Squad Leader Archive

Thread: I am DONE HEAR ME I AM DONE

FWH_James
Tue Oct 12, 2004 9:40 am
#14

I am sorry IrottI have heard this crap (and I understand your feelings here). I have been part of huge raids, huge hunts, small groups of pvpers, I have done almost everything in the game. I am tired of having HALF A TOON. I am a deadly player as a rifleman andI might as well be a master dancer as they are more useful and needed than Squad Leader.


We are unneed, unwanted, and are near worthless. Before you guys that have not seen the light yet start telling me about how good Form Up is and how good the group movement is I do not need to hear it. I have used them all. I have gotten all I could get out of Squad Leader. EVERYTHING THAT CAN BE DONE WITH SQUAD LEADER I HAVE DONE it still sux.


They are going to be 2 more months fixing and then it will not be anything like what we asked for and I cannot wait another day to get killed becuase I have 40 melee defense and group melee defense that does not work if you have higher melee defense than the +30 or something like that.


I HAVE BEEN HERE OVERA YEAR AND I AM PISSED. I have waited and waited the wait is over I got novice brawler and as of last night i got novice fencer. I do not know if I will master fencer but I will get a few trees in it.


BTW today would mark my one year as a Master Squad leader.



Good Bye and I will keep and Eye on this board but I will not miss Squad Leader



____________________________________________
And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him.
Yeraze
Tue Oct 12, 2004 11:14 am
#15


ZallusNuranxis wrote:
In all, this does not seem to me to be an efficient model for updating anything.


Give this man a cookie...



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
Soda_Jedi
Tue Oct 12, 2004 11:45 am
#16


Well, since I have done this before...


/give ZallusNuranxis cookie


Maybe I can be the official cookie giver?


This is probably gonna sound redundant, but if you're not having fun with the profession then there shouldn't be anything stopping you from dropping the class. While it may sadden those of us who may stick with the profession, it's wrong to tell a person that they're making a wrong decision, or that they're a traitor, or etc. just becausethey're droppingsquad leaderin favor of a better class(though I'm not really pointing at anybody at the moment). If you're having fun with the profession as it is then great .


And ElGuapo.. shut up.

Message Edited by Soda_Jedi on 10-12-2004 11:46 AM



Keron Orinano
Star Rocker - Officer - Squad Leader Emeritus
Giving in to the dark side, one cookie at a time.


Vaelore
Tue Oct 12, 2004 11:52 am
#17








Soda_Jedi wrote:



The reality of PvP right now is that if you want to be competitive you have to set up a template specifically for PvP, and you can't half-ass it either. Unfortunately, this means that you'd have to drop Squad Leader just so you can get enough skill points for the template of your choice. So if your main concern is not having to die everytime you meet up with a master fencer (or even a half tka) then yes, drop squad leader and go nuts .


Message Edited by Soda_Jedi on 10-11-2004 11:26 PM




Sorry if this is out of place for this thread but I really disagree with this comment. I am Master Squad Leader / Master Fencer / Medic 2-0-0-0. I can beat many all melee, all ranged, and hybrid templates using BE clothing (i.e. +16 intim/warcry camos and shirt = +32 intim/warcry w/o master brawler), defense mod equiptment (i.e. aaukuan rings), 40% stun comp helmet, chestplate, gloves, boots. As soon as a rifleman tries to kite me I /follow, /burstrun, /blind2, /dizzy2, /intimidate, /warcry, /lunge. This puts most ranged attackers on thier backs especially if thier trying to run away. Then I work on the health bar till thier psg breaks or synthiasteak as expired. That combined with the Master Squad Leader's defense bonuses and rally makes all this come together into a very powerfull onslaught of quick blows.


One of the problems is that people have no imagination. Just becuase you ranged support is a prereq for the profession doesn't mean you have to have a ranged as a combat proffession. PVE is also challenging but definately achievable. A good point was brought up about soloing high end content. It was not meant to be that way so why complain if you can't. Even jedi knights are killed by SBD's, Krayts, NS Elders, and even AT-ST's if not paying full attention. Through a Squad Leader in the mix and suddenly diffy and stun states are no big deal, and hits land more often and for more damage.


