Squad Leader Archive
Thread: Where's the 60 gunner
Obi, the SAW is a Squad Automatic Weapon, but it is not carried by the Squad Leader, it is carried by the Automatic Rifleman. The Squad Leader carries an M16, or M4 Depending on the unit and the current Table of Operational Equipment. It does not do less damage than an M16 or an M4 they all fire the same round. The M240B is the new medium machine gun of the the US Army and it replaced the M60 a while back. It fires a larger 7.62mm round and does a lot of damage.
A squad support weapon that we carry around with us would be really cool, but does not really fit in with the SWG version of a squad leader. Setting up a fixed weapon, I feel, would be closer to the SWG vision of helping out the whole squad. It should be a powerful weapon, and the specials for it are directed by the squad leader. A weapon thatcould be used by anybody in the squad (including the squad leader), but with specials only the squad leader can direct.
The squad leader doesn't shoot the automatic weapon (unless he has to) but he does direct how it shoots. He tells the gunner when to supress the enemy and when to fire the final protective line. He calls for artilllery support and air strikes. He radios in the medevac request and calls for reinforcements (or he directs the radio operator to do it.)
The squad leader motivates his squad to do better, to push themselves past their limits. He conducts Pre-Combat Inspections to make sure their equipment is in order andhe pushes them to keep going when they think they can't.
Solar_Phoenix - Nobody mentioned AT-STs, take your rants to the GCW board where they belong.
TK, while I know full well (ex 19K20 here) what the role of the SAW is, It would be difficult to have that type of weapon in the game, have it be a squad leader specific weapon, and give it to a squad mate. Let's say that we're going on a hunt, we group together. I give you my Squad Weapon to use. We finish hunting. You bolt with my weapon. I cry and complain. It doesn't work from that stand point. I don't always group with buddies. I find noobs, and hunting parties in AH, and go out hunting. But, by allowing the SL to have a weapon, the knowledge to use it in assisting the Squad, well, that makes more sense to me. That's why I think that the SL weapon should have status changes for AOE, this way we're not doing all the fighting, just 'assisting' our squad with taking sown what they're fighting.
I was under the impression that the m-249 had was the newest unsupported machinegun standard, maybe I'm wrong. The m-249 uses the same 5.56 mm round that the m4 and the m16 use too. The M4 is a rifle, it's just the lighter version of the m-16, it has more plastic, a foldable stock, and is highly modular, all of them are capable of firing at a rate of over 900 rounds a minute (though none of them have that many, and would overheat first if they did)
My point with the barret comment is that it was used to take things out at a long range. any master pistoleer can hit anything at any range and kill it effectively, rifleman have to be far, far away (64m is not really far away though)to be able to hit the broad side of a planet. As far as single shot high power goes, that is not the function of a rifleman, that is the job of a sniper. Ask any marine what sort of marksman they are, and you will be told "riflemen first!" (at least in my experience), that doesn't mean we have an entire service full of barret toting snipers. My beef with all of this, is that rifleman is supposed to be a good team augmenting profession, (you sure as the devils can't go solo as one) supposed to hit things at a distance, but if your rifle (lets say you have the equivilant of the M4 which has a max range of say, 400m as opposed to the M14, which is twice that) in game goes the same distance as, say, the in game equivilant of the H&K Mk23, a .45 cal ACP pistol, which is pretty powerful, but not so much that you can only fire once every two seconds or so, then there is no point to having a rifleman.
This brings up the point of the whole wall or fortress thing. If you can't get in range of a person because you have a pistol and they have a rifle, then your friendly SL needs to take part, use those wall things to give cover to the people that cannot normally get in range, or take cover behind a rock or building or something, try to get around the guy. I would like this game to be a game of tactics as much as it is a dice game.
Oh well, I gotta go
Later later
-Rogue9
In the soundless awe and wonder,
words fall short to hope again.
How beautiful,
how vast your love is,
new forever,
world without an end.
