Squad Leader Archive

Thread: A way to Make retreat actually mean Retreat

Durinthiam
Mon Jan 24, 2005 4:55 pm
#1

Yeah retreat needs to be an option for getting the feck out of there so reducing peoples damage output is perfectly acceptable, however in real life combat and you retreat you make a tactical withdrawl, putting people laying covering fire to allow the rest to get back, then they lay cover fire so on and so on



KTHXBYE!
25179427/Durinthiam - Battlefield 1942/Vietnam/Hidden & Dangerous 2(Saber Squadron)/Raven Shield
Acct. With SOE Cancelled, until the dev/management team get fired, lost or get found dead in a ditch and replaced with a team who actually know what they're fucking doing
Darth_Sushi
Mon Jan 24, 2005 6:26 pm
#2


Good idea. I'd say leave damage output as is, but reduce accuracy. Nota lot of pin-point "sniper" fire going on while covering a tactical retreat. It's more like laying down heavy autofire while falling back.







UNAGI__N__[ONE TOUGH SQUID]
Officer Senator Insurgent

I play on Bria because Hell was full.


irott
Mon Jan 24, 2005 7:09 pm
#3

And to even make it more accurate to its description.

Give accuracy and damage bonuses to the Squad leader who is supposed to be sacrificing himself for the team.

Or maybe thats just too much... *shrug*



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Darth_Sushi
Mon Jan 24, 2005 8:27 pm
#4






irott wrote:

Give accuracy and damage bonuses to the Squad leader who is supposed to be sacrificing himself for the team.






Ooh ooh! You mean like maybe triple our combat effectiveness for 30 seconds so we can go out in a right proper blaze o' glory?






UNAGI__N__[ONE TOUGH SQUID]
Officer Senator Insurgent

I play on Bria because Hell was full.


irott
Mon Jan 24, 2005 8:29 pm
#5



Darth_Sushi wrote:


irott wrote:

Give accuracy and damage bonuses to the Squad leader who is supposed to be sacrificing himself for the team.



Ooh ooh! You mean like maybe triple our combat effectiveness for 30 seconds so we can go out in a right proper blaze o' glory?





Maybe... ^_^



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Psionic_Maji
Mon Jan 24, 2005 8:34 pm
#6

Ohhh, i like that idea Irott.


If your in a situation where to need to /retreat, you want the accuracy, You lay down the suppression fire to keep them at bay, but that supression fire isn't meant to kill, rather to make sure the enemy isn't to keen on following. I thought about adding extra defences to those under it as well, but was concerned it might be too much? I'll add that into it as well anyway, why not. SL's need some love .


To really fuffil this role of "take one for the team",SL could use a cone knockback attack, tohelp try to makesure no one is followed. This is i believe WOULD be asking for too much.



Psionic Maji - in game name
Blackferne
Mon Jan 24, 2005 9:24 pm
#7






Darth_Sushi wrote:





irott wrote:

Give accuracy and damage bonuses to the Squad leader who is supposed to be sacrificing himself for the team.






Ooh ooh! You mean like maybe triple our combat effectiveness for 30 seconds so we can go out in a right proper blaze o' glory?






*calculates rate of fire improvement and triple of damage output on BH carbine specials*


/retreat!!!


*applies ub3r carnage*


Nevermind, come back...sorry sorry.





Jounville Blackferne
"No one plays SWG to be Uncle Owen" -Dallas Dickenson


irott
Mon Jan 24, 2005 10:06 pm
#8



Blackferne wrote:


Darth_Sushi wrote:


irott wrote:

Give accuracy and damage bonuses to the Squad leader who is supposed to be sacrificing himself for the team.



Ooh ooh! You mean like maybe triple our combat effectiveness for 30 seconds so we can go out in a right proper blaze o' glory?

*calculates rate of fire improvement and triple of damage output on BH carbine specials*

/retreat!!!

*applies ub3r carnage*

Nevermind, come back...sorry sorry.






*calculates triple damage output of BH*

/retreat

*runs after the rest of the team shouting "hey guys look at me... Im as strong as you are"*



Kidding... kidding. ^_^



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Psionic_Maji
Tue Jan 25, 2005 1:26 am
#9




1) Give it a 5-10 min cooldown

2) make it last 1:30

3) makethe burstrun slightly fasterfaster -115-125% of normal

4) Grant extra defences, perhaps state as well as Ranged/melee to those under /retreat

5) Reduce damage output by those under it by an extra 75%, thus still allowing crowd control specials (states/posture changes/knockdowns) but damage attacks would be rendered more or less ineffective

6) Give accuarcy and damage bonuses to the Squad Leader himself


Thoughts, Ideas?