Play a profession because you enjoy the aspects of it not because you want a "uber" template. Then get creative on how to make you're favorite profession work for you in battle. Use different food and spice combinations or strategies on when to use which. You'll enjoy SWG much more in a profession you can identify with. Any template will be defeated by superior strategy.


Again I apologize. Flame me if you wish.


/offsoapbox





Nemesis' Resident
Master doctor-Master Swordsman
Remnants of Honor

JYou're not invited to my island, so dont askJ



irott
Tue Oct 12, 2004 2:27 pm
#18






Deplomatic wrote:




LOL not in the development stage? or did you left the development stage for just a mounth so thay could work on JTL... if thats the case then ok...


but the combat balance is alrady a year in development mate... or the devs lied a whole year long....







I am using development and design in a different context.


When I say development, I mean hard coded tangeble. When I say design I mean its still on paper.


I am just saying that none of the Stuff on paper has been put into code yet... except for maybe random dev ideas that they use as part of their brainstorming process that no one else ever sees.


These guys are Developers... so they are Developing. I just meant something else, sorry for the confusion.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Deplomatic
Wed Oct 13, 2004 12:05 am
#19






irott wrote:

We are not in the development stage of the CB, we are still in the design stage. The Documents the correspondents recieved during the summit were very rough drafts. We are working on the public documents right now. Sorry If anything I posted led you to belive otherwise.








LOL not in the development stage? or did you left the development stage for just a mounth so thay could work on JTL... if thats the case then ok...


but the combat balance is alrady a year in development mate... or the devs lied a whole year long....


i can show you what TH has writen about it last year..


TH


12/8/03


There is content in the works, GCW stuff, the combat revamp...


************************************************************************


TH 12/23/03


I know a bunch of this is in development, but it really is . The combat system is being rebalanced and going forward, its important to get your critical issues to klawlegna so we can act on it. The big bottleneck is communication and after the holidays, a lot of this will be ironed out and smoother.


Instead of "fixing this" and "tweaking" that and ending up with a wobbly 4 legged table because so many number are over-tweaked, we are just revamping the system, but that takes longer.


************************************************************************


TH 12/23/03
The short answer is that these items will be taken care of in the weapons balance. Specials, weapon stratification and the like will all be accounted for
(what ever happened to the weapons balance????)


************************************************************************


TH 12/23/03
I could, but everything is getting revamped. Id be more interested in hearing what you folks have to say on how you WANT it to stack since we are doing the combat balance.


************************************************************************


TH 12/23/03
If its big, its coming in the revamp and the Combat Balance


************************************************************************


TH 1/16/04 (does this one sound familar)
We are going to be revamping PvP, but in the meantime, we have to make some killer fixes to keep what is in live now, fun.


************************************************************************


TH 1/23/04
The combat balance is near and dear to my heart as are all player issues. I just have to juggle time, manpower and scheduling as well. What I do is I keep track of all the issues, label them and sort them. That way when I go to Blair, JustG and Runesabre and say "players need this fixed", its based on how many players are being effected.


The combat balance alone is the single largest player issue. It encompases about 34% of the Correspondent issues and much of the pain combat players are having. Pikemen, carbineers, commando heavy weapons, the cost of specials, HAM costs, all of that will be better when the combat balance is done.


The thing to remember is that because the combat balance touches so many other systems in the game, its going to take a while. The team thats working on this is working very hard and thats the best I can offer.


**************************************************************************


TH 2/6/04 (holy cow...the combat revamp is mentioned INFRONT of the jedi revamp)
2. For PvP and Base battle folks, your time is coming. Once we get past the Combat Balance and the Jedi Revamp, the PvP balance is scheduled. Its a multi-publish update (roughly planned atm) where will consider battlefield possibilities, PvP upgrades and so on.


*************************************************************************


TH 1/28/04
There are lots of ideas for sure, but right now, the team is focused on the Combat balance, the GCW, the Jedi Revamp, Correspondent/CSR issues, the publish theme, getting the existing professions improved and the dungeons.


*************************************************************************


TH 1/19/04 (HAM revamp...assuming this is combat revamp)
The HAM revamp will address all of that. It will repair everyone's specials, it will solve the slow downs in combat and many other things. The challenge is that its a core game system and its going to take a bit because people from many different teams have to be involved.


