Squad Leader Archive

Thread: Squad Leader Tactics List

Krayt_Dragoon
Wed Sep 10, 2003 7:29 am
#1

With all of the talk about all the thngs Sl's CAN'T do i thought well lets get to something constructive with what we have. So Here is a good place to post any ideas bout tactis squadleaders can use with there skills. Good /sys macros or any type of tactic or idea. Here are a few of the ones i know some i have gotten from reading these forems and otheres i came up with but its good to have all these in one place.


/retreat exelent tactic for a squad of mainly mele figters reatreat when approaching a target. the mele fighters can burstrun to their target making it much harder to "run and gun" or they just get in there and do more damage faster


/boostmorale for a group without a healer (dear god how did u get in that mess) feed your pets and then boost morale the healed pets then can absorb some of the wounds the group has, repeat until woulds r under control


ps: currently i am a sl 4/2/2/2 so i am not sure if these skills actually work anyway feel free to put any good ideas here


TKS


Jhen Crestrider of Bloodfin


Pistoleer/ Ranger /Squadleader




Kali' Lythear
Of the Lythear Brothers

Sow a Thought, Reap an Action,
Sow an Action, Reap a Habit,
Sow a Habit, Reap a Character,
Sow a Character, Reap a DESTINY
Skunkjuice
Wed Sep 10, 2003 1:55 pm
#2

I feel that getting the mobility tree is very important for keeping a group together and protecting your flank in dangerous territory. I alos like to have someone 'running' backwards so they can keep an eye out for MOBS that may be chasing the group. It's easier than watching the radar.



My other suggestions are a little more ...uh... ethereal (for lack of a better term) Make sure to have a briefing before you go into combat. Know your troops and make sure that everyone has made clear what they expect to get out of the trip. A lot of peeps don't like taking 5-10 minutes to coordinate, but, frankly it's the most important thing I can think of.


Take a minute to make sure EVERYBODY has cloned. even yourself.


Always have a camp ready (highest level possible)


Don't be afraid to let stronger characters take a lead, just make sure that they don't take XP out of everyone's mouths. Your job is to make the trip profitable and as safe as possible for everyone involved.


Always take a few warm up missions to get used to your group.


Start out with a small group untill you can handle the chaos of massive groups.


Take time throughout a campaign to make sure everyone is having a good time and getting what they came for.


Don't be afraid to assert yourself and make your leadership style obvious before peeps join up. If you require discipline, make it known, so someone doesn't think, "why did I join up with this Jerk," an hour later.


I've found that really good players and Noobs can be dangerous to the players who occupy the middle realm. Make sure they don't endanger the group.


Also, I've found I get the most SL XP when I hit the lairs. I do the 'one-shot' on the lair until it's empty or most of the way down. Then I let everyone else finish it. This gets me around 3-4k XP points on harder lairs (pikets, Bols on Dantooine) and everyone else will get around 1k in their respective skills. I let an uber-elite team member destroy a lair in one shot and nobody got any XP. The next one, I had him sit out and let myself and the little guys take it out. He was miffed, but when I took time out of the groups missions to do some of the things he wanted to do, he was thankful to me for looking out for everybodys best interest. I also told him straight at the beginnig, the only thing I cared about was my troops and my SL XP, so there was no misunderstanding.


I would REALLY like to hear some other tips from other SL's out there. Particularly, creative uses of skills and PvP strategies.



Occamz

cydonia
Wed Sep 10, 2003 2:16 pm
#3

When i frist got tactics 4 i had a nym with 7000 ham miss me 4 times it a row


so i think this skill is working



Zal' master Rifleman and (1,0,4,4) SL




Why are you wearing that stupid man suit?
Zal'hanan
Palitrine
Wed Sep 10, 2003 6:49 pm
#4

Mobility tree i've found to help 2 times in my few weeks of being master SL. Had 2 guys in group without terrain negot on that nice 4km trek to Fort Tusken.


Retreat I've found useful when the group is broken up and regrouping somewhere, and i'm sitting safely in a camp or such.

Also found Retreat useful in PVP when I'm out of sight meditating.



---------
Trent - Master Squad Leader, Master Teras Kasi Artist
Gaebo
Wed Sep 10, 2003 10:57 pm
#5

Hi fellow SL's


At the risk of sounding like a broken record (as I've said this in other posts). Most tactics are common sense, everyone know what to do and how. Things will obviously change if and when they fix our proffesion. But here is mywound tactic I discovered for Master SL and Master TKA combo's.


In whatever sized group your in if you boost morale you can then ned away your damage with thTKA skill, repeat a few times and you can keep a group of 20 to no wounds AS THEY FIGHT. Now this doesnt seem to work with AT-ST's I think they're broken as far as repair goes and some pets do not seem to work either.


