Squad Leader Archive

Thread: Idea: Make Squad Leaders be the humanoid 'creature handlers'!

ob194
Sun Dec 21, 2003 1:52 pm
#53

The point of that post was to point out the rediculousness of SLs bioengeneering humans. I think Green Peace or whatever their SW equivalent would have our heads for that.


Obviously you missed that. No big suprise.




-ob
ob194
Sun Dec 21, 2003 2:19 pm
#54




Allow me to back up a fiew posts.





Sheuset wrote:


Another idea: let SL's build their own trooper kinda like howa BE makes creatures.






And we should get shrines to us, as we are the creators of mankind.








Why not make Squad Leaders competent in both solo play and group play? Technically, you are not solo if you are grouped with pets anyways.







GAH! What part of "SQUAD LEADER" are you not understanding? For the last time, if you want to lead a bunch of mindless drone pets, become a **edit** CH. If you want to command live players, by all means, SL is the profession for you.


My "attitude" is the spawn of your thick-skulled, stubborn ignorance.




Irott, I can understand the logic behind a reduced FP cost for SLs, butI fear that something along those lines would attract soloists only in the profession to benifit themselves, and not the group.




-ob
Thulium
Sun Dec 21, 2003 2:43 pm
#55

I tend to lean toward a"player group only" mentality for Squad Leaders, but to play Devil's Thadvocate(tm)*:


It was suggested to me that Squad Leaders only rise to their position by proving their individual merit on the battlefield first, along with their natural leadership abilities. Wouldn't it make sense that a good leader would be the type to still be pretty strong in the battle, even on their own? Giving Squad Leaders the ability to be strong soldiers as well as leaders isn't entirely a bad thing.


That said, I think the most important thing is improving the overall value a Squad Leader provides to a group. But since any combat profession can lead groups too (stepping on OUR toes, so to speak), why shouldn't part of our contribution to the group come from leading in combat by actually ENGAGING in combat??


*regarding: "Devil's Thadvocate"...a former roommate coined that phrase due to my tendency to play both sides of an argument and the fact that my real name is Thad.

Sheuset
Sun Dec 21, 2003 2:52 pm
#56

FOR THE LAST TIME: I am not saying you magically use genetic engineering to create your own troopers out of thin air. When I say "build" a trooper I mean you go to NPC character of some sort and tell him via some sort of control panel what kind of personnel you want. There is nothing godlike about requesting personnel support with specific weapons, armor, etc.


If through somedemented way youpervert that as meaning SL's should become the creator of mankind then I suggest you take issue with anyone having a faction trooper. period.


"GAH! What part of "SQUAD LEADER" are you not understanding? For the last time, if you want to lead a bunch of mindless drone pets, become a **edit** CH. If you want to command live players, by all means, SL is the profession for you."


1.) You wouldn't get SL xp from grouping with these troopers.


2.) You don't have to use them if you don't want them.


3.) Everyone already leads a bunch of "mindless drone pets", they're called faction pets, maybe you've heard of them.


4.) When you are grouped with a pet you are nowin asquad. If you are leader of said squad then you are a Squad Leader. Duh.


This idea is in no way detracting from the gaming experience of the overly idealistic purist Squad Leader.


"My "attitude" is the spawn of your thick-skulled, stubborn ignorance."


Wow, keep them coming, you're only making yourself appear as a petulant child chiding anyone who disagrees with him.

ob194
Sun Dec 21, 2003 10:59 pm
#57




Wouldn't it make sense that a good leader would be the type to still be pretty strong in the battle, even on their own?



No. Squad Leaders aren't the ones with the biggest guns, and they aren't the ones with the best aim. They are the ones that know how to use a squad to its full potential. Our strength relies on how our skills enhance the players in our squad.






1.) You wouldn't get SL xp from grouping with these troopers.



So what? Once you hit MSL, you're a solo pro.






2.) You don't have to use them if you don't want them.



o_0







3.) Everyone already leads a bunch of "mindless drone pets", they're called faction pets, maybe you've heard of them.




Yes, but they are in no way associated with the profession that leads PCs into battle.






4.) When you are grouped with a pet you are nowin asquad. If you are leader of said squad then you are a Squad Leader. Duh.



In that case a pistoleer is a squad leader if he has the pink name. Do you mean to imply that he should have the same abilities we do?



I don't attack everyone that dissagrees with me. If you want proof, look at the SL weapons thread. I only call you thick-skulled because you are not understanding the obvious. We don't lead pets. Please, devote your intelegence to a cause more worthy of your energy.




-ob
Sheuset
Mon Dec 22, 2003 4:32 pm
#58

We can't restrict this profession to aiding player characters only. Doing so would make us the only profession that is completely reliant on other people and this is clearly not an option for many people who play at irregular times or who otherwise have a life.


