Squad Leader Archive
Thread: Idea: Make Squad Leaders be the humanoid 'creature handlers'!
By that same logic, a pistoleer/talor should be more powerfull than a pistoleer, because they spent more skill points.
Let it die. The origional idea will never get pushed through, and your arguments are only making it worse.
Those who have higher Faction rank should be allowed to have 3 Faction Soldiers, period...
A Pistoleer is good with a Pistol
A Squad Leader brings the BEST out in Other People... He takes their talents, and makes them better at what they do
swift, thats the point. rank is good. but SL's should be allowed to have MORE than what you can have at given rank.
Say, rank1 any player can have only 1 troop out. SL can have 3. Rank 2, have 4, SL has 5. . aka, rank# = # of pets non SL's can call, Rank#+2 = # ofpets SL can call out.
advantage of an SL with 3 faction pets over someone who has nofaction pets? The one with no faction pets has skill points not spent on SL but onother proffessions. Its that simple. The non-SL is actually at an advantage vs an SL now.
Most PvP battles before this patch had people gunning for other players first and ignoring the faction pets...the player is far, far more dangerous. So its no real advantage. But the faction pets are USEFUL.
And you need to payfor them in faction points.. be it imperial or rebel or jabba orcorsec or nym, etc etc etc. SL's may become smuggler's best friends to buy faction points from (or to sell to).. sotheres an economy improvement right there too.
Please, read up a fiew posts before you repost the same dribble that has been proven ignorant time and time again.
I'll refrase it for you:
Lets say you have two charecters, a pistoleer/tailor and a pistoleer/SL.
Both people spent near equal skill points, and neither tailor nor SL should or do give benifits to solo play. With your system of faction pets, the pistoleer/SL is stronger in solo play.
I think it would be pretty cool if SL's could talk to Jabba, a CorSec General, or something like that and recruit NPC troopers.
Another idea: let SL's build their own trooper kinda like howa BE makes creatures. Walk up to a SL terminal, customize their appearance etc., determine what profession you want them to be (pistoleer, brawler, swordsman, rifleman, etc.) give the finished troopersweapons and armor of your choosing that they are capable of using.
Grouping with these troopers shouldn't give you SL xp.
"Both people spent near equal skill points, and neither tailor nor SL should or do give benifits to solo play. With your system of faction pets, the pistoleer/SL is stronger in solo play."
Why not make Squad Leaders competent in both solo play and group play? Technically, you are not solo if you are grouped with pets anyways.
"So now we are god in addition to pet commanders?"
Are you god when you whip a mount out of your datapad? Are you god when you pull a speederbike out of your back pocket? How about an AT-ST, are you god when you can whip one of those out of your backpack?
I'm not saying you genetically engineer soldiers.....I'm saying you go to someone like Jabba or a CorSec General and specify what type of soldiers you want....you provide the equipment and armor etc. Whether this is done at a terminal or an NPC it doesn't really matter, thats completely superficial.
"Obviously you missed that. No big suprise."
Lose the attitude. Its not helping anything.
The best option we should get thats even related to this topic, is a reduced cost for faction pets... or being able to have more pets at a lower rank.
Everyone should be able to attain faction pets... and rank is the best way to rate how many you get.