Squad Leader Archive
Thread: I am DONE HEAR ME I AM DONE
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FWH_James
Mon Oct 11, 2004 5:49 pm
#2
I WAS FIGHTING A FENCER TONIGHT AND GOT KILLED WHEN I GOT CLOSE UP ON HIM IN A BUILDING. Sorry for the caps. I was fighting and I am a Master Squad Leader Master Rifleman. And I got killed. This is not the first time I have died of course. I just relized that I have been a SL for over a year now and not a damn thing has been or is going to be done for it so I am dropping this POS profession for something where I get real defenses. Good bye Squad Leader after one year. I hate you sony you SORRY SOB's
Message Edited by FWH_James on 10-11-2004 05:52 PM
irott
Mon Oct 11, 2004 7:13 pm
#4
Awww.. FWH.
Now was that really called for? 
I mean, I always die when I get near fencers. Most everyone does, besides other fencers.
Its PvP thats screwed up.
But I just want to make sure everyone knows.
EVERY COMBAT PROFESSION WILL NOT FUNCTION AS IT DOES NOW.
After the CB you may not want a profession with good defenses... its gonna be that crazy.
JackSparrrow
Mon Oct 11, 2004 8:05 pm
#5
I hear it is going to be like that, but I wish you Correspondents would stopgetting excited about it. You are exctiting me.
I have been with Jakis for his entire SL career. He needs to let go....
Yeraze
Mon Oct 11, 2004 8:52 pm
#6
irott wrote:Awww.. FWH.Now was that really called for?I mean, I always die when I get near fencers. Most everyone does, besides other fencers.Its PvP thats screwed up.But I just want to make sure everyone knows.EVERY COMBAT PROFESSION WILL NOT FUNCTION AS IT DOES NOW.After the CB you may not want a profession with good defenses... its gonna be that crazy.
I hate to do this, but here it goes.
Irott, you and the other correspondents have lost ALL credibility with me. I really thought the correspondent system would be a great way to get player ideas into the game to improve the experience for us all. Now I see it's just another way for SOE to pretend to listen, while they continue to just do whatever they feel like.
They keep saying that we'll all see the Combat Revamp docs before they're implemented, so the community can comment and make suggestions. Well, the comments that you and the other Correspondents have been making plainly show that the Combat Revamp is already underway and has made a fair bit of progress into a pretty revolutionary change in how combat works in SOE. But none of the players have the slightest idea of what's going on, and we're purposely being kept in the dark. Presumably, this is so SOE won't have to put up with all the flames they know they're going to get when they roll out a system that the players didn't ask for, and haven't had any say in.
There I've said it. I started dropping Squad Leader two months ago when it became apparent that SOE had no intention of fixing or revamping it anytime soon (We're After the Combat REvamp, After JTL, if they even have time to work on it before the next expansion & in-between tweaks and bug fixes on JTL). So I've gone FOTM & Become a BH/Master Carbineer, and enjoying it. I kept a few SL abilities for the few group hunts I participate on, but plan to drop them while I do the all-consuming Jedi grind (Don't want the Jedi, just want the 2nd char slot).
There.. I feel better... Flame away, I don't care anymore...
Message Edited by Yeraze on 10-11-2004 11:52 PM
irott
Mon Oct 11, 2004 11:07 pm
#7
Thanks for saying it straight.
Honestly, the devs bit off a lot more than they could chew.
But the community will be involved with the CB... trust me on that.
You are correct that its being worked on at this moment, but it is in no way set in stone.
We as the correspondents are bringing in ideas from the communities to serve as a large idea pool.
Once JTL is stable and released, we can get down to business.
I appreciate your comments Yeraze.
(BTW... SLs are lucky in the fact that we get a Revamp directly after this first portion of the Combat Revamp. So we get double love.)
Soda_Jedi
Mon Oct 11, 2004 11:08 pm
#8
Ironically enough, I was just womped by a master rifleman who was taking down our base turrets singlehandedly tonight also.
The reality of PvP right now is that if you want to be competitive you have to set up a template specifically for PvP, and you can't half-ass it either. Unfortunately, this means that you'd have to drop Squad Leader just so you can get enough skill points for the template of your choice. So if your main concern is not having to die everytime you meet up with a master fencer (or even a half tka) then yes, drop squad leader and go nuts
. There's no reason to wait around for the CB if you're not having any fun.
