kinda cool. However i know the vast majority of people wouldn't agree. From what i have seemed to hear from weaponsmiths about this weapon is that it does't have a sword core like the actuall swords so they can't make one of these nearly as good. I do believe that this weapon should be either the largest dmg doing weapon in the game or right up their at the top. (not counting lightsabers obviously) anyways that's my 2 cents. I would really like to see this weapon come into it's own.
Oh, and while i'm talking about weapons. I don't know if there is some type of scale for the size of weapons compared to their weilder. But it seems that all of the weapons that my wookie uses are extremeely small. It would be nice if they scaled a little bit so they seemed like they fit the size of the character.
I have 2 Power hammers but both are not very good compared to 2 hand sword
one is roughly 91- 209 damage 4.4 speed 104 health 20ish action 20ish mind neg 41 to all range mods(also notice that all range mods for our weapons seem to be same no ideal range or anything maybe i didn't notice to much)
other is 61-229 damage 6.2 speed about same ham and accuracy mods
compared to a 61-227 2.7 speed 7/7/7 range mod(that is right a positive range mod) 30/69/15 ham cost
Being Trando sword hurts but considering i kill faster, hit more i deal with the high action cost boosted all my action stats up just to compensate but would rather have a equivelent axe/powerhammer for health more.
Gorecki, I had a conversation with my friend who is a Master Weaponsmith.
She said the powerhammer can't get any better than what she was selling at the time, because of something about the schematic. There's something missing. Something about cores.
Wish I was a weaponsmith so I could explain better. ![]()
Yes, i've seen you mentioning it in another post.
That's why i always get very careful when it gets to weapon stats....because we don't really know how far the weapons in the game can go and how bugged/hindered the weaponsmiths are at this stage....
i own a good one, but don't use it, i just don't like the speed. does good dmage though.
I agree that chances are we have not yet seen the peak stats on any weapon yet and I have been searching the galaxy for that kammris iron with great stats. But...
The 2 above power hammers mentioned don't come anywhere near the dps mentioned on the 2 hand sword in the same post. My 2 hand sword's dps is about twice that 2 hand swords as well due to slicing. Regardless of the resources available, the upper level weapon (thattakes a master wc to craft and an elite profession to have cert for) should have better base stats. I doubt that my 2 hand sword is near its potential peak stats either, it was on a vender with about 15 of them so it seems like it was just mass produced, but the power hammers for sale at the same vender should have been near to the stats on it. Its not like these power hammers are not experimented and the 2 hand swords are. I am not a wc, I don't know if maybe they just happened to have great resources for the 2 hand swords i bought but it just seems like that a power hammer should start out a little higher and then with great resources be untouchable by a 2 hand sword.
I love the power hammer...it looks tough as all get out...the problem though is this. My hammer does 220 dam at a speed of 6.2...My 2H curved sword does 223 dam at a speed of 2.8 (neither are sliced). A master weaponsmith crafted them both(leviathan on radiant). Whats the point of using the power hammer when i can do more damage at twice the speed?
Cleetus McCoy
Hey Gorecki'
Listen the biggest problem with the hammer is...well...itsa hammer. Get rid of these worthless hammers and give us some more swords. The dev really took alot of fun out of the swordsman profession with giving us hammers and axes instead of swords. Hammers are extremely slow and do no damage. I have a two handed curved sword that is 500/1000 and its worth more and does more damage than my power hammer that I paid 2900 credits for. oh yeah and the sword cost 1500 credits. Please... sir if you have any input to the dev's..tell them to give us our weapon of profession...SWORDS!!!!
Is the benefit of the power hammer solely the armor penetration? I think the armor penetration on my 2 hand sword isn't very much but on the power hammer its 2. So would that mean it coudl bypass a personal shield gen and a set of armor (since they both just have a rating of 1) and the full damage would be dealt directly to the target?
OK - Remember guys, the power hammers main advantages are 2fold -
1) Does blast damage
2) Has AP of 2.
So, vs armored targets, the damage the Hammer does is amazing. You will get full damage on specials. If you do faction missions, this is very apparant. My power hammer will do 250-350 a non styled hit, and 1k+ on all my specials. My Katana will sometimes hit in the low 100s, sometimes in the 400's, sometimes in the 1000s. So you get more consistant damage on the Hammer.
Problem is that the hammer has 108 hp cost, and -40 to hit, so when you blow your 200hp to do a special move, you miss a LOT and then have to wait about 4 seconds even if the weapon is sliced to make another attack.
I switch between this and my 2.3 second katana with 221 max damage. The best weapon in my opinion for us to use would be the vibro axe (less hp cost than hammer with AP of 1) but I couldnt tell you since noone on Starsider can MAKE one (the resources are not available)
All my weapons are crafted by Tead, a master weaponsmith on Starsider. I will be more than happy to run tests Gor if you like =).