Squad Leader Archive

Thread: A Master Squad Leader Camp type

MillerTime04
Sat Oct 11, 2003 12:30 pm
#53

Maybe u should read some of the Ranger forums. Our camps are worthless as they are now, and Squad Leaders LEAD their troops, they dont build fortifications. The ranger is already getting Blinds, which seems to be as close to fortifications as we are going to get. The Squad Leader Profession needs something different, no matter how u word it, fortifications is still too close to ranger camps. This will become a war between too broken classes, although then again to become a war people actually have to read the Squad Leader board.



In-game Name: Strik
Galaxy: Intrepid
Professions: Who Knows? Seriously... Anyone? I Forgot....
OmegusNeo
Sat Oct 11, 2003 2:29 pm
#54






MalTek wrote:
um any of you guys ever been on a battlefield before or read chapter 16 of the online manual? Artisan professions can use a /battlefieldstructure command that allows you to make several types of walls a storm trooper barracks and turrets... kinda what we are talking about here with a bunker just not usable every where.....




problem is no one uses battle fields cause they are bugged.



How do you improve the entire game, and one of the more useless professions at the same time? Well this is a start: Help Support the http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=10609>Fortification Proposal
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OmegusNeo
Mon Oct 20, 2003 6:42 pm
#55

anyone else have any good ideas for this?



How do you improve the entire game, and one of the more useless professions at the same time? Well this is a start: Help Support the http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=10609>Fortification Proposal
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ob194
Mon Oct 20, 2003 7:31 pm
#56

What we have right now is good, nay, great. If the Devs would take some notice of this idea (dare I hope?) then perhaps we could become a viable profession.



-ob
OmegusNeo
Mon Oct 20, 2003 9:58 pm
#57

hey Swiftblue, did you get the PM i sent you? i could really use the input if your willing to help



How do you improve the entire game, and one of the more useless professions at the same time? Well this is a start: Help Support the http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=10609>Fortification Proposal
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Thulium
Tue Oct 21, 2003 10:06 pm
#58

I wanna say that I really like this idea as well. What if it worked like this:The Fortification kit is an upgrade to ANY camp (not just Ranger camps, but scout camps as well, since we all have Scout on the road to SL) that gives defensive/offensive bonuses and allows the camp to remain for a time even after combat has been initiated. The ability for a squad leader to issue a "dig in, boys!" command would also be quite beneficial for use in Dungeons and interiors where camps are not an option. The "dig in" would also be a mobile fortification, not as powerful as afortified camp, but still of value on the battlefield.


And to the Ranger naysayers: Remember that the Ranger profession is a SOLO/Explore profession, where as Squad Leader is intended to be a group supporting position. A Ranger's wilderness survival and tracking abilities certainly can add value to any group, but as things currently stand, a Ranger is a better Squad Leader than Squad Leader!! Noone is here saying that Rangers base camps should be taken away, but it could be argued as such since Rangers are notoriously "loner" types. But again, lets not nerf already broken professions that need ADDITIONS not subtractions. I can begrudgingly accept that rangers get the big camps, but as a Hybrid profession, Squad Leaders should far and away be more powerful uh...leaders of squads.

Bash_Darkmoon
Tue Oct 21, 2003 10:59 pm
#59

More on bunkers.


1. The laser cannons will not do more damage than traditional ranged weapons. In addition they will not have specials. But, for example, I can put a trusty Entertainer ona gun and they can plug away at a target at will. This way Entertainers get some action and I can give them a reason to get out in the field and heal our minds up between fights.


2. Each bunker will take a decent amount of resourses and take a minute or so to set up. Squad Leaders had to get all that Survival XP in making and setting up camps in the Scout tree, no reason we can't take it to the next level for a combat situation.


3. Bunkers will NOT get the healing bonuses that Ranger camps do. Nor will they get crafting staitions. Bunkers are for COMBAT, not as an alternative for ranger camps.


4. Bunkers need to be small in size. Everyone that is in the bunker should receive additional defense, but walk outside the bunker andthat defense is gone. Sorry melee.


5. Bunkers can only be built in a group and faction pets can NOT use the cannons.


6.Each level in the Bunker/Fort tree yeilds additional defensebonus and adds a cannonso additional memberscan man them.



I believe allof these suggestions wouldpromote a "Group" effort and bring a dynamic that this game has been lacking. Get more people out in the field and into some action. It's a win win situation for everyone involved and most important, IT WOULD BE FUN!



Bash Darkmoon

Thulium
Tue Oct 21, 2003 11:31 pm
#60

#1. yes, yes, yes! As someone who's gotten so bored with his SL that he's taken up Entertainer on another server...and as that Entertainer, I enjoy going out occassionally with a hunting party for a change of scenery...and as that carry-on entertainer, I would be EVER SO grateful for something to do besides twiddle my thumbs and hope that my group gets lots of mind wounds for me to heal!


2. Do you want this to come in the form of a non slxp tree?? Maybe a new type of xp for Squad Support abilities? Since many people have already mastered Squad Leader, I guess that's not really an option, but instead just add this ability to one of the existing trees. Any suggestions on which one?


3. I agree, but perhaps high-level bunkers COULD include enough high level defense that the wounded and their healers might be able to go deep into them and avoid aggro (as long as someone is actively defending, of course)


4. Agreed. But melee fighters can throw grenades and their help in 0-range combat will definately be appreciated if the enemy gets too close for comfort.


5. Awww.. I thought my Bearded Jax was finally gonna have a purpose in life!! roflmao.


6. Coooool.


OmegusNeo
Fri Nov 07, 2003 1:11 am
#61

everyone i have started a new thread for discussing fortifications here


http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=8197


please check it out and start posting comments and ideas




How do you improve the entire game, and one of the more useless professions at the same time? Well this is a start: Help Support the http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=10609>Fortification Proposal
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Give Squad Leaders some Love!
Make us Useful!!!!

Tatris
Fri Nov 07, 2003 6:40 am
#62

I think this is a great idea. It seems to me now that a SL doesn't have all THAT much to offer right now. Its a cool name and a cool idea, but, thats about it. They don't have any build capabilties at all, which, granted, the general idea of SL doesn't entail any of that. But they should have something to set them apart from other professions in a way.


I just started in it SL and I am looking forward to the Master. Can any of you tell me if it is really worth all the work involved in it?





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