As for the CB itself, I'm glad that you're excited about what's to come irott but as long as I'm not hearing any concrete details about what's going on then I'll remain in my cynical stance. There has already been too many delayed or empty promises given to us that helps validate my feelings.
Of course... that doesn't mean I'm dropping squad leader... or something...
Message Edited by Soda_Jedi on 10-11-2004 11:26 PM
Soda_Jedi
Mon Oct 11, 2004 11:10 pm
#9
irott wrote:
Once JTL is stable and released, we can get down to business.
Stable? Oh God, we better pray that it's stable before or even shortly after release or else we'd have a lot of trouble in our hands 
Yeraze
Tue Oct 12, 2004 6:52 am
#10
irott wrote:Thanks for saying it straight.You are correct that its being worked on at this moment, but it is in no way set in stone.
Well that's kinda the problem.. I've been a Software Engineer for 12 years or so, so I kinda know something about software development. ANY development, once started, becomes increasingly difficult to change as more work is done. That's why we do Design before Development, and ghastly documents like "Software Design Specifications" and flow-charts were invented. The simple fact that code is being written means that YES, some things ARE written in stone. They may be tiny, seemingly insignificant things, but I guarantee you that they will become blockers or hindrances for things we want later.
I just know that this is going to lead to a repeat of the current situation, where the implementation is so far away from what anyone wants that when the devs break down and decide to change it, it'll be another 18 month wait while they gut the entire system & redo it.
There's nothing but good warm fuzzies for all that can come from getting us involved sooner rather than later.
Message Edited by Yeraze on 10-12-2004 09:53 AM
Message Edited by Yeraze on 10-12-2004 09:54 AM
Blackferne
Tue Oct 12, 2004 7:14 am
#11
Well look at it this way. The CB is supposed to change the way everybody fights. Currently everyone who fights PvP is a fencer/TK or some gimmicky template. The CB can only improve on that and open it up so EVERY proffession has strengths and weaknesses. If they don't at least aim for that goal given over a year's worth of game data then post CB the game will shut down.
Look at the lessons they've learned and will have to address
Knockdowns can't be spammed (implementation of a KD timer)
Mind poisons don't have a sufficient counter (CM nerf)
Defense stacking made some templates impossible to hit (instituted stat caps)
You know that if these tweaks went into the current scenario, then they know that other things are going to have to be addressed in the CB.
Yeraze
Tue Oct 12, 2004 7:28 am
#12
Blackferne wrote:Well look at it this way. The CB is supposed to change the way everybody fights. Currently everyone who fights PvP is a fencer/TK or some gimmicky template. The CB can only improve on that and open it up so EVERY proffession has strengths and weaknesses. If they don't at least aim for that goal given over a year's worth of game data then post CB the game will shut down.Look at the lessons they've learned and will have to addressKnockdowns can't be spammed (implementation of a KD timer)Mind poisons don't have a sufficient counter (CM nerf)Defense stacking made some templates impossible to hit (instituted stat caps)You know that if these tweaks went into the current scenario, then they know that other things are going to have to be addressed in the CB.
Well, my counter argument to this is that unless they open it up for public scrutiny while there's still type to do extensive changes, then nothing will change. Just what gimmicky templates "win" will be different in the new system. Right now they have 10 eyes (30 if you count correspondents) looking at it, when they could have a few thousand if they would tell us.
And I expect that the truly gifted people who really are PVP Guru's because they know all the game mechanics & systems, aren't correspondents.
irott
Tue Oct 12, 2004 8:57 am
#13
Yeraze wrote:
And I expect that the truly gifted people who really are PVP Guru's because they know all the game mechanics & systems, aren't correspondents.
/Raises hand
Yeah I suck at PvP... but only because I never was able to be part of an organized group. I have always been just a novelty gun for hire.
But I do understand howit works, which is just as important.
And I hope I didn't steer you wrong...
We are not in the development stage of the CB, we are still in the design stage. The Documents the correspondents recieved during the summit were very rough drafts. We are working on the public documents right now. Sorry If anything I posted led you to belive otherwise.
We bring up issues with the documents every day, and since they cover such a broad spectrum its not really profession specific yet.
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