Squad Leader Archive

Thread: NPC-handling; WHY?

PanzerGR
Sat May 15, 2004 3:30 pm
#1

I would liek to understand WHY peopel would even WANT NPC's to begin with for this profession.


The reason I ask this is because there is no logical reasoning, from my understanding, as to why this profession would ever benefit from having them.......at least int he sense of what a Squad Leader is.


A squad elader, in it's current AND future forms...will always primarily be a class that is there to buff and support OTHER players. Look at our skills and abilities. They are ALL designed with PLAYER GROUPS and with other actual human interactionaries in mind.


There is nothing in the SL profession that in any way, shape. or form would lead one to believe that this was a profession meant as part of a Solo template.


One would not choose to pick Squad Leader unless, go figure, they intended to actually lead a squad of people around. Theres no personal benefits to the profession, nor is it intended to be that way. It is just as the name implies. The Leader, of a Squad......and the squad must consist of players ebcause thats what all the abilities revolve around, is buffing/supporting other players.


So.....the ONLY reason I could EVER fathom for people wanting large numbers of NPC's to be useable by this profession...is for SOLO PVE USEAGE. Player pets in pvP are useless. If anyone ehre ever PvP's they know that pets, includign ATST's, get taken out in a snap by other players in combat. Therefore the only logical assumption is that these numerous "pets" would be used for the player to form a non-player group of their own so they could go "solo" things by themselves.


Which boggles the mind because is this not in complete and total contradiction to what the whole profession is about in the first place?




"Honor is a virtue of the truly strong"

~~BLACKHART: FURY GM / Elite and kicka$$ Privateer Pilot. Master Shipwright.~~
******Mos Furiosis, tatooine. -323 3779*******

~~Check out Aly's Loot vendor behind my shop!~~

Darth_Sushi
Sat May 15, 2004 4:59 pm
#2








PanzerGR wrote:


I would liek to understand WHY peopel would even WANT NPC's to begin with for this profession.





In the interest of fostering more civil discourse on this (and other potentially devisive topics): Don't claim you want to understand a particular viewpoint and then spend the next six paragraphs outlining why you refuse to understand. Just ask. And if and when you get an answer, don't spend another six explaning to the respondent why they areretarded and/or a n00b. Just say, "Thank you."






UNAGI__N__[ONE TOUGH SQUID]
Officer Senator Insurgent

I play on Bria because Hell was full.


PanzerGR
Sat May 15, 2004 7:48 pm
#3






Darth_Sushi wrote:








PanzerGR wrote:


I would liek to understand WHY peopel would even WANT NPC's to begin with for this profession.





In the interest of fostering more civil discourse on this (and other potentially devisive topics): Don't claim you want to understand a particular viewpoint and then spend the next six paragraphs outlining why you refuse to understand. Just ask. And if and when you get an answer, don't spend another six explaning to the respondent why they areretarded and/or a n00b. Just say, "Thank you."









it is my post and if i FEEL like explaining MY position on it first then I guess I am free to do so. "Thank You" for explaining to me how to make a post. Ill be sure to keep it in mind since I obviously have not been around long enough to understand the concept.


Perhaps I should adjust the title



and ask WHY and then explain that the only reason I PERSONALLY can see is for the reasons I stated above...then ask my question again at the end, then point out it seems somewhat of a contradiction......oh wait, that is exactly what I did.


Yes, I do want to understand why. And i chose to stake my own claims on there so that those who posted "why" would also have to defend their opwn position and actualyl THINK about the subject matter first instead of just throwing otu a lame reason like "because i want it"


im sorry I didnt create a topic you could reply to with a one word answer.





"Honor is a virtue of the truly strong"

~~BLACKHART: FURY GM / Elite and kicka$$ Privateer Pilot. Master Shipwright.~~
******Mos Furiosis, tatooine. -323 3779*******

~~Check out Aly's Loot vendor behind my shop!~~

PanzerGR
Sat May 15, 2004 7:49 pm
#4

also the question


Why?


can be expressed several different ways perhaps in this case it wa smeant int he context of "why bother"






"Honor is a virtue of the truly strong"

~~BLACKHART: FURY GM / Elite and kicka$$ Privateer Pilot. Master Shipwright.~~
******Mos Furiosis, tatooine. -323 3779*******

~~Check out Aly's Loot vendor behind my shop!~~

Sifer2
Sun May 16, 2004 1:27 am
#5

Why? Well the way I see it is two reasons. The first is that Squad Leader is useless unless other players are there to group with you. I understand you feel that's the whole point of it. But it certainly isnt as easy to swallow when you spend a very large chunk of your available skillpoints on it an then cant find anyone to group with. An right now in the game finding groups is kind of difficult. Being able to have some NPC troops would make your SL skillpoints actually do something when no one else is around. EVERY other profession in the game actually has some kind of usefulness even if no one else is there except SL. Even Entertainers can heal thier own mind an Image designers can make over themselves. So why should SL skillsbe completely useless if he is by himself.