Here's my common sense tip of the week, try to keep your group to PC's, leave pets out of group so the meds can easily see who needs healing, and as the group gets near 20 players it becomes a pain in the a$$ to ask folks to disband pets to let PC's in, (remember as group leader we cannot kick other PC's pets)


C-ya on the battlefield


Gae'bo Hublix


Master Squad Leader


Master Teras Kasi


Imperial Warrant Officer2


Galaxie of Valcyn

Calil
Thu Sep 11, 2003 7:23 am
#6

Well I will try to give to u sl's fellows some of my tatics to keep up the faith and the credibility that a sl MUST have.


1.Try to always give orders. Show that u r present, make ur group fell that u r looking for all possbile and impossble things that can hapen, but dont be annoying.


2.Before give the "let's go" command, make sure every1 is clonned, try to give dutties for every1, like




    • Who will be the camp maker


      • Commonly will be the one who needs survival xp

      • If there is more then 1, tell to who wanna survival make thecamp 1 time each

    • Who will be the healers


      • If there is no trully healers, always there is some1 that have heal skills

      • If there is more then 1 healer, tlle to they to set who each 1 will heal who.

    • Who will be the harvester


      • Commonly will be the one who needs scout xp

      • If there is more then 1, tell to who wanna survival make thecamp 1 time each

    • Who will be the target caller


      • This dutty isn't for the SL, because when u do this, the MOB will attack u, and when the group loose the SL, a trully mess is set.

      • Tell to who has pets, to choose the targets, and then u assist him, and then use the /volleyfire command.

      • if there is no group members with pets, U MUST DO THIS, but tell for the healers be alert with ur healing.

    • Guide group members to get mission to the same direction


      • U should set it, like "GET 10k BAZ NITCHES MISSIONS TO THE NW N NE".

      • Tell to every1 get 2 of them

3.In combat, try to remember to every wich target the group is targeting, and to do this I have a macro like


Attack %TT GOGOGO!


And I always do this twice in a intervals of 30 seconds.


4. After the target is destroyed, do not delay to see what will be the next group step, U as a SL MUST start to think the next group step, 2 3 4 steps before it will happens.


5.And as a SL u must keep the order, and to do this u must be rigid, ANY, i mean ANY disobey must be punished, with verbal warning until a group kick. If u let ur group members disrespect u, ur leadrship ir ruined.


6.For ur commands use this alias


/alias_rr_/sys_\#FF8000\


Change "_" for a blank space


Calil Brazuca - Commando/Squad Leader @ Bloodfin


PHALANX PA Member





07/20/2004 Haden Blackman: Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums.
Skunkjuice
Thu Sep 11, 2003 11:20 am
#7






Calil wrote:





    • Who will be the harvester


      • Commonly will be the one who needs scout xp

      • If there is more then 1, tell to who wanna survival make thecamp 1 time each




No longer necessary with current updates....which work!






Calil wrote:

Who will be the target caller





      • This dutty isn't for the SL, because when u do this, the MOB will attack u, and when the group loose the SL, a trully mess is set.

      • Tell to who has pets, to choose the targets, and then u assist him, and then use the /volleyfire command.

      • if there is no group members with pets, U MUST DO THIS, but tell for the healers be alert with ur healing.







I find targeting the MOB helps me get in the few extra hits that will give me more SL XP. But I also use my pet for tanking. So your point is upheld...though I might debate that even if someone else is pulling the SL should still call out the traget order. Just my opinion.



great post!



OCCamz




gordon_wood
Thu Sep 11, 2003 2:47 pm
#8

Besides everything else, something I always do is explain the general policies and procedures of my group to anyone who hasn't grouped with us before, and then if required, I explain what their role will be in the big picture of the group. For instance, one of my PA and team members isa Master Doctor, and sometimes this shies off any burdgeoning medics-in-training from taking an active role in healing - so I make it a point to let them know that the healing duties are all theirs, and the Doctor will handle rezzes. Sure it takes time to discuss these roles and tactics with everyone, but doing things in this manner allows me to make sure that I am not only making the most of my group, but that I am also giving everyone an experience that is not only enjoyable but also useful to them. I try to pay attention to the needs and wants of all of my group members and make compromises where reasonable.


Alsom I think its very important that you not be afraid to lay down the law with how you want things done. If you provide for your members, they shouldn't have any problems following directions. I, personally, work on asystem that wholly provides for giving troublemakers the boot: getting everyone killed because of a simple mistake is not usually a big deal to me, but tons of attitude, insubordination, and willfully disobeying my orders is enough for me to show someone the door, whether they get everyone killed or not. But they usually do.


I demand excellence out of my group, and I have found that if you demand it and expect it you will get it, and your reputation as a good leader will become known.





