Squad Leader Archive

Thread: Carbineer / SL Template help plz!

FaceGarikLoran
Mon Nov 29, 2004 5:28 am
#1

Hey guys, i've been playing Carbineer for a while now, and its the most fun profession in combat to play with - coupled with the specials / speed and acc. u also get from BH Carbines, i love it! I care little for the power behind swordsman / rifleman...


I've been considering what else to put along side it (Currently Doc), as I fancy a change (after spending a while with JTL getting master, and playing various other things)


Thus, I've considered Squad Leader as a great mix with Carbineer as the ability to be a excellent support class..


1 thing that is bothering me is the lack of any healing in the Carbs / SL template, thus Ive also considered Combat Medic and / or a mix of doc / cm


However, I have a few questions on my mind for SL...


at the mo, I've asked a question on the Carbs board that hasnt had much response, however someone suggested that I could go SL 3044 and still be effective as Steady Aim and Volley fire arent that important - doing this would allow me to get up to 0400 BH + Master Carbineer keeping the BH specails, however, not having any experience in SL, Im not sure!


Is master SL / master Carbineer the way to go? or isnt it? I know both profs are greatly under-rated, and with the combat rebalance due over the horrizon, Im sure Swords / Rifleman are gonna be crying...


Any help would be much appricated!



Garik Loran
XWing
Pistoleer | TKA | Smuggler
Ace Alliance Pilot
Asian_Reporter
Mon Nov 29, 2004 8:51 am
#2

First, switch to Intrepid because I need a dedicated squad leader so bad I can taste it!


Second, Master Carbineer, Squad Leader 3044, andthe Bounty Hunter Carbine line (with relevant prereqs) is what you want. That leaves you 1 skill point left over.


Oh, in case I didn't mention it, switch to Intrepid and ask for Haishard.



________________________________________________
Haishard Kraylo, Womp Rat Technician (SWG, Intrepid)
Agaphilus the Still, Undead Warlock (WoW, Medivh)
Cymreig
Mon Nov 29, 2004 10:16 am
#3

So I would guess this also applies to a pistoleer as well?? Is steady aim really that pointless?




DraigCoch - Elder TKM/Pikedosh (ex-Chimaera)

Glyndwr - Architect & Shipbuilder (retd. Spy)

Auction winners pst to Bluebird Jones or drop to his vendor Theed -5244 2406

-UK- Welsh Section
Asian_Reporter
Mon Nov 29, 2004 12:33 pm
#4


Steady aim has its uses, but most pvpers are going to try to max out their accuracy anyway and to my knowledge it only works on ranged attacks. And it doesn't matter what your accuracy is against saber block, afaik- you either get a chance to hit or you don't, then you roll.


To put it bluntly, I've never had anyone complain when I used steady aim, but never had anyone ask for it specifically. What they mostly wanted was the terrain negotiation, the burst run looping macro, and the dizzy/stun cure. Really savvy players appreciate the /boostmorale ability. The lamewads just get mad when they take someone else's wounds.


Pistoller would be the same way, but with emphasis on pistols instead of carbines in all classes, obviously.



________________________________________________
Haishard Kraylo, Womp Rat Technician (SWG, Intrepid)
Agaphilus the Still, Undead Warlock (WoW, Medivh)
Baciacca
Mon Nov 29, 2004 12:40 pm
#5

Honestly I think that the only ranged profession that goes well with Squad Leader currently is Rifleman. I know that you don't want to do what everybody else is doing, but its the most effective. My template is 3034 SL/M. Rifleman/3040 Medic/Novice Brawler.


If you did the template you are saying, then yes you would have no medic and that might be a problem. Although honestly I would argue that you're pretty much dead anyways as soon as any jedi shows up. Healing skills aren't really going to help you there. I think that Fencer/SL is a good template as well, as you have a longer life-span. It really just depends on what kinds of competition you are going to be going up against. You could drop some of Carbineer to pick up novice medic if it was really important. The only thing that is going to really tell you is just going out and playing your template and then modifying it to your gameplay style. Depending on what kind of playing style you have will necessitate certain skills.