**************************************************************************


TH 2/12/04 (ouch...when I first read this...I thought it might come back to haunt him)
One message that is load and clear is that the combat balance is very important and we all know it is. So that means we have to get the combat balance done and in and polished.


**************************************************************************


TH 2/13/04
For the most part, the combat balance is just coding atm


and this


There is much more to the combat balance. The biggest change you will see is in the way the HAM works. It will have more of a regen effect rather than a "diminishing returns" kind of effect. On top of this, defense stacking, specials and all of the combat "components" will be tweaked for more fun and challenging play


***************************************************************************


TH 1/21/04
No, the development for the combat balance is being done all along. The develpment time for things like this is longer than most players realize. The "In Concept" cycle for combat roles per se is so that if players have any really great ideas pertaining what defines a profession's combat role, it can be added.


Once the basic design is done and the combat balance moves to the In-Dev phase, things can be tweaked a bit, but no major additions can be included. I thought it was important to get players ideas on combat roles and the dev team agreed.


**************************************************************************


TH 2/13/04
I pushed very hard for the combat balance and the team agreed so basically they did the crackdown stuff and then did as much of the Combat Balance as possible. The combat balance items that were selected because they effected creatures so much. The first part of the combat balance was balancing the creature table


AND


I'll be preparing some Combat Balance stuff for next week that will help everyone get on the same page for going forward


***************************************************************************


TH 3/3/04
This is something Im checking to see if we can address in the weapon balance part of the larger combat balance, but I don't know what the answer might be. And in any event, concentrating on these minor things before the weapon balance isn't productive. We'll want to look at things when the combat balance is on TC


AND


Actually the game will be easier at the high end because the "invulnerable" templates will be fixed and all professions will be on a level playing field, but in any event, this is something we need to focus on after the HAM revamp goes to TC in Pub 8 and after the Combat Balance goes into effect (tentatively Pub 9 and holding...)


****************************************************************************


TH 4/12/04 (time for another meeting???)
We did have a meeting today and I fought hard to get the combat balance put back on the plate. By my reckoning, it represents about 35-40% of the player issues. Would you say thats a wrong direction? I'm always open to ideas that speak to the most players at any given time.


*****************************************************************************


TH 3/2/04
As far as combat template stacking, this is all part of the combat balance. I mentioned early on that we'd be going through a painful period and this is it. Once the HAM revamp hits the system (keep your fingers cross, it should be in Publish 8) all of these changes will make more sense. It will change the way combat plays and the majority of the discussion points regarding combat will change. Many players are still seeing the way the system was or is, and not as it will be.


The core interaction of combat pools will still work the same, but the way it feels in combat will be different. Once it goes to TC, Im hoping to see all the combat experts get online and play it out so we can tweak it - - it will be a critical period. I know Im anxious to see it


********************************************************************************


TH 4/13/04



Atteke wrote:


Thunderheart could you guys put the combat balance on Test Centre in it's current condition like you did with the new HAM system in January? just so we can take a look at it.


-Thanks



Not really. Not for now anyway. You see, if we put it on Test Center, we'd have to push it out in Publish 9 with the the way the process works. Once a clump of code is integrated, "its in there". Thats where the sanbox that we've been talking about comes into play. This sandbox would be like a second Test Center, but configured in a way where it would be insulated from the live code and we would be able to push different versions out much easier without interfering with current process.


*********************************************************************


TH 4/19/04
Originally, the Combat Balance was delayed and I worked with the correspondents to get a list of "must haves" from the various profession communities. Since that time, I've have stressed the importance of the combat balance with the team and we are getting it back into the mix, though as you might guess, the schedule is pretty full. Because of logistics, its going to take a couple weeks of information gathering on the technical side before we have a plan to move forward on. We will see the CB soon though.


***********************************************************************


TH 4/19/04


We're in the planning stages now. I want to help set expectations as best I can. At this early stage, I would make the following comments:


- The biggest change in the CB that will be a "sensation", and by that I mean something that players will


change them after the CB gets published.


