Squad Leader Archive

Thread: MSL Template what you think?

Killer305
Thu Aug 04, 2005 6:22 am
#14

Thats why i didnt do that template. I think they need a major revamp. BUt with my template I can hit for decent damage heal myself in less then 3 seconds and have battle armor so i can tank good bad thing is it leaves few points for FS. IF commando is fixed id really think about commando




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KJFett3
Thu Aug 04, 2005 10:09 am
#15






Thradd wrote:

I haven't done the math yet but I was thinking about doing master commando/master SL and getting at least pistols xxx2 for fanshot. The reason I was going to do this was because my guild does area attack grinds all the time and I thought it might be a good idea to be able to fanshot with a flame thrower. But I agree with the rest of you guys...commando/SL sounds like it should be a great combo but....yeah...not a good idea.


Too bad we can't have specials like "Call Artillary Strike" or "Group Rage". One thing we should have though is Drag. If we need to call for a retreat it might be nice to be able to drag our incapped or dead out of action. Especially for base busting


I'd beg for a SL re-vamp but....Smugglers have been begging for a re-vamp and look what happened to us






The Flamer is already an AOE weapon. Using it with an AOE special doesn't make it moreso. Same holds true for Full Area Auto in Carbineer. Using that with a Flamer does not give the wider range. It maintians th normal Flamer coverage. Commando must be added to a profession with a full list of specials. Not doing so puts it in very bad shape in my opinion.



!Drevin of DROW!
!!
Sylow
Thu Aug 04, 2005 1:58 pm
#16






Commando must be added to a profession with a full list of specials. Not doing so puts it in very bad shape in my opinion.



Absolutely true... watching a Commando/Smuggler fighting is pure fun...







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