Squad Leader Archive
Thread: MSL Template what you think?
Master Squad leader
Master Carbineer
Combat Medic 4/0/0/0
Heroe Ahazi <PV>
- Are you more a "charge with your squad leader right into the battle" the carbineer will fit pretty nicely.
- If you are more a "strategical overview from behind calling for strikes and supporting those with a lot of damage" go rifleman, since you can stand way back and add a lot of damage to your called targets.
- Or if you are a more "tactical SWAT squad leader in the middle of your group, supporting and covering them from right upfront" you go pistoleer.
MSL + MCarb,
You do a lot of damage and have crowdcontrols skills hindering the movement of your battle. Youll snare a lot and KD if you can, while sticking close to your group to have you medic support, preferred CM with area heals covering you and your group while charging into the fight.
MSL + MRifles,
You stay definitly behind your group taking advantage of your range. Your like the artillery everybody calls, because your damage is hard and hurts, depending on your additional skills you can use them all from that distance preparing targets or weaken them for your group to go in.
MSL + MPistols,
You're crowdcontrol, your hitting a lot of targets rarely hitting one enough to incap it, to apply your stats on several targets, while your group keeps hitting one. Your heavily dependent on support (tanks to take the aggro, Medics for heals) in your group because of the short range and being in the center of the battle.
There is also the option to go:
MSL + MSmuggler, this template is just to get the girls
You have very few specials but some pretty effective to, stall one or two targets, like those swashbuckling pirate captains, their fight always take the longest during a boarding and in the end its only him and the other captain left (in the movies the enemy captain gives up, in SWG your group will mow him down).
and
MSL, MBH
Is the jack of all trades. You should be able to use all weapons, you can mezz, KD and damage, you can stand right in the middle with dueliststance you can nuke with your longrange weapons, but you lack the high skillmods of the other professions.
and
MSL and Docs and CombatMedics
See how those professions play, and add the SL to it. I dont know those very well.
And as a fellow rebel
DXR6 Carbine
- Combat Level: 40
- Damage Type: Energy
- Range: 0-65m
- Special Ability Cost: 112
Damage isnt realy very high but you just have to KD him down from the distance, volleyfire and your group will do the rest.
- The strongest weapon a Squad leader has, is his group.
p.s. copy and pasted into the Guide to the Squad Leader at Star Wars Wiki for future reference and edits.
Thank you Heinz and Liong for the post
I consider that constructive critcism Heinz ![]()
AND what the hell is this im using dblspace?
Heroe
Master Squad Leader
IMP ASS KICKER
Killer305 wrote:
Master Squad leader
Master Carbineer
Combat Medic 4/0/0/0
Heroe Ahazi
For for thought on a temp neat that. I tried that temp, but it was a bit too much healing for me. I would rather leave the healing to the CMs and MDs in the group and work on directing and killing. I dropped the medic down to 0010 and grabbed Master Marksman for the extra accuracy and Speed. Allows me to use all my weapons effectivly and handle healing myself okay with Stims and a bacta shot (with a +16 healing efficiancy shirt).
Its just 2 different play styles.
I dont find carbineer to lack in the range if you work your equipement right either. The DXR6 was mentioned...the Grevious Striker has a 60M range and is actually better stat wise than the E5. It is certainly a carbine with a long arm as well.
OMG MSL + IMAGE DESIGNER FTW!!!
Talk about storming a base in style ![]()
I'm MSL/Master Smuggler/Pistoleer 0004. It's not bad. I was thinking about dropping smuggler for commando. still not sure yet
Thradd wrote:
I'm MSL/Master Smuggler/Pistoleer 0004. It's not bad. I was thinking about dropping smuggler for commando. still not sure yet
KJFett3 wrote:
Thradd wrote:
I'm MSL/Master Smuggler/Pistoleer 0004. It's not bad. I was thinking about dropping smuggler for commando. still not sure yet
I thought about MSL/MCommando, but after looking them over again, realized there is a HUGE problem with it. Specials. Commando doesnt have any. Squad Leader has none that are used by weapons. You are stuck using Marksman specials with commanod weapons....very low damage....and with commandos already having low damage...being less is a move in the wrong direction. Its a shame too...SL/MC would be a great temp in theory. Shame commado or SL didn't have some of their own weapon specials.
indeed, that sounds very sad