Granting us the ability to use faction pets would make us extremely desirable to have ina group as it increases the firepower that comes with us. There are tons of other ideas that would also do the same, but a lot of them force the Squad Leader to be with another person at all times before the perks can be in effect. It simply is not efficient to throw away skill points on the benefits of a profession you aren't able to use at all times.


I believe we should make the Squad Leader a versatile profession that provides enormous benefits to both players and pets. Giving us our own pets would make us a force to be reckoned with: no longer will we be the weak link in a group constantly requiring healing or protection from everyone else.


Make this profession three dimensional by giving us something tangible and valuable to compensate for the enormous skill point sink it is today.


irott
Mon Dec 22, 2003 6:29 pm
#59






Sheuset wrote:

We can't restrict this profession to aiding player characters only. Doing so would make us the only profession that is completely reliant on other people and this is clearly not an option for many people who play at irregular times or who otherwise have a life.




So why do you want to be a Squad Leader in the first place? I play irregular hours... and I am not always able to find people to group with.And when I can't... I use my other skills to play.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Sheuset
Tue Dec 23, 2003 7:44 am
#60

I am a Master Squad Leader because this profession is supposed to be the cream of the crop when it comes to commanding and controlling personnel. Everyone agrees, however, that this clearly isn't the case and a lot should be done to make it so.


"I play irregular hours... and I am not always able to find people to group with.And when I can't... I use my other skills to play."


And I bet if you hadn't poured a lot of skill points into Squad Leader you would be a much more potent fighter in the field. The point is that we should still beable touse some SL skillseven when there isn't always a player around to group with, and as it is now those skill points are a terrible waste for many people.


I want to be able to lead realpeople, andI want for them to always follow orders, but the fact of the matter is that those people who respect authority are few and far between. For instance, I cannot count the number of times I've been in groups with other Squad Leaders and a Commando or Master TKA takes charge and starts barking orders. Why do they do this? Because they do the most damage and our skills offer no visible trace of their existence. People are going tofollow the strongman, not some weak gimp of a character who requires constant protection from everyone else.


The addition of SL factional pets would alsoincrease the "starwarsiness" factor of the game exponentially. How many times dowe see in the movies an Imperial or Rebel commanderleading a squad of stormtroopersaround? We are supposed to be the natural leaders in the Star Wars Universe: lets have the power to recruit our own squad of bodyguards and make this the case.

Malcolm_CaKre
Tue Dec 23, 2003 11:59 am
#61

Nope. Don't like it. We need to lead people, not drones.




Mal

ob194
Tue Dec 23, 2003 2:21 pm
#62






Malcolm_CaKre wrote:

Nope. Don't like it. We need to lead people, not drones.




Mal






-quoted for emphasis-



-ob
tacwraith
Fri Dec 26, 2003 2:20 pm
#63

the point is youshould be able to leadpeople AND npc's.


if you dont like them, dont use them. if you can benefit (or your group) from using them, you can.


This argument that you want to lead people and not AI, that if you want to lead AI you should become CH is baseless.


Creatures tank and attack. Factional pets can only shoot, using them for tanking makes them permadead. Im sure the CH proffession would lose 90% of its fans if the pet had permadeath.


That you should lead people because you are 'squad leader' is again, baseless. I dont needsquad leaderto lead a group. I do need squad leader to give them passive bonuses. As squad leader you are not a 'leader', you're just a player that whores (and thus you are loved by everyone just as long as you SHUT UP and go along) his skillpoints so others get bonuses but dont lead nor add to the group's firepower in any way or form. Nor do you put 'strategy' or 'tactics' or any element of true leadership. You're a walking buffbot. Matter of fact ive SEEN squad leader bots (players owning 2 accounts, 1 of them squad leader the other his primary character, going around in pvp with the SL in 'follow' to increase their defenses).


Not to mention that it would indeed be very cool to see the arrival of a player surrounded by 10 faction pets under his command patrolling an area.. very immersive. But not powerful as those 10 faction pets would all be easy pickings for any elite combat class. But mix those pets with other players supporting them, etc etc and you get a nice, nasty firefight.





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

MikeVader
Fri Dec 26, 2003 5:45 pm
#64

Ok use your fantasie and you have what you want!
Master SL and build a guild with only MCH's or Faction guys and you have your big group. 10 player with 10 pets (faction or not).

You wanna walk around with only npc and you enjoy only fighting alone? buy JK Academy or KotoR.
Sheuset
Fri Dec 26, 2003 10:15 pm
#65

"You wanna walk around with only npc and you enjoy only fighting alone? buy JK Academy or KotoR."


What is so hard to understand about having NPC pets does NOT make this an either or decision: either you're with players 24/7 or with pets 24/7 ???


This same bloody horse of anargumenthas been beaten to a pulp over and over again.....

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