Squad Leader Archive
Thread: map out for revamped skill trees
Therascalking3 wrote:
personally boost morale doesnt make much sense to me because i dont understand how wounds can be redistributed by someone with no medical knowledge and that wounds could actually just not be redistributed its like half healing someone and hurting another guy for no reason lol.
1) Each fortification takes lots (just like turrets, covert scanners, & bases)
2) Each fortification can be destroyed by players (not jumping through hoops like base takedowns, just direct damage like turrets).
3) Fortifications are 1-use, and take time to deploy (small ones take seconds, big ones take maybe a minute)
4) Fortifications are placable in player cities, with zoning rights.. Not in NPC cities.
I agree with putting stuff like Trenches in the lowest, culminating in a military fort or temporary shuttleport at the top. I think these would make us a huge boon to the GCW.
Yeraze wrote:
I love the idea of fortifications & such, but I do think there need to be a few restrictions:
1) Each fortification takes lots (just like turrets, covert scanners, & bases)
2) Each fortification can be destroyed by players (not jumping through hoops like base takedowns, just direct damage like turrets).
3) Fortifications are 1-use, and take time to deploy (small ones take seconds, big ones take maybe a minute)
4) Fortifications are placable in player cities, with zoning rights.. Not in NPC cities.
I agree with putting stuff like Trenches in the lowest, culminating in a military fort or temporary shuttleport at the top. I think these would make us a huge boon to the GCW.
evil evil evil ideas!!! maybe i'm a thinking about these differently than everyone else, i saw them as camps for combat, not anything that would require zoning rights or lots. that kills their usage when attacking enemy bases...or maybe i should just ask the mayor for zoning rights. I never viewed these as permanent structures when discussing them before, just like camps, temporary structures, just give these HP's much like mission terminal camps that you go out and kill.
But hey, either way works for me.. Just so long as we get em
Message Edited by Yeraze on 07-12-2004 01:56 PM
Therascalking3 wrote:
box2- evac idea (a once per hour sudden evacuation from a spot to the nearest city with a shuttleport requires an that a member consent before they are taken.)
I like all your ideas except this one. With this, as long as someone was teamed up with a SL, they could basically warp whenever they were in danger (granted, not more than once an hour) back to the city. This would allow any Jedi teamed up with a SL to be saved from being killed by a Bounty Hunter with a mission. Maybe needs to be worked out a little before it comes into use.
But way to go summing up the other ideas. Pretty much covered everything that's been floating around.