Squad Leader Archive
Thread: Carbineer / SL Template help plz!
Asian_Reporter wrote:
I would advise against any melee with squad leader... it's a big skill point burden since you have to have ranged support 4.
My favorite SL template (total support class) is Master Rifleman, SL 3044, Ranger 0040. Most useful and fun template I ever had and everyone in my pvp group would agree.
Asian_Reporter wrote:
My point with fencer is that you could the points you would end up wasting on Marksman as a prereq in more interesting and supportive ways. Point of a squad leader is to be in a group and if you are coming up against Jedi (thick as flies on a bantha's behind, they are), then you're going to want to focus on keeping your group alive, not getting a thrill kill or two.
In fact, I recommend that squad leaders stay covert for most engagements and use their abilities instead of risking their men by dying (which you will, and fast).
I completely agree on squad leaders staying covert. Because squad leader itself provides very inferior defenses for the profession holder as compared to other classes, the squad leader stands at a huge disadvantage. I'm just suggesting that if you are going to jump into the fray, Fencer or TKM will keep you alive the longest and Rifleman will be a good damge dealer. I don't really play my main as much ever since jedi became so prevalent in PvP. I just leveled my on Jedi and played him instead. However, I knew that Squad Leader was so powerful that I made my other combat toon into the template that you were suggesting above. M Rifleman 3044 SL and 0040 Ranger. I use him as my creature resource collector as well for my armor crafting and my friend's doctor meds crafting (we share the account actually). I've got 2 computers so I run the Squad Leader on one and my Jedi on the other. Makes for a good one-two punch. I have found the Squad Leaders are the essential element to being able to defeat a group of larger size. This is usually the case on our server as there are far fewer Imperial PvPers than Rebels, however we have almost always come out victorious because of better tactics.
Cymreig wrote:
Heh, I think I will stay with pistoleer, if we were into fotm we wouldn't be in this forum would we???
No officer worth his salt would carry a rifle.
Well if you want to die all the time then Pistoleer is a good profession. Honestly there is no such thing as FOTM though. Every profession in the game, barring pistoleer, has its place in any PvP encounter. I've seen players excel at all of them. This game is setup so that every template has a counter. Pistoleer is just gimped as all hell since the devs nerfed it early on in the game.
I don't know why else somebody would want help with their template unless it was to become more effective in battle. That's why I advise from what I know to be the most effective templates combined with Squad Leader. Any player who carries a rifle and knows how to use it is fary more valuable than a pistoleer, regardless of their level of skill. It's just the way the game is working at this point in time.
Cymreig wrote:
Heh, I think I will stay with pistoleer, if we were into fotm we wouldn't be in this forum would we???
No officer worth his salt would carry a rifle.
Well if you want to die all the time then Pistoleer is a good profession. Honestly there is no such thing as FOTM though. Every profession in the game, barring pistoleer, has its place in any PvP encounter. I've seen players excel at all of them. This game is setup so that every template has a counter. Pistoleer is just gimped as all hell since the devs nerfed it early on in the game.
I don't know why else somebody would want help with their template unless it was to become more effective in battle. That's why I advise from what I know to be the most effective templates combined with Squad Leader. Any player who carries a rifle and knows how to use it is fary more valuable than a pistoleer, regardless of their level of skill. It's just the way the game is working at this point in time.