Squad Leader Archive
Thread: Squad Leader Bug Hunt
/rally breaks harvesting, sitting, rezzing, dragging, etc.
Irott, yesI canconfirm that one. SL's looking for a quick cash infusion might consider selling 'NOS shots' to intrepid racers. I'm hoping the devs ignore that as a possible 'bug' because it's one of the more amusing abilities we have. ...but they do know about it now, so we'll see. ![]()
volleyfire causes everything in an area to attack you for 1 round
tusken fort = ouch
I noticed there is a screen you can open up that is suppost to show what bonuses you currently have up. I don't remember but I think it is under Misc.
I am not sure if this is a SL bug or a bug with this screen, but it doesn't show that you have any bonuses (leading a group or not).
As a fix for my earlier post, I meant "Boost Morale" not "Rally".
Also, and I have no way toprove this other than my wordbut, it seems like SL powers (or specifically rally)fail more in pvp than in pve. In pve I seem to be able to "rally" about any time and it works without fail. The instant I engage in pvp it'll fail non-stop. In fact, the last time this happened to me I got so ticked I quit fighting, ran around a building to hide, and stood there spamming the skill until it finally worked. Maybe this was bad luck, but I have a feeling there is something wrong.
Besides, why are there failures at all? It's not like the SL skills unbalance anything (or are even all that useful), and their duration is shorter than ice in the desert. On top of all that, there are bugs associated with using the skills. (ie. you can't harvest a corpse while rally is in effect)
--volleyfire causes everything in an area to attack you for 1 round
tusken fort = ouch--
I have never been assaulted by everything in the area for using /volleyfire. If you did this in fort Tusken, maybe it's just the locale and type of enemy your facing. Maybe the tuscans have a high AI that let's them know to take out the SL first is a good idea.