G u a a r r
Jedi Guardian
(ggggggggggg9WXnnln[[[[nnnn}}}}nlnnWX9ggggggggggg)
..Forever Guiding and Last Correspondent of the Jedi Profession ..


Asian_Reporter
Mon Nov 29, 2004 6:21 pm
#6

I would advise against any melee with squad leader... it's a big skill point burden since you have to have ranged support 4.


My favorite SL template (total support class) is Master Rifleman, SL 3044, Ranger 0040. Most useful and fun template I ever had and everyone in my pvp group would agree.



________________________________________________
Haishard Kraylo, Womp Rat Technician (SWG, Intrepid)
Agaphilus the Still, Undead Warlock (WoW, Medivh)
Baciacca
Tue Nov 30, 2004 12:31 am
#7






Asian_Reporter wrote:

I would advise against any melee with squad leader... it's a big skill point burden since you have to have ranged support 4.


My favorite SL template (total support class) is Master Rifleman, SL 3044, Ranger 0040. Most useful and fun template I ever had and everyone in my pvp group would agree.






I don't know about that. Basically with Squad Leader, you can choose between ranged mitigation and melee mitigation if you want to also have medic. You can master one ranged or one melee profession and also have adequate skills in medic. Having novice brawler in my template is really important as being able to intimidate and warcry really are essential skills. If you want to actually engage in battle these days though with all the jedi, you need to be a melee profession. You could have 3034 SL, Master of any Melee Profession, and 2240 Medic. If you picked Fencer, you'd be able to last a fairly long time in any battle.




G u a a r r
Jedi Guardian
(ggggggggggg9WXnnln[[[[nnnn}}}}nlnnWX9ggggggggggg)
..Forever Guiding and Last Correspondent of the Jedi Profession ..


Asian_Reporter
Tue Nov 30, 2004 7:13 am
#8

My point with fencer is that you could the points you would end up wasting on Marksman as a prereq in more interesting and supportive ways. Point of a squad leader is to be in a group and if you are coming up against Jedi (thick as flies on a bantha's behind, they are), then you're going to want to focus on keeping your group alive, not getting a thrill kill or two.


In fact, I recommend that squad leaders stay covert for most engagements and use their abilities instead of risking their men by dying (which you will, and fast).



________________________________________________
Haishard Kraylo, Womp Rat Technician (SWG, Intrepid)
Agaphilus the Still, Undead Warlock (WoW, Medivh)
Cymreig
Tue Nov 30, 2004 1:35 pm
#9

Heh, I think I will stay with pistoleer, if we were into fotm we wouldn't be in this forum would we???

No officer worth his salt would carry a rifle.




DraigCoch - Elder TKM/Pikedosh (ex-Chimaera)

Glyndwr - Architect & Shipbuilder (retd. Spy)

Auction winners pst to Bluebird Jones or drop to his vendor Theed -5244 2406

-UK- Welsh Section
Baciacca
Wed Dec 01, 2004 1:43 am
#10






Asian_Reporter wrote:

My point with fencer is that you could the points you would end up wasting on Marksman as a prereq in more interesting and supportive ways. Point of a squad leader is to be in a group and if you are coming up against Jedi (thick as flies on a bantha's behind, they are), then you're going to want to focus on keeping your group alive, not getting a thrill kill or two.


In fact, I recommend that squad leaders stay covert for most engagements and use their abilities instead of risking their men by dying (which you will, and fast).