Message Edited by Psionic_Maji on 01-24-2005 07:36 PM



Psionic Maji - in game name
RenKesson
Tue Jan 25, 2005 9:18 am
#10






irott wrote:
And to even make it more accurate to its description.

Give accuracy and damage bonuses to the Squad leader who is supposed to be sacrificing himself for the team.

Or maybe thats just too much... *shrug*






Great suggesetion. . . for those of us who know how it's supposed to work. But Retreat is already misused to create a temporary Burstrun for offensive purposes, not retreat. Unless a significant timer is placed on this special, people will misuse it to create a huge offensive unbalance, compounded by increasing the SL's accuracy and Dmg output.


Again, I like Irott's suggestions, but for it to even get considered, it needs to have its drawbacks, so as to ensure that it's used appropriately.


1. Since this is supposed to be a last ditch effort by the group (they're retreating from combat, so they shouldn't be planning to fight again for a while), put a 10 minute timer on it. You're running from a fight with your tails between your lower extremities, and this shouldn't happen all too often. A 1.5 min delay has the potential to allow this special to be used more than once in the course of a battle, and lead to its misuse.


2. Create a "down time" effect once the Retreat's bonus is worn out. Again, your group has just been beaten, run away like cowards, and need time to lick their wounds. A -20 Accuracy, -20 Speed, -20 Defenses, and a movement speed reduction for 5 minutes or so will basically keep your group in a camp, rejuvenating and regrouping to head back into battle. Perhaps the better the camp, the shorter this "down time" effect will last while they're camped there.


Okay, I know what you're saying. "Up to 15 minute timer on a special?? That doesn't even make it worth taking!" But the point of this special is for a getaway in a dire situation. A situation where you don't have a Doctor in your group, where you're PvPing in a setting where PvP victories actually mean something. You want to stay alive. A 15 minute timer really makes this an emergency effort, and ensures that it can't be misused for the wrong reasons without a significant cost. In this case, the cost is not just the HAM costs to the SL, which can be averted with buffs, but also affect the team. Everyone needs to retreat, and when each individual is at risk of dying in a Krayt hunt gone bad, people will appreciate being able to get away and regroup for another assault.


Thoughts? Comments? Suggestions?




----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
irott
Tue Jan 25, 2005 9:53 am
#11

I like the way you think.

Increasing the timer between retreats has been something I wanted to push for. But I figured I would push for a general fix to burstrun timers in general beforehand.

Now I am thinking that maybe I should include this proposal with the burstrun fix.

I really like the idea of point #2. I wasnt even thinking of something like that.
Its a lot like a "spice downer" so it fits perfect with what the definition of a retreat is supposed to be. Run like heck and hope you dont get shot. Then when you are safe you are exhausted and need to rest.

I am going to bring this up to the devs and my CURB team today.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

RenKesson
Tue Jan 25, 2005 9:56 am
#12






irott wrote:
I like the way you think.

Increasing the timer between retreats has been something I wanted to push for. But I figured I would push for a general fix to burstrun timers in general beforehand.

Now I am thinking that maybe I should include this proposal with the burstrun fix.

I really like the idea of point #2. I wasnt even thinking of something like that.
Its a lot like a "spice downer" so it fits perfect with what the definition of a retreat is supposed to be. Run like heck and hope you dont get shot. Then when you are safe you are exhausted and need to rest.

I am going to bring this up to the devs and my CURB team today.






/bowhead


/salute


Anything to make this profession better.




----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
Combat_Medic_to_be
Tue Jan 25, 2005 12:59 pm
#13

I really like this idea. Make retreat give some penalties when being used (for the group - accuracy and dmg output) and after its effect has ended but allow very fast movement and give the SL bonuses that would allow him or her to "take one for the team" without dieing as quickly as they normally would (bonuses to dmg output, accuracy and defenses) This would last for say 1 minute (the burst run for group and SL bonuses) after this minute the group would recieve penalties to defenses and run speed while the SL would recieve penalties to dmg output and accuracy but would be granted their own burstrun to give them a slight chance of escaping once their group was safe.

The cooldown on the penalties would have to be quite long as a previous poster said however I think 5 minutes would be fine as fighting for 5 minutes with such a penalty would be very difficult...

Kind of repeating what people have said but this is how I would like to see retreat work.



Jendi Akasce - Nevaeh
A carebear tumbleweed

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