The other reason is because I would like to see NPC troops or Droids in the game of some usefulness. I think no one can deny being able to lead a squad of Battle droids or Stormtroopers would be cool. But how can you do it without overpowering a person? Squad Leader takes skillpoints so it makes sense that the somewhat "useful" NPC troops could be owned by them. An like you said its definately not going to unbalance PvP since players are much stronger in general than pets now. If nothing else it would be great for role playing purposes. I badly want to be able to lead a squad of Stormtroopers around instead of just one. I could try to find players for that but the closest im gonna get is a squad of composite troopers.







-Sifer Two-
Master Pistoleer/Teras Kasi Artist/Smuggler

Imperial Inquisition Ace Pilot

Jedi Padawan

InfluenzaSWTA
Sun May 16, 2004 2:30 am
#6

PanzerGR: I agree with Darth_Sushi. If you honestly want to understand the opinions of others, you would do well to not spend your entire post berating said opinions. If, however, you wanted to shoot them down before they spoke, then you did a very good job of it.



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
PanzerGR
Sun May 16, 2004 11:08 am
#7

basically I just turned the question into an argument at the outset.


Anyone who wants to counterargue my pointsmust come up with a reason fr NPC handling besides the point of having it so they can SOLO things betetr (which is a contradiction to the profession really) and explain themselves more thoroughly than a simple answer will give.



YOu all may not like how it was posted........but I just stacked the deck. Thats all. It would take a VERY valid, thought out, and uninterpretive/direct opinion to even remotely sway my opinion on the subject. Quite simply I dont think NPC's should have anything to do with a profession designed to help PLAYER groups. And as of yet, no one has bothered to step forward and try to counter argue my points and come up with anything logical on the subject.


I apologize if anyone is truly offended by my post.....but I did stack the deck and essentially "shot them down before they spoke". Not really trying to be a dip to anyone.....but i really wouldlike a logical and thought out answer instead of some of the rather droll responses peopel gave in our revamp thread. In my opinion this makes peopel think about it abit before they speak and they have an uphill battle. *shrug*






"Honor is a virtue of the truly strong"

~~BLACKHART: FURY GM / Elite and kicka$$ Privateer Pilot. Master Shipwright.~~
******Mos Furiosis, tatooine. -323 3779*******

~~Check out Aly's Loot vendor behind my shop!~~

PanzerGR
Sun May 16, 2004 11:17 am
#8






Sifer2 wrote:

Why? Well the way I see it is two reasons. The first is that Squad Leader is useless unless other players are there to group with you. I understand you feel that's the whole point of it. But it certainly isnt as easy to swallow when you spend a very large chunk of your available skillpoints on it an then cant find anyone to group with. An right now in the game finding groups is kind of difficult. Being able to have some NPC troops would make your SL skillpoints actually do something when no one else is around. EVERY other profession in the game actually has some kind of usefulness even if no one else is there except SL. Even Entertainers can heal thier own mind an Image designers can make over themselves. So why should SL skillsbe completely useless if he is by himself.


I have enver had a problem finding groups. If anything else I group with guild members and go do something with the guild. It i extremely easy to fin groups for PvP. It MAY be hard to find a group if your, say, hunting gorgs on Tatooine or stuff on Lok....but I find it hard to believe that it is hard to find people on the advanced planets. Some Cities on Naboo, Tatooine, Rori, and Corellia are indeed deserted. That is why you must gravitate towards cities with populations or work with your guild...or with allies.


Giving squad leaders NPC's is not the solution, in my opinion, to giving SL's a group when they can not find one simply because SL's should not be allowed to form a group all by themself.