5/04


29/04
What will change is the mechanical balance - - especially with the HAM revamp portion of the CB


We can also further tweak the Smuggler’s combat role in the combat balance


The combat balance will bring elements of both to a Swordsman’s specials with the lions share of focus on re-tweaking the current specials to be more effective


These are two very important melee considerations for the combat balance


1 Answer to rule them all…


In closing, one thing that is very important to keep in mind is realistic expectations.The reality is that there are a huge number of player questions and answers that hang on the combat balance.What I don’t want to see happen is that because many questions revolve around a tight group of answers that the scope of the work gets expectations set so high that they are impossible to meet.We all have high hopes for the combat balance and the certainty that the Combat Balance is very, very important.We are putting a strong focus on special training and hardware to give the effort a leg up and will make this as cool as possible, but I wouldn’t look on it as a magic bullet, but more as an exciting change in direction.


*****************************************************


TH 4/22/04 (OUCH OUCH)


Why is it going to take more than a year post-launch to make this happen?


It's not. We've been talking about things internally a lot. I've stressed the importance of these changes and everyone agrees. We've been going over the implementation details for a couple of weeks now so that we can get this back on track. JustG will be going into more detail in his next State of the Game letter which will be coming out in the next couple of days.


******************************************************


TH 6/3/04


This is definitely a topic we can discuss further in our upcoming Combat Balance focus threads.


...and this is another great example of something the correspondents and I will want community input on during the testing while the CB sandbox is up.


This is an early answer and is subject to change, but one of our goals for Commandos in the Combat Balance is to change the way Heavy Weapon modifiers work


...but we wont know until the Combat Balance sandbox is live).


When the Combat Balance begins (which will be soon), the correspondents and some players will be brought on to a special Combat Balance server


Lightsabers have been balanced against the system after the combat balance


The most important component to this is to keep giving good, solid feedback to your correspondent so I can bring these opinions to the development team while the CB sandbox is live.


You can look forward to sweeping changes in terms of functionality, speed, etc.But again, I stress, we talk about this topic a great deal in a conceptual form.The rubber is going to meet the road when we bring the correspondents and other players onto the Combat Balance Sandbox server


Again, absolutely.These changes are the types of things we want to address in the Combat Balance


Squad Leader


What is the SL revamp timeframe?. It's still going take place after the combat rebalance, correct?


Its going to be released in the same publish


To answer your question though, this is something we can, and will, talk about during the Combat balance


Yes, Black Sun Razor Knucklers will be back in the game after the combat balance


****************************************************


TH 6/14/04



Waste93 wrote:


How about some info on the combat revamp. There are lots of rumors floating around on this one. And since the answer to just about every question the combat professions ask is "wait for the rebalance" it would be helpful.



Once we get through the Jedi Revamp, I'll be posting lots of thread. We'll have a lot of focus threads and the like and after P9, I'll start making the weekly roundtable have a CB focus to cover specific issues.


*******************************************************************


TH 6/10/04
Weaponsmith
Are stun weapons going to see a major rebalance within the future?


Yes. Stun weapons (particularly stun batons) were never intended to be "the weapon" that everyone wants because it is the most effective. SWG’s weapons were always supposed to have a variety of useful and efficient weapons available, but here again, with all the tweaks and changes over the last 8+ months have caused a series of imbalances. This is definitely something that will be looked at during the combat balance



Message Edited by Deplomatic on 10-12-2004 09:25 PM



Rancis - Chimaera
Master Squad Leader - Master Pistoleer
*Squad Leader since the dawn of the Galaxies*
Soda_Jedi
Wed Oct 13, 2004 12:06 am
#20






Vaelore wrote:








Soda_Jedi wrote:



The reality of PvP right now is that if you want to be competitive you have to set up a template specifically for PvP, and you can't half-ass it either. Unfortunately, this means that you'd have to drop Squad Leader just so you can get enough skill points for the template of your choice. So if your main concern is not having to die everytime you meet up with a master fencer (or even a half tka) then yes, drop squad leader and go nuts .


