Squad Leader Archive
Thread: Rally
I saw that people think that the CM Heal mid thing makes them the pivotal member of a group, as opposed to say....the squad leader. I also read that Rally used to heal mind in the testing stage. I say, why not make Rally sort of a short buff that makes the mind regenerate more quickly, like a 20 second tripling of the mind's secondary stats? I think that would be pretty spiffy action. Besides, that might make it worth the HAM and fail rate.
Thoughts?
Questions?
Comments?
I'm here all week.
-Rogue9
The two most common elements in the universe are hydrogen and stupidity.
In all honesty, I gave up to point out our completely broken class. During the "heal mind" discussion I suggested to make the Squad Leader the only one to heal mind so make that class actually wanted in groups, but well, you see what they have done. Right now, no active command of the SL is working or even remotely useful.
Rally prevents the group from harvesting corpses and that combined with the fact of fast decaying corpses renders Rally utterly useless.
Volley does nothing else but let the group fire one shot at the SLs target and then FORCES everyone out combat again. If a person was in combat before the command was issued he misses a round of action for some unknown reason. Very useless command.
Retreat .. well, I never thought this command to be useful in the first place
All that is left is the passive defenses and terrain negotiation, which hardly make up for the cost of this advanced class.
CU
Mille
Today, I rallied my group. OH MY GOD IT DID NOT FAIL.
...then I rallied again... same thing.
And, again. And again. Took me nine times to fail. After twenty tries, only three failed.
I feel lucky.
Snugglecat wrote:
Today, I rallied my group. OH MY GOD IT DID NOT FAIL.
...then I rallied again... same thing.
And, again. And again. Took me nine times to fail. After twenty tries, only three failed.
I feel lucky.
You must have that magic touch
RogueArcher wrote:
Besides, that might make it worth the HAM and fail rate.
Why should it cost HAM to begin with if there is a chance of failure? Do any of the skills in any other Elite combat class fail, NO. Sure they get countered, blocked, sometimes you miss. But we fail w/o any intervention, we just FAIL for the shear sake of failing.
Not to mention after you blow all your mind attempting Rally, then hit it, with 33/1000 mind HAM left. You can't sit down and regen it, ya can't sit while rallied! Ya can't loot when rallied, unless its PvP, I've noticed.
Squad Leader skills, all of them but the passive mods, just wreak to high heaven.
L-Oar
"Supporting harvesting the sea"
payingcustomer wrote:
RogueArcher wrote:
Besides, that might make it worth the HAM and fail rate.
Why should it cost HAM to begin with if there is a chance of failure? Do any of the skills in any other Elite combat class fail, NO. Sure they get countered, blocked, sometimes you miss. But we fail w/o any intervention, we just FAIL for the shear sake of failing.
Not to mention after you blow all your mind attempting Rally, then hit it, with 33/1000 mind HAM left. You can't sit down and regen it, ya can't sit while rallied! Ya can't loot when rallied, unless its PvP, I've noticed.
Squad Leader skills, all of them but the passive mods, just wreak to high heaven.
L-Oar
"Supporting harvesting the sea"
/interesting
For Example: a low level Squad Leader has more failures then a higher more Experienced possibly more well known in the universe leader.
In the movies for example who would you take a command from in the first movie (this may sound strange since Luke is one of the main characters but bare with me) Wedge Antilles the Battle Hardend vet that you are certain knows what hes doing or Luke the moisture farmer from Tat who you never have heard of before.
What are the chances that the attack on the death star would have faild if nobody knew or trusted their leader.
Just my thinking on the subject.
Suppose that as a novice SL gets a leadership modifyer of O say... 20. Which of course would go to proabably 100. (heck they already got one that the human gets which does nothing as far as i can tell)
Fluffwise this leadership modifyer can work like a kinda ummm Battelfeild lore which allows commands to be issued with less of a fail rate the higher it is because said leader is more well known and greatly trusted among troops.
Heck at least that way there would be somthing of a point to being a master (not that there isn't now but well im sure you know what I mean)
Any help is appriciated.
How is it preventing rally from working? Is it breaking the zip bar? Do you use any other repeating macros, like a loot macro, and if so has it caused problems or just the harvest macro?
I get zip bar but no rally at all, ever, period.
I am going to work on this some more and will report back my findings.
Message Edited by Loki_Ashaman on 10-10-2005 06:00 PM