The other reason is because I would like to see NPC troops or Droids in the game of some usefulness. I think no one can deny being able to lead a squad of Battle droids or Stormtroopers would be cool. But how can you do it without overpowering a person? Squad Leader takes skillpoints so it makes sense that the somewhat "useful" NPC troops could be owned by them. An like you said its definately not going to unbalance PvP since players are much stronger in general than pets now. If nothing else it would be great for role playing purposes. I badly want to be able to lead a squad of Stormtroopers around instead of just one. I could try to find players for that but the closest im gonna get is a squad of composite troopers.



Faction pets are utterly useless in PvP combat. Even for PvE you walk around certain areas your precious pets are going to get smoked by coverts and overts even if your not participating in PvP at the time. This leads to whining and all that good stuff.


I do not know a single person on my server who uses faction pets for combat...and rarely anyone uses them for PvE. They just get killed way too fast.A pair of swordsman can level an ATST in no time...advanced strafe cuts down Stormies liek butter.


Any NPC handling abilities thrown into the profession would, essentially, be a complete waste of points (in my opinion) for 80-90% of the SL's out there. Yes, it might be cool to have ahuge troop of soldiers. Itd be cool for the time you were parading around...but when combat was engaged those pets would disappear faster than fudge brownies at a Convention of Depressed Fudge Lovers











"Honor is a virtue of the truly strong"

~~BLACKHART: FURY GM / Elite and kicka$$ Privateer Pilot. Master Shipwright.~~
******Mos Furiosis, tatooine. -323 3779*******

~~Check out Aly's Loot vendor behind my shop!~~

InquisitorPayne
Mon May 17, 2004 1:34 am
#9






Sifer2 wrote:

Ok then if they are so weak an useless as you claim they are. We would'nt be able to use them to solo then would we? If anything they would just be more helpful to the group. Get maybe a Super Battle Droid(Much weaker version)with low attack power but heavy armor to help provide a distraction for the enemyan make it easier for the players in your group to do thier jobs. Right now Pets have no role but after the Combat Revamp when armor is nerfed an HAM is changed so that specials cant be spammed I think the demand for a little extra backup might increase.


What im really trying to understand is why you seem to be so dead set against it. What could it hurt? Nothing was said about reducing Squad Leaders effectiveness in other areas so that this could be added. Its just providing an EXTRA use to the skill boxes. The main difference is that Squad Leader pets should cost money to repair(Droids), or to hire replacements(Mercenaries), or Faction Points(Faction Troopers). Making them an extra addition you might choose on a limited basisinstead of something free like a Creature that is tamed by a CH an is used all the time. The most popular option would probably be the Battle Droids. An im sure Droid Engineers would love something like this to happen for Squad Leaders.









Why are you guys using that rediculous argument?


Why do CHs have to spend skillpoints wehn al they get is useless pets?


Well, because SOE decicdes it is a benefit worth a helluva lot of skillpoints.


What makes you NPC-pro guys think, they would not make it cost a helluva lot of skillpoints for squad leaders?



You think Squad Leader should get the ability to handle pets cheaper than CHs? Whit what argument? That they suckj vs players? Well, so do CH pets!


Did they reduce the skillpoint requirement for CH based on that basic fact? NO!


What makes you think SL is any different in that matter?



The simple idea of "We could get it for free, on top of our other abilities" is so mind nnubbing retarded, i wonder how people like you could ever come up with it.



I would like to see SOE introduce an intelligence minimum for posters on their boards...


Would save us a lot of trouble.


Dogg



P.S.: Don't like my tone? Find it offensive? Good! I am offended by your stupidity as well!





Dogg M'ordae-Pitibi
General Rebel Badass (Colonel)

SYN - The Leading Force in Rebel PvP


Sifer2
Mon May 17, 2004 12:29 pm
#10

Ok then if they are so weak an useless as you claim they are. We would'nt be able to use them to solo then would we? If anything they would just be more helpful to the group. Get maybe a Super Battle Droid(Much weaker version)with low attack power but heavy armor to help provide a distraction for the enemyan make it easier for the players in your group to do thier jobs. Right now Pets have no role but after the Combat Revamp when armor is nerfed an HAM is changed so that specials cant be spammed I think the demand for a little extra backup might increase.


What im really trying to understand is why you seem to be so dead set against it. What could it hurt? Nothing was said about reducing Squad Leaders effectiveness in other areas so that this could be added. Its just providing an EXTRA use to the skill boxes. The main difference is that Squad Leader pets should cost money to repair(Droids), or to hire replacements(Mercenaries), or Faction Points(Faction Troopers). Making them an extra addition you might choose on a limited basisinstead of something free like a Creature that is tamed by a CH an is used all the time. The most popular option would probably be the Battle Droids. An im sure Droid Engineers would love something like this to happen for Squad Leaders.