Message Edited by Soda_Jedi on 10-11-2004 11:26 PM




Sorry if this is out of place for this thread but I really disagree with this comment. I am Master Squad Leader / Master Fencer / Medic 2-0-0-0. I can beat many all melee, all ranged, and hybrid templates using BE clothing (i.e. +16 intim/warcry camos and shirt = +32 intim/warcry w/o master brawler), defense mod equiptment (i.e. aaukuan rings), 40% stun comp helmet, chestplate, gloves, boots. As soon as a rifleman tries to kite me I /follow, /burstrun, /blind2, /dizzy2, /intimidate, /warcry, /lunge. This puts most ranged attackers on thier backs especially if thier trying to run away. Then I work on the health bar till thier psg breaks or synthiasteak as expired. That combined with the Master Squad Leader's defense bonuses and rally makes all this come together into a very powerfull onslaught of quick blows.


One of the problems is that people have no imagination. Just becuase you ranged support is a prereq for the profession doesn't mean you have to have a ranged as a combat proffession. PVE is also challenging but definately achievable. A good point was brought up about soloing high end content. It was not meant to be that way so why complain if you can't. Even jedi knights are killed by SBD's, Krayts, NS Elders, and even AT-ST's if not paying full attention. Through a Squad Leader in the mix and suddenly diffy and stun states are no big deal, and hits land more often and for more damage.


Play a profession because you enjoy the aspects of it not because you want a "uber" template. Then get creative on how to make you're favorite profession work for you in battle. Use different food and spice combinations or strategies on when to use which. You'll enjoy SWG much more in a profession you can identify with. Any template will be defeated by superior strategy.


Again I apologize. Flame me if you wish.


/offsoapbox








What this is suggesting is that someone should take the time to earn the money or find the loot to gain the necessary BE clothing. How is a person supposed to do this if they can't front the time and expenses to do that? Of course, you can easily label someone who can't as lazy or incompetent or unimaginative.The fact is that it shouldn't have to be this way, most MMORPGs have promised that the game should be as good for the casual player as it is for the hardcore players and to meSWG does notsupply this,thus the combat balance. If a person is not happy with their character then they have every right to change it, and not be labeled as unimaginative and lacking strategy.


Good ideas BTW.. I think I'll try that



Keron Orinano
Star Rocker - Officer - Squad Leader Emeritus
Giving in to the dark side, one cookie at a time.


Soda_Jedi
Wed Oct 13, 2004 12:23 am
#21

Oh, while we're still on this idea, and this is a direct suggestion for you FHW_James, is why not just drop rifleman and pick up something that has better defenses (like, say, the type that your fencer opponent had). If you kept your squad leader abilities at least those defenses would help you ease through the lower stages of reaching that class.


Just a suggestion


/shrug



Keron Orinano
Star Rocker - Officer - Squad Leader Emeritus
Giving in to the dark side, one cookie at a time.


Vaelore
Wed Oct 13, 2004 12:24 am
#22

Your're right about balance between casual players vs. the hardcore, but in any game that has loot and missions and any kind of advancement in skills will always have this problem regardless. The more you play the more exp you earn and the higher the odds (yes odds, this is "code" we are talking about. constant calculations happening in the background to determine loots and spawns, etc.) you will get those items that sell for millions on the forums.


I was not insinuating that anyone is lazy or unimaginative (however some people definately lack imagination in-game ) but there are so many interesting aspects of SWG gameplay that it's a little frustrating that some will only focus on one. But to each their own. Oh yeah, thanks for the compliment Soda.



Nemesis' Resident
Master doctor-Master Swordsman
Remnants of Honor

JYou're not invited to my island, so dont askJ



Vaelore
Wed Oct 13, 2004 6:02 am
#23

Cut the guy some slack. It's not his fault people are unhappy with this profession. Personally I am not unhappy but I have found ways to make it work for me. This profession has alot of room for improvement, and we've been asked for suggestions and there have been tons. But just because we suggest soemthing it doesn't mean it's gonna happen. Either you have the patience to wait and see or you don't. Those quiting the profession are the later.



Nemesis' Resident
Master doctor-Master Swordsman
Remnants of Honor

JYou're not invited to my island, so dont askJ



FWH_James
Thu Oct 14, 2004 7:38 am
#24

If I dropped Rilfeman I would have a totally useless toon. I would have no attacks and no defenses.


Anything below master rilfeman is not worth it.



____________________________________________
And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him.
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