Squad Leader Archive

Thread: If the Devs fixed or revamped SL, what would they need to fix or add?

AlienEntity
Thu Aug 25, 2005 12:37 pm
#40



Loki_Ashaman wrote:


CeeSi wrote:


MailekEOC wrote:
Here is how you fix squad leader to be the profession it should have been:

Change the XP requirements:
Have it require a general weapon xp + combat xp


Hmm, what if SL's XP requirements worked like BH where each line requires something different? An SL would require Pistols, Carbines, Rifles, and Combat XP. Less work for the devs then a general weapon xp.





That I could handle and it would make sense as Talley is wearing CorSec gloves and boots. But don't let the BH's hear you say that. They might call in a favor. But if it was a vote, then yes, I'd vote for it.



Colonel Talley Darkstar, Master Squad Leader, Alliance Ace Pilot-Crimson Phoenix Squadron, Rifleman
Squad Leader Cache Colonel Talley Darkstar Classified Squad Leader Files
MikDiBoken
Thu Aug 25, 2005 1:48 pm
#41



Some other Ideas too (Sort of nicked from the Battlefield 2 Commanders screen):


Call UAV/Probe Droid:


Can be used once every 5 mins

Makes the SL Radar/Map go to a larger range (2500m or so?) and shows all SF Members of the opposing Faction, lasts15 seconds.

(Not sure how this would work for Neutrals)


Call Supply Pod:


Can be used once every 10 mins:

Launches a Supply Pod from an Orbital Starship that lands in a random place near the SL(Like BH Probe Droids)that gives +50 Healing Efficiency and Re-generates HAM Faster when in range, but can also be used by the enemy, lasts for 2 mins.

Message Edited by MikDiBoken on 08-26-2005 01:54 PM



Colonel Mik'di Boken, Imperial Army
Level 90 Officer (Elder Master Squad Leader)

"I have nothing to offer but /bleed, grinds, action costs and whines." - Sir Winston Churchill
lessander
Mon Aug 29, 2005 3:14 pm
#42

end of a long day so i may be delrious but this just popped into my mind.



Instead of having set group bonuses take a total number of bonus point and divide them between the diffrent areas such as accuacy defence ext. Now at diffrent skill boxes up diffent trees You get "formations". At novice you get standard formation which equally divides the bonus between all of the possible stats. Higher up you may get assault which shift the bonus to favordamage dealing statsforgoing some defence. You could have "firing line" which could increas weapon speed and accuracy with some ranged deffence and almost zero melee defence. I can think of sevral other possibilities but this should get the idea across.


These would beour passivebuffs and you would toggle between them as the situation dictates. Probably have a significant windup on switching to a new formation, to simulate getting the orders out and getting everyone where they need to be.


at master the pool of point the formations draw from should increase to 1.5 or 2 times what you get at novice.



Ill read this again in the morning after coffee and make sure it makes sense


gonna go home and get Master squad leader now.

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