Squad Leader Archive

Thread: Squad Leader Bug Hunt

gando
Fri Feb 20, 2004 8:11 am
#14

I don't know if this is a bug, and I really hope it isn't seen that way by Dev's. But SL skills can be used from within your camp without breaking it. I think It fits nicely with the profession and isn't an unbalancing thing.

Wystery
Fri Feb 20, 2004 11:43 am
#15

I've noticed that volley fire only works when you are attacking the target. If I want to tell my squad to attack a target with /volleyfire, it will only work if I am already attacking them. I would think that is unnecessary, but if it was intended then it isn't a bug.



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MoonlghtKnt
Fri Feb 20, 2004 7:29 pm
#16








Try using /steadyaim first. Volleyfire works for me about 75% of the time. And usually more so if we are already in combat. I also use mind buffing drinks alot. That may have something to do with it.





This is exactly how I do it and it seems to work about 50% of the time for me. I have my macro set up to send in my pet first, then I healthshot, Then the /steadyaim and /volleyfire.



Truth is though I actually find that the healthshot does more damage than the /volleyfire anyway





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PanzerGR
Sat Feb 21, 2004 1:23 pm
#17

rally does not work as intended. In all my testing of it it doe snot provide any defense benefits liek the description states, the to-hit modifier is so small it isnt even really noticeable, and it prevents practically every action int he game being used by other players.


formup does not cure all state effects it says it does.


my mind just went toally blank ill post mor elater a si think of it.



but i do have a serious questionf or you thulium. I dont want to rant, but are the devs asking you to compile this 'bug" list for them, int he hopes they can just do soem minor "fixes" and please us all? If thats the case i hope you duelly remind them that this class needs a COMPLETE overhaul, not just a fine tune up.







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PanzerGR
Sat Feb 21, 2004 1:25 pm
#18

oh one thing i have always bene unsur eon, i dont think it has ever been answered.....so this really isnt a rant...



but youc ant use rally, formup, boostmorale or other effects if you are blind or dizzy or stunned or on the ground. It doe snot make much sense for you not to be able to cure state effects with formup if you yourself are under a state effect....kind of makes the skill pointless, doesnt it?


not sure of thats an actual bug or game design but it need to be looked into.






"Honor is a virtue of the truly strong"

~~BLACKHART: FURY GM / Elite and kicka$$ Privateer Pilot. Master Shipwright.~~
******Mos Furiosis, tatooine. -323 3779*******

~~Check out Aly's Loot vendor behind my shop!~~

Spudsin
Wed Feb 25, 2004 2:57 am
#19

bug: /steadyaim does NOTHING except cost mind

it does not grant any bonus, wether you /aim afterwards or not.

tested many times with flags, to have a controlled test. (and yes, rally works just fine against a flag).
doltec
Wed Feb 25, 2004 6:45 am
#20

Actually steady aim works very well for low accuracy low level rifleman. i used it the other night grouped with a single level 3 rifle marksman and he hit the target everytime i used the command. When i didn't he missed every third shot.




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emmlemaudit
Thu Feb 26, 2004 3:37 am
#21

I'm Master Squad Leader and it take me 3 or 4 try to at leastRALLY my team!!!

It seems a little to much for a Master SL



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Veness
Sat Feb 28, 2004 10:39 am
#22









i've just started the profession and can't seem to "formup" while kneeling,, so i have to stand losing my +hit bonus. which just sucks! and i agree that the mind costs are too much for some bonus that lasts a minute!



InfluenzaSWTA
Fri Mar 05, 2004 2:36 pm
#23

Using /formup when you're covert and you have an Overt (or TEFed covert) in your group should give you a TEF, but it does not. Clearing someone's dizzy and stun states should clearly make you open to attack.



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gando
Sat Mar 06, 2004 1:17 am
#24

It makes perfect sense. How is a confused person going to help others out of confusion. Like the blind leading the blind. Formup isn't a supernatural power or anything it's based on something practical. So to me it makes perfect sense.
Ixcon
Sat Mar 06, 2004 5:15 am
#25

Looks like most of the SL bugs have been listed. This isn't really an SL bug but a group one. I have never been able to get the /group commands to work. Would be nice to use '"/group info" to get basic stats about the group. Also as group leader none of my groupies have ever been able to see my waypoints like it says you should.
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