Squad Leader Archive

Thread: I think that I found a Workable MSL Spec

Geauxx
Tue May 03, 2005 7:09 am
#1

I respec'd my MSL alt on Lowca last night and I think that I have a workable temp.


Currently I am (After Respec)


MSL

Pistol 1/1/1/1

Mark X/4/4/4

Scout 1/X/X/4.


My finished temp will be

MSL

MP

Carb X/4/4/X

Mark X/4/4/4

Scout 1/X/1/4.


I don't have the stats in front of me but I was surprised at the Weapon Speed and Accuracy along with the Melee and Ranged Def that I will obtain ungrouped.


Hasanyone else looked into this temp or a similar temp?



Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
Xoreshear
Tue May 03, 2005 9:35 am
#2






Looks fine to me,


Since I am planning on using the Master Squad Leader carb most of the time, and I want improved full auto area. I am doing this:


MSL(Scout XXX4)
Carb 444X(Improved full auto area, improved crippling shot, improved leg shot, improved charge shot)
Pistoleer XX33(improved stopping shot, ranged intimidate)
Marksman X444
Medic X21X(for bacta toss, and base bacta heal)


or


MSL
MC
Pistoleer XXX2
Marksman X444
Medic X21X
Scout XXX4


I may modify as I go.


Group terrain negotiation will offset my need for scout 4XXX will it not?




Message Edited by Xoreshear on 05-03-2005 01:07 PM



Zashar Shasp
Naval Pilot of the Imperial Inquisition
"Eradicating blind romantics stewed in tripe anywhere they are found."
Geauxx
Tue May 03, 2005 10:14 am
#3






Xoreshear wrote:






Group terrain negotiation will offset my need for scout 4XXX will it not?








It should. I just had 2 extra SP to through in there for when I was ungroupped.



Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
SturmEvil
Tue May 03, 2005 10:32 am
#4


I am a brand new master SL, and I am finding this template quite workable...


Master Rifleman (Marksman 4xx4) Master Squad Leader (Scout 4xx4) Bounty Hunter xxx4


of course, I was lucky enough to have grinded most of the SL tree before CU, so no need for pistols.





Aliksander

Rangers Lead The Way

PeeCee_BH
Tue May 03, 2005 11:22 am
#5

Im Finding this template good


MSL/MBH and Pistols 0404


Ive been MBH for years now, but if i can bring myself to drop it i was thinking of

MP/MSL and as much in BH as poss



Peecee - Elder BH

W
hite Wolves Guildleader


Pi
p Kanoobi- Spy


D
istin Bauer - Elder Chef +2





Distins Food & Drink




White Wolf City Mall Naboo

(2
304, 6628)

Sulsakan
Tue May 03, 2005 5:39 pm
#6






Xoreshear wrote:






Looks fine to me,


Since I am planning on using the Master Squad Leader carb most of the time, and I want improved full auto area. I am doing this:


MSL(Scout XXX4)
Carb 444X(Improved full auto area, improved crippling shot, improved leg shot, improved charge shot)
Pistoleer XX33(improved stopping shot, ranged intimidate)
Marksman X444
Medic X21X(for bacta toss, and base bacta heal)


or


MSL
MC
Pistoleer XXX2
Marksman X444
Medic X21X
Scout XXX4


I may modify as I go.


Group terrain negotiation will offset my need for scout 4XXX will it not?





Message Edited by Xoreshear on 05-03-2005 01:07 PM



That's pretty much what I have, except I got rid of all medic, due to the fact that at CL 80, instant stimpacks D will heal u much better than any bacta heals, even when used by docs. So I'm using those medic skill pts to get more pistol.

Loki_Ashaman
Tue May 03, 2005 6:18 pm
#7

I've been running around as MSL / MRifles /Scout 4004 / Marksman 4004 / BH 0303 / random FS, and I like it so far. Good Ranged Tank when I need to be andawesome destructive power at my fingertips.




XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Enix_Dayspring
Wed May 04, 2005 12:05 am
#8


I decide I wanted my Squad Leader to take advantage of the lack of certifications, so I wanted to go a kind of Jack-of-all-trades route to have as much usefulness with all weapons as possible.


SL - Master


Marksman - Master


Rifleman - Master


Pistoleer - 0003



I was surprised by the usefulness of Master Marksman. Not only do you get some really nice gen acc and gen speed bonuses, but Lethal Shot is a nice high damage, low action cost special.


The 0003 pistoleer is to get stopping shot, which as a Rifleman, is really nice to have a root move.


This makes my character especially lethal with a rifle, but also very effective with the Master Squad Leader pistol and carbine.


An alternative to this would be:


SL - Master


Marksman - Master


Rifleman - Master


Pistoleer - Novice


Carbine - Novice


Gives a little extra boost to the pistol and carbine moves.




