Squad Leader Archive
Thread: Squad Leader Bug Hunt
Try using /steadyaim first. Volleyfire works for me about 75% of the time. And usually more so if we are already in combat. I also use mind buffing drinks alot. That may have something to do with it.
This is exactly how I do it and it seems to work about 50% of the time for me. I have my macro set up to send in my pet first, then I healthshot, Then the /steadyaim and /volleyfire.
Truth is though I actually find that the healthshot does more damage than the /volleyfire anyway
rally does not work as intended. In all my testing of it it doe snot provide any defense benefits liek the description states, the to-hit modifier is so small it isnt even really noticeable, and it prevents practically every action int he game being used by other players.
formup does not cure all state effects it says it does.
my mind just went toally blank ill post mor elater a si think of it.
but i do have a serious questionf or you thulium. I dont want to rant, but are the devs asking you to compile this 'bug" list for them, int he hopes they can just do soem minor "fixes" and please us all? If thats the case i hope you duelly remind them that this class needs a COMPLETE overhaul, not just a fine tune up.
oh one thing i have always bene unsur eon, i dont think it has ever been answered.....so this really isnt a rant...
but youc ant use rally, formup, boostmorale or other effects if you are blind or dizzy or stunned or on the ground. It doe snot make much sense for you not to be able to cure state effects with formup if you yourself are under a state effect....kind of makes the skill pointless, doesnt it?
not sure of thats an actual bug or game design but it need to be looked into.
it does not grant any bonus, wether you /aim afterwards or not.
tested many times with flags, to have a controlled test. (and yes, rally works just fine against a flag).