I completely agree on squad leaders staying covert. Because squad leader itself provides very inferior defenses for the profession holder as compared to other classes, the squad leader stands at a huge disadvantage. I'm just suggesting that if you are going to jump into the fray, Fencer or TKM will keep you alive the longest and Rifleman will be a good damge dealer. I don't really play my main as much ever since jedi became so prevalent in PvP. I just leveled my on Jedi and played him instead. However, I knew that Squad Leader was so powerful that I made my other combat toon into the template that you were suggesting above. M Rifleman 3044 SL and 0040 Ranger. I use him as my creature resource collector as well for my armor crafting and my friend's doctor meds crafting (we share the account actually). I've got 2 computers so I run the Squad Leader on one and my Jedi on the other. Makes for a good one-two punch. I have found the Squad Leaders are the essential element to being able to defeat a group of larger size. This is usually the case on our server as there are far fewer Imperial PvPers than Rebels, however we have almost always come out victorious because of better tactics.




G u a a r r
Jedi Guardian
(ggggggggggg9WXnnln[[[[nnnn}}}}nlnnWX9ggggggggggg)
..Forever Guiding and Last Correspondent of the Jedi Profession ..


Baciacca
Wed Dec 01, 2004 1:47 am
#11






Cymreig wrote:

Heh, I think I will stay with pistoleer, if we were into fotm we wouldn't be in this forum would we???

No officer worth his salt would carry a rifle.







Well if you want to die all the time then Pistoleer is a good profession. Honestly there is no such thing as FOTM though. Every profession in the game, barring pistoleer, has its place in any PvP encounter. I've seen players excel at all of them. This game is setup so that every template has a counter. Pistoleer is just gimped as all hell since the devs nerfed it early on in the game.


I don't know why else somebody would want help with their template unless it was to become more effective in battle. That's why I advise from what I know to be the most effective templates combined with Squad Leader. Any player who carries a rifle and knows how to use it is fary more valuable than a pistoleer, regardless of their level of skill. It's just the way the game is working at this point in time.





G u a a r r
Jedi Guardian
(ggggggggggg9WXnnln[[[[nnnn}}}}nlnnWX9ggggggggggg)
..Forever Guiding and Last Correspondent of the Jedi Profession ..


Baciacca
Wed Dec 01, 2004 1:48 am
#12






Cymreig wrote:

Heh, I think I will stay with pistoleer, if we were into fotm we wouldn't be in this forum would we???

No officer worth his salt would carry a rifle.







Well if you want to die all the time then Pistoleer is a good profession. Honestly there is no such thing as FOTM though. Every profession in the game, barring pistoleer, has its place in any PvP encounter. I've seen players excel at all of them. This game is setup so that every template has a counter. Pistoleer is just gimped as all hell since the devs nerfed it early on in the game.


I don't know why else somebody would want help with their template unless it was to become more effective in battle. That's why I advise from what I know to be the most effective templates combined with Squad Leader. Any player who carries a rifle and knows how to use it is fary more valuable than a pistoleer, regardless of their level of skill. It's just the way the game is working at this point in time.





G u a a r r
Jedi Guardian
(ggggggggggg9WXnnln[[[[nnnn}}}}nlnnWX9ggggggggggg)
..Forever Guiding and Last Correspondent of the Jedi Profession ..


Cymreig
Wed Dec 01, 2004 1:48 pm
#13

I dont play the game to be uber, I play it for fun and dieing sometimes is part of that. My group has riflemen, TKM and swordsmen galore.

I more than hold my own in PVP my scatter and DE10 firing eyeshot at the cap after setting the buggers on fire with torso is quite effective particularly in support of the melee.

I supposeit's becauseI am more into the RP aspect of the game and the star warsy feel. Pistols are my preferred weapon without them the star wars feeling dissipates. Regardless of how the game is working I will not become another clone rifleman or god forbid a poxy jedi!!!


The advice I asked for was alluding to the effective skills in SL and for that I am grateful, thankyou 3044 I will go.




DraigCoch - Elder TKM/Pikedosh (ex-Chimaera)

Glyndwr - Architect & Shipbuilder (retd. Spy)

Auction winners pst to Bluebird Jones or drop to his vendor Theed -5244 2406

-UK- Welsh Section
Page 1 of 2
Previous Next