**************************************************************************
Pyrrhus
Sunrunner

IntenseJack
Wed May 04, 2005 12:55 am
#9


Squad Leader gets so many general ranged accuracy/speed modifiers and defensesand assault armor mitigation it's pretty crazy. It's just another 'shell class' tho, and it meant to be complimented or to compliment or be complimented by another class. Take up Commando or Bounty Hunter. You'll never have to worry about your armor slowing you down again and you'll get some tough attacks and weapons to boot. Bounty Hunters can use rifles, carbines (soon, the fabled PROTON CARBINE), and scatter pistols and Commando can use all sorts of nifty heavy weapons and blow sh!t up. Looking it over I think Squad Leader mixed with either commando or BH would make for a formidable PvE/PvP template and still leave some skill points for some other fun booster class.



--Jack




"Criticism may not be agreeable, but it is necessary. It fulfils the same function as pain in the human body. It calls attention to an unhealthy state of things."
-Winston Churchill
Sephia
Wed May 04, 2005 10:34 am
#10




Think about and offer this a bit of advice.


Master SL

Carb 444x (dont need the recoveries, as form up has 'em)

BH xx44

Medic xx1x


By this i get the eye shot, torso shot, and confussion shot specials. But i loose out on the Master Carb. Is the extra def obtained from MCarb worth loosing the specials? Which special is better to keep: confussion or eye shot?


OR


is it beter to master Carb and drop BH all together to pick up novice Doctor


thanks

Message Edited by Sephia on 05-04-2005 01:34 PM

Message Edited by Sephia on 05-04-2005 01:35 PM



Sephia Therifoh
Cerberus, Dantooine
Master Bounty Hunter
Master Squad Leader
Carbineer xxx4
Novice Medic
InfluenzaSWTA
Wed May 04, 2005 11:30 am
#11


The problem with MSL is that MBH outclasses it in every way. For the same number of skill points (and a better pre-req branch) MBH grants +40 Ranged Defense and +30 Melee defense over MSL. Granted, that doesn't include Group bonuses, but even there you aren't coming out even with MSL. MBH also grants twice the speed and 33% more accuracy than MSL, and better guns to boot (assuming the stats on TC-EP3 frogs once represented maximum DPSvalues). Let's not forget the fantastic specials, either...


I really recommend going MBH, a second Ranged mastery, and SL 0404. You'll get the best SL abilities -- Rally, Burst Run, and Volley Fire -- and the best mods from SL. Sure, you won't be giving as much defense to your group, but in reality, +30 isn't much when most triple-masteries have over 200 defense. And yes, you won't be granted TN to your group, but with everyone going BH these days, that really isn't much of a problem. And you can always pick up Group TN skill tapes.


That's my general feeling. The three abilities I mentioned are well worth getting two branches... the rest of the tree, sadly, does not stack up. For now, at least.




---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
Geauxx
Thu May 05, 2005 12:49 am
#12






InfluenzaSWTA wrote:


The problem with MSL is that MBH outclasses it in every way. For the same number of skill points (and a better pre-req branch) MBH grants +40 Ranged Defense and +30 Melee defense over MSL. Granted, that doesn't include Group bonuses, but even there you aren't coming out even with MSL. MBH also grants twice the speed and 33% more accuracy than MSL, and better guns to boot (assuming the stats on TC-EP3 frogs once represented maximum DPSvalues). Let's not forget the fantastic specials, either...


I really recommend going MBH, a second Ranged mastery, and SL 0404. You'll get the best SL abilities -- Rally, Burst Run, and Volley Fire -- and the best mods from SL. Sure, you won't be giving as much defense to your group, but in reality, +30 isn't much when most triple-masteries have over 200 defense. And yes, you won't be granted TN to your group, but with everyone going BH these days, that really isn't much of a problem. And you can always pick up Group TN skill tapes.


That's my general feeling. The three abilities I mentioned are well worth getting two branches... the rest of the tree, sadly, does not stack up. For now, at least.





Good Points but my only argument is what if you have a Triple Master in your group. I think the extra +30 and the TN might help out in the long run assuming the other Triplu Master doesn't have a MSL.




Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
DeathToVader
Thu May 05, 2005 6:19 am
#13

I have been a squad leader carbineer for almost 2 years. I have never done the holo grind and have been loyal to two broken profs for a long long time.


Here is my new template after the cu


Master squad leader


Master carbineer


Bounty hunter 3 4 0 0


Combat prowness 4 2 0 0


It works for me and I have been having so much fun killing imperials. I can take on 2 at a time and win even if one is a cm ( well sometimes if there is a cm, depends how good the poisons stick).










Alahna Stargazer (NRA)



Page 1 of 2
Previous Next