Squad Leader Archive
Thread: Here is some fun I had while trying the new SL buffs!
I could be mistaken, but I believe the damage increase I saw was more like 110%. Considering that effects one shot only, and it takes an attack round, the damage output isn't that unbalanced.
I'd like to also mention, as I did in another post, called shot is really not going to be that effective for as some say, "real pvp". The problem is, with multiple people hitting the same target, there's no telling what shot is going to get the double damage. It may be a ranged shot, it may be a KD, in either of those cases, more than likely the SL would have caused just as much or more damage to the target by using a straight damage shot.
Even in duel situations it's not that effective. Say you have the action to keep up Crit Shot/Called shot, you're dps is only going to be ~5% higher than say legshot/Crit shot.
The only time called shot is good:
When you are certain that the next hit you do is going to be very strong to begin with. So, to use it effectively, stack up your damage modifiers and use your best shot. This way you get a large total damage multiplier, whether or not this is raising your dps is questionable as the time it takes to do all this is very high. (I can hit someone for 6k before armor, but it takes about 10sec of prep). The only reason doing this is useful, is to try and incap before they can heal. Sometimes it works, sometimes it doesn't.
If you are a jedi being hunted: The bounty hunter is not going to jump off the swoop and one hit you. If you let him get on the ground and stay there for 10sec painting/aiming/calling/sniping, maybe he will. If you see someone do this, charge them or run, they're only going to get one shot at one of these "uber damage shots". If they do get one off, be ready with the heal, because they cannot hit like that twice ina row.
Now talking about unbalanced ... just nerf those freaking droids with repair modules and that can be healed by a CM those things are a extra 100 dps that cant be killed ... and snares also tbh.