Squad Leader Archive

Thread: Squad Leader Consolidated Revamp Info

Darth_Sushi
Fri Sep 30, 2005 8:36 pm
#1

Here is a consolidated collection of links to threads regarding our revamp information as of 1 OCT 2005.





Main Web Site


In Development


In Testing - Dev


Squad Leader Forum


Correspondent Feedback Requests






I am told that we are still slated for inclusion in Publish 24. I do not have any information on any schedule or time frame for that. The development team has taken our feedback into consideration, and they are eager to update us once that is all solid. They continue to tweak the design, fix bugs, and address balance issues. More specific information will be forthcoming once the hot-fixes on TC-Prime have cleared and a new stable test publish is built and deployed. I will post more requests for specific constructive feedback when the revamp is again available for testing on a public server. Thanks to the community for your continued patience and participation.






UNAGI__N__[ONE TOUGH SQUID]
Officer Senator Insurgent

I play on Bria because Hell was full.


AlienEntity
Fri Sep 30, 2005 9:55 pm
#2

We have to support and contribute. Us vets gotta make sure this is done right.



Colonel Talley Darkstar, Master Squad Leader, Alliance Ace Pilot-Crimson Phoenix Squadron, Rifleman
Squad Leader Cache Colonel Talley Darkstar Classified Squad Leader Files
MailekEOC
Sat Oct 01, 2005 11:22 am
#3

I would like to see a power progression put in place for the SL trees. This would encourage players to master while at the same time limiting the power of multiple sl groups. I would also like to see blaze of glory become the master skill since a 50% chance to critical hit a target seems a lot more powerful then spreading wounds and damage.



Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


MailekEOC
Sat Oct 01, 2005 11:25 am
#4

You think there would be anyway to sneak in a GCW skill. When an SL is special forces they are able to make others special forces too?



Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


lspiderl
Sun Oct 02, 2005 8:39 pm
#5

i wanna knwo if the dispersal of skillpoints will remain largly unchanged


im Mpistols MBH sl 0404 for all the added defs and for rally my fav skill but id hate to loose all my defs as atm im like my servers only viable ranged tank





gggggggggggggggggggggMeiling//Medic
gggggggggggggggggggggYen-Meiling//Trader//Structures
ggggggggggggggggggggg-1282 -1895 talus pheonix
gggggggggggggggggggggin loving memory of the real meiling
gggggggggggggggggggggborn aug 2002 died august 2002
ggg|||||[z]WXgggggggggggggggggggggggg)
b4 making comments about my typing and spelling please read this http://eqiiforums.station.sony.com/eq2/board/message?board.id=Vox&message.id=18536
HzGuderian
Mon Oct 03, 2005 1:23 pm
#6




MailekEOC wrote:
You think there would be anyway to sneak in a GCW skill. When an SL is special forces they are able to make others special forces too?





I would love it if we could act in that function of the recruiters, upgrade people's combatant or PvP status according to what our own is. If we're S.F., others can be S.F. off of us at our command. We can also downgrade them from S.F. to combatant or on leave. If we're Combatant, we can only make other players combatant or go from combatant to leave, we cannot aid people in going to S.F. or returning to combatant from S.F.


BUT, I doubt that would happen. Just be nice to see.






Heinz Guderian
Colonel, Imperial Army
Commander
Knights of Mors Astralis (AMOK)
Ahazi
Loki_Ashaman
Mon Oct 03, 2005 1:45 pm
#7






HzGuderian wrote:




MailekEOC wrote:
You think there would be anyway to sneak in a GCW skill. When an SL is special forces they are able to make others special forces too?





I would love it if we could act in that function of the recruiters, upgrade people's combatant or PvP status according to what our own is. If we're S.F., others can be S.F. off of us at our command. We can also downgrade them from S.F. to combatant or on leave. If we're Combatant, we can only make other players combatant or go from combatant to leave, we cannot aid people in going to S.F. or returning to combatant from S.F.


BUT, I doubt that would happen. Just be nice to see.






Toss a bone to the Neutrals too, a Neutral or On Leave SL can down grade others to On Leave. Maybe that was part of idea alread, just wanted to put it explicitly out there





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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


AlienEntity
Mon Oct 03, 2005 1:47 pm
#8



MailekEOC wrote:
You think there would be anyway to sneak in a GCW skill. When an SL is special forces they are able to make others special forces too?





I think it's an excellent idea. Then again, I'm not in the game to be an uber pvp jedi killer.



Colonel Talley Darkstar, Master Squad Leader, Alliance Ace Pilot-Crimson Phoenix Squadron, Rifleman
Squad Leader Cache Colonel Talley Darkstar Classified Squad Leader Files
Loki_Ashaman
Mon Oct 03, 2005 2:02 pm
#9






AlienEntity wrote:





MailekEOC wrote:
You think there would be anyway to sneak in a GCW skill. When an SL is special forces they are able to make others special forces too?







I think it's an excellent idea. Then again, I'm not in the game to be an uber pvp jedi killer.





Ah, but how many times have you been on a hunt and someone forgot to go onleave? We have 1 or 2 guys in our guild who always forget to go on leave for our weekly hunts, so then no one else can heal them and my SL stuff doesn't work on them. Considering one is our BH / Carbines / Rifles / Nuke, he needs alot of healing some days. /whap




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


HzGuderian
Mon Oct 03, 2005 2:13 pm
#10


That would be a good way to get the neutrals in. I hadn't thought of that, but I had considered the fact that neutrals would be left out of what I posted previously. But, saw no way myself to throw something in. Good thought. :-)


Message Edited by HzGuderian on 10-03-2005 04:14 PM




Heinz Guderian
Colonel, Imperial Army
Commander
Knights of Mors Astralis (AMOK)
Ahazi
Wallid
Mon Oct 03, 2005 3:40 pm
#11

I'd like them to put some of those skills in master box. It's kinda empty except for armor Mit. Having some of those skills there would encourage for going master, instead of just dabbling.


just my thoughts.


thanks for the headsup


/salute Darth_Sushi





McElroy: " it's not the size of the Smuggler in the fight. It's the size of the fight in the Smuggler. Let's do this now "


Wallid Salmomn, Master "Field Protections" Elder Armorsmith of Xcalibur For all your Field Protections needs (as well as Reb Master Munitions Crafter ).
"Bult Tough, Bult MonCal Tough "


Sylow
Mon Oct 03, 2005 3:47 pm
#12

Aye... the option to change the factional status of teammembers (or the team at large) would be very helpful... perhaps timers should be a bit higher for balance reasons (60 seconds to go combatant or SF, 8 minutes to go on leave...) but the option itself would be very helpful... even for neutral SLs, as mentioned already.






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
AlienEntity
Mon Oct 03, 2005 3:57 pm
#13

As I think I was about to say before I got interrupted by getting off work , was, the one question that still remains, what if there's a non-factioned SL. A lot of us, like myself, are factioned. I'm not sure what a neutral MSL would get when teamed up with Rebels or Imperials. Just a thought. Hm.



Colonel Talley Darkstar, Master Squad Leader, Alliance Ace Pilot-Crimson Phoenix Squadron, Rifleman
Squad Leader Cache Colonel Talley Darkstar Classified Squad Leader Files
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