Squad Leader Archive
Thread: Just me, or is SL pretty much Useless post-CU?
Perhaps instead of saying we're useless, we should be focusing on the fact that we're not as useful as we should/can be.
Yeraze wrote:
Well, we're definately not useless. the group I've been fighting with has greatly appreciated my presence. The passive bonuses, unlike pre-CU, are actually very noticable. As are /rally and /volleyfire's benefits.
Perhaps instead of saying we're useless, we should be focusing on the fact that we're not as useful as we should/can be.
I agree, post CU we are more useful but still far away from being where we need to.
I'm finding the new SL system les than I want, but it does have some use. First IYmy intimidator pistol and my e5 carbine. I'm liking /volleyfire and rally is sometimes cool. I'm holding onto MSL becaus eI believe it has lots of potential and can still play a role (while gimped) in an effective group. But without my MBH 0440 Cabs I wouldn't be nearly as effective.
My advice for anyone getting it, is master somethign else first and then come back to MSL second. I wish it wasn't that way, but those are the breaks ATM.
I concur that Squad Leader is still far from where it needs to be, but it's not nearly as broke as it could be. While I dig the Intimidator and E5, I find that my new Proton Carbine and converted FWG5 out-DPS both of them - and DPS seems to be the name of the game in the CU. Our TN still works fine, as do the passive defense bonuses. As far as group specials go, we seem to have traded the mind-buffed looping macro-utility of Steady Aim and Retreatfor thenew functionality ofRally and Volley Fire's target painting ability, so I'll call that a wash. Boost Morale seems as useful as it ever was.
The actual combat effectiveness of the Squad Leader is still largely tied to whatever other ranged combat profession(s) round out the template. This is by design and is favorable, IMHO - even though I'm not jazzed about marrying us to Pistol XP. On the other hand, I've been a Master for quite some time. Still, we desperately need some distinct form of profession-defining Squad Leader XP. Much workremains, but wedo serve a purpose at the center of a well-rounded group - and I won't be giving up Master Squad Leader for quite some time.
Of course, you have to be Group Leader for it to work.
Welcome to the ranks. Glad to see somebody find the bright side of being a Squad Leader all on their own. ![]()
SL is useless.
Post-CD, all professians on their own are useless. MRM, MP, Mcarb... To have one of them doesn't give you that great of defense, accuracy, speed or even specials. With everything being versatile you almost need to double master.
Any Master ranged professian will benefit from MSL, that is given. But more beneficial would be to get MBH or just another master ranged professian. SL is, imo, a third choice.
My template is MBH/MP/0404 SL... SL comes third. And a good substitue for that SL would be 0440 Carbineer which would get me more useful specials AND more accuracy. But I am prefering to stick with the extra defense, though I notice little difference, and the extra 15 speed.