Ionian Gessinger
Funkiest Brother In The Galaxy
OmegusNeo
Fri Sep 12, 2003 1:27 pm
#9

lots of good sugguestions guys, i just wanted to share a little idea i had but havent not had the opportunity to try myself which would be to write a macro that sends either a system message to the entire group or automaitcaly sends a series of /tells explaining how you as teh squad leader run your group and how you expect your group members to act ect. something along the lines of


/tell %TTI am this groups leader blah blah blah;
(not sure if the %TT works in a tell)
/pause 5;
/tell %TT these are my expectations blah blah blah
/pause 5;


ect...


this would help to save time by letting you have these message prepared a head of time so you dont have to type them up ever time, and you can make sure everything is clear and well organized so everyone understand what your say. i know this happends to me alot, i type slow so when im typing faster to speed things up i make a load of spelling mistakes and my thoughts are difficult to understand cause i havent thought them through carefuly. you get the idea...


thats about all i can contribute sence i havent been able to earn any SL skills yet, but im working on it




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Skunkjuice
Fri Sep 12, 2003 1:56 pm
#10






OmegusNeo wrote:

i just wanted to share a little idea i had but havent not had the opportunity to try myself which would be to write a macro that sends either a system message to the entire group or automaitcaly sends a series of /tells explaining how you as teh squad leader run your group and how you expect your group members to act ect.





good idea, though I would suggest having an email you can send so you don't spam your regular groupmates. all you do is type up an email and send it to yourself, then forward it to new groupmates. That way, you can also get feedback from your regular partners and come up with something that loosely resembles a contract to fight! Great idea!



Here's another one...


Keep your radar at 256 for long runs. This will help you avoid red mobs better than using it at 128. Though 128 SEEMS more comfortable, I've noticed that by the time a red dot appears on the radar, the MOB is a mere 50-60 meters away. Whereas, at 256, when a red dot appears on radar, the MOB is 75-80 meters away and usually safely out of aggro range. You can also just run around with your overhead map on, but I find this sort of annoying.


Rangers can use their tracking skills up to 300 m (thanks to Barsabbas for the investigation) so you can use them to lead a group too if you like. I almost never have anything aggro my group with the 256 setting, and this is really important on dangerous planets like Dantooine or Endor. Besides, if you find that the clusters are too dense on the radar, you probably are better off going around anyway.


occamz


Shuyunh
Fri Sep 12, 2003 2:09 pm
#11

Here is my donation to the cause.Its pretty easy to kill anything if you can single pull.


In this game, single pulling red cons are very easy. Have you ever ran by a group of reds and accidently agroed one of them? Well, thats the key to single pulling. Don't shoot a mob, just creep up close until they agro you and then run about 70m away from their friends before you engage them.Don't shoot them until you are near camp. For most mobs, its seems that 15m is the right agro range without mask scent. YMMV.


It's the yellows that are more challenging. What I have found to single pull yellows is to pull them 90 degrees from your camp. If there is a hill or trees or something, sometimes mobs get lost in the terrain. Just shoot at about 64m, turn off attack, and then once they start chasing you run away until they stop. They will usually walk away back to their spawn point one at a time. I usually have mask scent on when I do this. If your lucky you can keep the mobs down to one or two at a time. Picking the right camp spot and making sure everyone stays there while you pull is the key. People get impatient and like to follow you, which will get you all killed if the mobs are tough.


Again, most things are easy to kill if you can single pull them.


Hope this helps.




Duncaen Starstriker
Zabrak TKA/SL
"I'd rather get killed then Puppeteered!"
Skunkjuice
Fri Sep 12, 2003 2:39 pm
#12

Yep, Duncaen is on it!


In addition to this, I find that on MOBS that are separated a bit from the rest, or not necessarily agro, you can get just within range (60-65m),kneel/prone, mask scent, Health or body shot one time and peace. If none of the other MOBS aggro you, just run back about 20 m to your group/camp and wait. As soon as that beast starts bleeding, he'll come after you, but by himself. You can now successfully slaughter him whithout raising the ire of the other Mobs.


Of course this is dependent on being a ranged weaponeer, and hitting that one crucial shot, but it almost always works for me. If it doesn't, and the other beast aggro you, you still have 60m between you and them to run back to your group and have your crowd controllers Warning shot the adds. Just keep in mind, after 20 secs. the bleeding mob will come after you.


I don't know how well this works on aggro Pirates and the like, which is more in line with the above post.



Occamz

Naff-Pilot
Fri Sep 12, 2003 6:07 pm
#13

My current tactics are ;



Telling everyone not to come hunting but to complain to the devs on how rubbish the SL skill is and to hurry up and fix it.


and


posting in the SL forums about how bad it currently is.




TBH - These kinda threads are old Hat there was one in beta a while ago some guy did a guide to how to lead a group well - thing is it's mostly common sense, and as ive noticed most would be Group Leaders andSL's are of above average intelligence so common sense is in abundance


The ones that are forced into the role and/or just want more people to hunt with as a meat shield or sorts...are the ones you just dont wanna group with and dont read these threads.....

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