Squad Leader Archive

Thread: Its back and Holy Jeebas!

Loki_Ashaman
Wed Oct 05, 2005 7:06 pm
#1

TC is back up, I'm in at my mighty SL 0303... and I've noticed a few VERY cool things:



  1. Leadership. That's right, there are Leadership mods baby!! +10 at novice, +35 at Master, and +5 at all other boxes! Damn, my TC toon is Zab.

  2. Mobility Duration: +25 at Mobility 3, +25 at Mobility 4, and +50 at Master.

/salute; /cheer





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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Darth_Sushi
Wed Oct 05, 2005 7:28 pm
#2

Sweet! I can't wait to get in.





UNAGI__N__[ONE TOUGH SQUID]
Officer Senator Insurgent

I play on Bria because Hell was full.


Loki_Ashaman
Wed Oct 05, 2005 7:33 pm
#3

Buffs do not appear to be dropping properly.


I had a SL buff on me and joined a group that had a buff. They recieved my buff and I recieved theres. Me and the other SL then both applied another buff, and nowsome of us have got 4 buffs from 2 SLs while others have 2 or 3 buffs.






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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


MailekEOC
Wed Oct 05, 2005 7:35 pm
#4


Thank god!! They actually finally put leadership in the game!!


/salute



Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


Soda_Jedi
Wed Oct 05, 2005 7:39 pm
#5






Loki_Ashaman wrote:

Buffs do not appear to be dropping properly.


I had a SL buff on me and joined a group that had a buff. They recieved my buff and I recieved theres. Me and the other SL then both applied another buff, and nowsome of us have got 4 buffs from 2 SLs while others have 2 or 3 buffs.








Better take note of that and bring it up to the devs when they release their test center bugs thread . Keep up the good work, all! Looks like they introduced the leadership mod thanks to your feedback (I didn't really have much to say heh), so I guess we can't say that they don't listen to anything that we say .


I wish I could help test, but RL has forced me to /retreat for a while. All I can do is sit in TC with my newbie toon, staring at the modified SL skillset. But I'm rooting for you all!


/salute


-Keron aka Soda_J(erk)edi.





Keron Orinano
Star Rocker - Officer - Squad Leader Emeritus
Giving in to the dark side, one cookie at a time.


Loki_Ashaman
Wed Oct 05, 2005 7:41 pm
#6

I honestly have no clue what leadership is affecting. Steady Aim and Tactics are still 150 pts, and I only have 40 leadership... nothing else reports numbers that I see. Leadership does say 'some abilites'.




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Loki_Ashaman
Wed Oct 05, 2005 7:43 pm
#7

Oh, and I'm doing called shot (the volley fire replacement?) without being group leader.




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Loki_Ashaman
Wed Oct 05, 2005 7:46 pm
#8

Can apply multiple of the solo buffs, I have both the CL 2 and the Master Rifleman in the group with High Yield.... err, I did, one just expired, lol.




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Soda_Jedi
Wed Oct 05, 2005 7:49 pm
#9

I'm finally in test center, and I agree that the descriptions for the leadership mod (and the mobility mod) are too vague. Hopefully, some testing will let us know how effective they really are. No doubt, there'll be a complete list of all the mods and what they do at a certain level, thanks to all the math wizards out there .



Keron Orinano
Star Rocker - Officer - Squad Leader Emeritus
Giving in to the dark side, one cookie at a time.


AlienEntity
Wed Oct 05, 2005 7:53 pm
#10

Woohoo! Mard, I'm dling the update now. As for Leadership, good thing Talley there is Human as well. lol. I knew that I did the right thing by keeping him human.

Message Edited by AlienEntity on 10-05-2005 10:12 PM



Colonel Talley Darkstar, Master Squad Leader, Alliance Ace Pilot-Crimson Phoenix Squadron, Rifleman
Squad Leader Cache Colonel Talley Darkstar Classified Squad Leader Files
Grozurr
Wed Oct 05, 2005 9:23 pm
#11

yay +10 bonus for me!



/cheer


WTG devs!



-Grozzer Agoutt


Kauri


MRM/Master HUMAN Squad Leader!


Owen-Lars
Thu Oct 06, 2005 2:50 am
#12


Ive been playing around with SL for the past few weeks and ive noticed a few things:



  • I can provide very benficial groups buffs. This in turn gives me a vital place in the group and allows me to switch between groups buffs depending on the situation. I love form up especially for our of combat with my favourite in combat being Volley Fire.

  • I find myself naturally being pushed towards the group leader role because of my new group and enemy debuffs.

  • Paint Target and Called Shot simply rock in any situation although the action costs do suck as i cannot fire either and remain actioned up.

  • The ability to use group buffs out of groups such as formupis great as it allows me to really play into the role of a pathfinder/leader.

  • Being able to run around the combat zone dictating how we fight is very fun and my SL abilities now impact that function.






  • I cannot be a group leader because i can only single buff one person at one time. Im more of a counsilor than a group leader if i can only sit down and have a one to one with a single group member every ten minutes. Players should be allowed to have one single target buff active at any time and its up to the SL to dictate which one that person gets. In other words the cooldowns need removing and instead, players need limiting to how many single target SL buffs they can have active at once (1 buff per person).

  • Paint Target needs a debuff icon adding so cycling to the pinpointed target is easier. In this game we often find combat degenerates into a mess or mobs, players need to be able to find their highlighted target by other means than just point and click.

  • I dont see the point of steady aim as it just gives a smaller damage bonus than volley fire and this seems to be the case against all targets.

  • Retreat fails to fire on many occassions. It starts the cooldown yet doesnt fire the effect.

  • Second chance does not work. It starts the cooldown but the effect doesnt fire failing to equalize the damages.

Overall the group buffs and enemy debuffs are spot on. The single target buffs are a massive letdown as i cant go through my group and assign them roles with the buffs (make someone the tank, make a couple of others healers, others offtanks, others dps etc).


The movement enhancers are great, just need to get the issues sorted with retreat.





THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Thu Oct 06, 2005 2:56 am
#13

Oh and i thought leadership increased my called shot damage and acc bonus.



THORTAC BALCOR
The Lost Ranger
RANGER
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