Ok, so the debate back and forth is: Make a weapon that team members have to use or Make weapon that SL uses....So why not make it both? or add a third element, make it a pet.... Set up an E-web or other such large weapon. Anyone in the group can man it, or the SL can man it OR an NPC that the SL directs mans it. Now, you've got the options. Your doctor/entertainer has a weapon if they want...If no one wants to give up their own combat, the SL can man it or if he wants to direct the battle, your automaton can man it based on direction (targeting) by the SL.
Survey says !????
Obi... we meet again. ![]()
The one problem I have with a SAW type weapon is that it seems better suited for commandos... or the current incarnation of commandos. The great thing about SL is that it doesnt require you to use a certain weapon. If you want you can be a carbineer/SL, a pistoleer/SL or a Rifleman/SL. You can even go up the melee lines. There is no restriction.
I think that there are a lot of carbineer/SL's that post here because they are the kind of leader that wants to play support and crowd control. To lead... Not to be the civil war army captain who runs in at the front of the company with a sword drawn. I mean that why I went carbineer... because pistols... I just got tired of. And even though rifles are cool (I love to take cover and take things out without them ever seeing me) they are just to slow for my liking.
But back on topic. A one weapon cert would take away from the SL's other skills. A smart leader should be able to play off of his and his squads strengths while taking advantage of the enemy'sweaknesses. If the need arises to hold an area safe, say the leeward side of a hill which is where the doctors are draging players and healing them, then set up a gunner at the top of the hill to hold the enemy off. I dont really know anything of miltary tactics so there might be better examples. I see these heavy repeaters and e-webs as more of a suppression weapon... almost like turrets, but portable and not as strong.
Yes, yes.
We ARE a combat Class. I find it a little hard to be looked up to by my squad when I personally am hitting for 200. /blush
I believe the weapon we are discussing is great. But here is another idea: How about special SL "grenade" type weapons that SHAKE THE GROUND when used and causes all enemies currently being attacked to fall down? Or how about an electrical impulse device that we can throw on the ground that attracts all enemies (animals) to it. That way, The squad can easily surround it's enemies. This does NO damage, but forces the group to unify in formation and location. (That would be great for a retreat!Make SL kind of a "Galactic McGuyver" or a gadget weilding 007 type leader. These weapons dont cause damage, but would be an AMAZING help and a lot of fun to use.
What are thoughts on this?
-Zai d'Lain
Squad Leader :: 4,2,4,3
Carbinier :: 2,2,0,2
Creature Handler :: 3,2,1,2
No, no... I agree totally. There is no reason why I should have to bee a carbineer just to be able to inflict damage.
When you think about it, a squad is like a gang. Who's the leader of a gang? He's no pansy. He's a leader because he's a BADASS. And he knows what he's doing.
Having our own gun (handheld, with no help from anyone else) would be the jam. Give that gun extra perks when used with a group. And I think the tripod gun is cool, but guess who'll be #1 target? I remember reading about WWII. The average lifespan of a machinegunner was 7 seconds in battle. KnowwhaddI'm sayin? When you can't move in battle, you are LITERALLY a sitting duck. The last person who needs to be in the cloning room is the leader.
-Zai d'Lain
TEMPEST
Squad Leader :: 4,2,4,3
Carbinier :: 2,2,0,2
Creature Handler :: 3,2,1,2
-you're being attacked, or being advanced upon
-your enemy moves out of range
-the whole group is slowly "migrating" during combat
-you need healing and the medic is 80m away
And yes, the gun is big, but not big enough to hide behind. Plus, the whole thing we've been discussing is something that DOESN'T "mow down" the enemy. Please understand, I'd LOVE a huge mammajammin' gun. But I dont think thats what we'll get. If we ask for that, we might not get anything. We ask for a smaller gun, and I think the Dev's might better understand it's uses and our justifiable needs for it.
Asking for the world doesn't always mean you'll get "something". Ask for "something" and it might turn out to be the world.
But I guess that could be turned around, as well, eh?
Commissar Zai d'Lain
TEMPEST