Squad Leader Archive
Thread: A way to Make retreat actually mean Retreat
Give accuracy and damage bonuses to the Squad leader who is supposed to be sacrificing himself for the team.
Or maybe thats just too much... *shrug*
irott wrote:
Give accuracy and damage bonuses to the Squad leader who is supposed to be sacrificing himself for the team.
Darth_Sushi wrote:
irott wrote:
Give accuracy and damage bonuses to the Squad leader who is supposed to be sacrificing himself for the team.Ooh ooh! You mean like maybe triple our combat effectiveness for 30 seconds so we can go out in a right proper blaze o' glory?
Maybe... ^_^
Darth_Sushi wrote:
irott wrote:
Give accuracy and damage bonuses to the Squad leader who is supposed to be sacrificing himself for the team.
Ooh ooh! You mean like maybe triple our combat effectiveness for 30 seconds so we can go out in a right proper blaze o' glory?
*calculates rate of fire improvement and triple of damage output on BH carbine specials*
/retreat!!!
*applies ub3r carnage*
Nevermind, come back...sorry sorry.
Blackferne wrote:
Darth_Sushi wrote:
irott wrote:
Give accuracy and damage bonuses to the Squad leader who is supposed to be sacrificing himself for the team.Ooh ooh! You mean like maybe triple our combat effectiveness for 30 seconds so we can go out in a right proper blaze o' glory?*calculates rate of fire improvement and triple of damage output on BH carbine specials*
/retreat!!!
*applies ub3r carnage*
Nevermind, come back...sorry sorry.
*calculates triple damage output of BH*
/retreat
*runs after the rest of the team shouting "hey guys look at me... Im as strong as you are"*
Kidding... kidding. ^_^
Message Edited by Psionic_Maji on 01-24-2005 07:36 PM
irott wrote:
And to even make it more accurate to its description.
Give accuracy and damage bonuses to the Squad leader who is supposed to be sacrificing himself for the team.
Or maybe thats just too much... *shrug*
Great suggesetion. . . for those of us who know how it's supposed to work. But Retreat is already misused to create a temporary Burstrun for offensive purposes, not retreat. Unless a significant timer is placed on this special, people will misuse it to create a huge offensive unbalance, compounded by increasing the SL's accuracy and Dmg output.
Again, I like Irott's suggestions, but for it to even get considered, it needs to have its drawbacks, so as to ensure that it's used appropriately.
1. Since this is supposed to be a last ditch effort by the group (they're retreating from combat, so they shouldn't be planning to fight again for a while), put a 10 minute timer on it. You're running from a fight with your tails between your lower extremities, and this shouldn't happen all too often. A 1.5 min delay has the potential to allow this special to be used more than once in the course of a battle, and lead to its misuse.
2. Create a "down time" effect once the Retreat's bonus is worn out. Again, your group has just been beaten, run away like cowards, and need time to lick their wounds. A -20 Accuracy, -20 Speed, -20 Defenses, and a movement speed reduction for 5 minutes or so will basically keep your group in a camp, rejuvenating and regrouping to head back into battle. Perhaps the better the camp, the shorter this "down time" effect will last while they're camped there.
Okay, I know what you're saying. "Up to 15 minute timer on a special?? That doesn't even make it worth taking!" But the point of this special is for a getaway in a dire situation. A situation where you don't have a Doctor in your group, where you're PvPing in a setting where PvP victories actually mean something. You want to stay alive. A 15 minute timer really makes this an emergency effort, and ensures that it can't be misused for the wrong reasons without a significant cost. In this case, the cost is not just the HAM costs to the SL, which can be averted with buffs, but also affect the team. Everyone needs to retreat, and when each individual is at risk of dying in a Krayt hunt gone bad, people will appreciate being able to get away and regroup for another assault.
Thoughts? Comments? Suggestions?
Increasing the timer between retreats has been something I wanted to push for. But I figured I would push for a general fix to burstrun timers in general beforehand.
Now I am thinking that maybe I should include this proposal with the burstrun fix.
I really like the idea of point #2. I wasnt even thinking of something like that.
Its a lot like a "spice downer" so it fits perfect with what the definition of a retreat is supposed to be. Run like heck and hope you dont get shot. Then when you are safe you are exhausted and need to rest.
I am going to bring this up to the devs and my CURB team today.
irott wrote:
I like the way you think.
Increasing the timer between retreats has been something I wanted to push for. But I figured I would push for a general fix to burstrun timers in general beforehand.
Now I am thinking that maybe I should include this proposal with the burstrun fix.
I really like the idea of point #2. I wasnt even thinking of something like that.
Its a lot like a "spice downer" so it fits perfect with what the definition of a retreat is supposed to be. Run like heck and hope you dont get shot. Then when you are safe you are exhausted and need to rest.
I am going to bring this up to the devs and my CURB team today.
/bowhead
/salute
Anything to make this profession better.
The cooldown on the penalties would have to be quite long as a previous poster said however I think 5 minutes would be fine as fighting for 5 minutes with such a penalty would be very difficult...
Kind of repeating what people have said but this is how I would like to see retreat work.