-Sifer Two-
Master Pistoleer/Teras Kasi Artist/Smuggler

Imperial Inquisition Ace Pilot

Jedi Padawan

Sifer2
Mon May 17, 2004 4:12 pm
#11

I think your both just assuming adding it would cause them to nerf the other areas of SL when you dont knowthat for certain. And in all honesty it would'nt do anything because the only way to nerf SL at this point is to just remove it from the game. LOL


As for the idea that SL's are stealing something from CH's for free. I still think it balances out in the end. CH's get thier pets for free if they tame them. They can also use them as vehicles for free. They can also tame an train pets on a limited basis to sell to other players. Something that isnt used much right now due to the pet nerf but hopefully in the future CH's will get more bussiness selling pets. The SL ability on the otherhand should be just for himself an should cost him money or faction. Think of it as a optional weapon for the Squad Leader in a way. I just feel leading NPC troops should be a skill included in this game an I really dont think it fits anywhere else.






-Sifer Two-
Master Pistoleer/Teras Kasi Artist/Smuggler

Imperial Inquisition Ace Pilot

Jedi Padawan

NaKitNa
Mon May 17, 2004 9:58 pm
#12

the SL lacks a lot for the skill points. In fact the whole terrain negotiation is pretty close to worthless because of of vehicles, and other abilties (rally and boost morale) will often cause severe player agitiation... often causing the loss of a group. There is a rework on the way, but I dont think that NPC handling would be out of whack. It would be something nice. The NPC's right now... save the AT-ST and dark trooper are pretty weak. so their additions wouldnt be overpowering in my opinion. I view the other players in a group as heros... NPC's are the grunts. Imagine a player getting swarmed by ravagers and tehn you send in the grunts to "tank" sacrificing their lives (and your faction points) to save an ally. I think it could be very cool. Or they could all flock to a PC and help them take down a creature. Or perhaps even being able to order medics to dispense minor healing. I could see many possible options here. Of course everyhting is prone to abuse, but as harsh as FP can be to get, milling through thousands of faction points in minutes can be rough.

Telakyte
Mon May 17, 2004 10:08 pm
#13

The whole debate is senseless.


It's simple. Squad leader is something that even a neutral can partake of. Therefore the use of it as a faction orientated bonus is out the window. No matter where you stand on this, you must accept the fact that Squad Leader does NOT equal Faction Squad Leader.


Faction Pets should always be tied to faction perks, meaning if ANYTHING warrants the amount of faction pets used, it's Rank within Faction.


Now, onto the whole reasoning behind the want of Faction Pets etc. added to SL.


Overall we do spend a heck of alot of skill points for our profession to be a great group bonus. I think the problem is that a SL doesn't necessarily feel the advantages upon himself. We are, as our profession has so clearly stated, a group profession.


I agree with our role, I do not agree however with perhaps the way we exclude ourselves from this.

Example. Formup is always good for those grouped and dizzied correct? But what about when I'm dizzied? I cannot use my formup then. A doctor/CM can heal themselves and others. If I call for a retreat/Charge I'm the one left behind, being that I do not get the /Retreat bonus. Aside from that the other advantages are of little or no use (even rally is in need of an overhaul thus sayeth the devs).


The big thing is that I think those in favor ofPet control want nothing more thana bonus that they themselves feel. Whether the amount of skill points we use or not is fair, doesn't matter. Alot of things in the game aren't fair and I'm slowly having to accept this fact. But I do think it would be nice to have some sort of personal bonus achievement out of it. I didn't join SL for that, I knew what I was getting when I started and when i mastered....not to say something for little ol' me and not just my comrades wouldn't be great. Maybe a weapon, maybea skill mod, maybe the ability to include myself with /retreat /formup while dizzy. Who knows.


In the endI'm I feel the devs will do whatever the heck they like with only a fraction of regard for what we may want, so I don't really care which direction this goes anymore. There's plenty of arguers (and most of the timethey're just that) on both sides to get dev attention IF they do actually listen. They'll decide for us what they think is best. Our fate be up to All Wise, all Knowning Dev (.....).


/whocaresaboutmyrantsanyhoo



"When life throws a curve ball, don't duck...you just might miss something"
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