Squad Leader Archive

Thread: If the Devs fixed or revamped SL, what would they need to fix or add?

Sylow
Thu Aug 25, 2005 5:12 am
#27






MikDiBoken wrote:

I Think that Squad Leader (Maybe Master) should get a new Command Box that shows a Top down View of the battlefield (Much like the building placement view) and has the ability to place "Markers", like waypoints but connected to eachother by a line (Much like the old /find command for in NPC Towns) that all other group members can see, Also if they added a Platoon system the Squad Leader could use different Coloured Markers for the different groups, blue, red, green, etc, To help in the grand plan


Also would be interesting if you could have different marker types, like Attack and Defend... Might be getting abit carried away now though





Was discussed, it's a great idea and i would like to see it implemented. Though, there some time ago was some "satelite reconnaisance" thread up, that one was even better.






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
Loki_Ashaman
Thu Aug 25, 2005 6:35 am
#28






Darth_Sushi wrote:







Loki_Ashaman wrote:

Hmm, what if SL's XP requirements worked like BH where each line requires something different? An SL would require Pistols, Carbines, Rifles, and Combat XP. Less work for the devs then a general weapon xp.





FWIW, I suggested that as one solution to the XP issue in the "State of the Profession" sticky up top.






Doh, I stopped reading the stickies here months ago except when I need to cite specific info in another forum.





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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


RandAiden
Thu Aug 25, 2005 7:27 am
#29

I personally would like to see us able to command NPC "squads". Now I know this is a touchy subject so...


*uses Squad Leader command voice* "Hear me out maggots before ya' git yer little pink panties all in a bind!!"


This would be an ADDITIONAL ability, not replacing any current ability, and only given at Master level. This would allow us to continue to lead players as we do now (as borked as it is....), BUT also able to call out up to 3 NPC factional soldiers as well. These 3 NPCs WOULD count against the max. group members number (8) whether grouped with or not - there by avoiding the 8 MSLs grouped together with 3 NPCs each. SLs could use the NPCs for show or to bolster a groups number in case it was less than 8 (obviously Imperial SL's could only call out 3 troopers (not 3 AT-STs).


I think this would be a terriffic bonus for being a dedicated (i.e.Master) Squad Leader. It would makebeing a SL more attractive - I mean who wouldn't be impressed by someone being followed by a group of soldiers in formation? If those"animal lovers" (CHs) can "command" numerous NPC "pets", why can't MSLs actually command numerous NPC soldiers?

LiakyK
Thu Aug 25, 2005 7:32 am
#30

NPC Handling should be for faction Rank, not for bein a SL. I mean, how can a private command3 soldiers while a colonel gets 1?


We are not NPC Handlers.





Life is not a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather...
to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming: "WOW - What a ride!"
Loki_Ashaman
Thu Aug 25, 2005 7:48 am
#31

1. Belongs as Faction content.


2. Hurts non-faction SLs unless a hire merc option is put in.


3. Why? At MSL you are at leastCL 54, the highest faction NPC pet is what? CL 35? AT-ST I think might be 54... The in-formation, while cool, looks cooler when you get a group of players that can pull it off. If you really want NPCs, have friends pull pets and order their pets to follow you around.


4. SL =/= NPC CH






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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Arcturius
Thu Aug 25, 2005 7:51 am
#32


One thing that confuses me:


How come non-SL's can LEAD the same number of players as our profession? Combat balance?! Did anyone see the scores of the astromech? We're the LEAST chosen profession to play. This is PATHETIC!


So, I'm not going to ask them (the development team) for too terribly much. Sandbags are REAL hard to make (/sarcasm off). Let's give them something easier to fix: The number of people that can be in a Squad Leader's group.


I point to the following regarding the ease of doing this:


1) Creature Handlers already change the number of pets a player can pull (perhaps coding can be pulled from this branch)

2) Before the CU, groups of 20 were allowed(unlock this coding to stretch the current max of 8)


I don't think this is a terribly big problem for the development team to fix. Though I know VERY LITTLE about programming, at least frankensteining the code on a rough draft, then tweaking the code to jive properly shouldn't take that much effort.


My proposal:


1) Novice SL's gain 2 extra group slots (players, NPC's, etc.)

2) Field Commander (appropriate for title) gains another 2 extra group slots

3) Master SL gain 4 extra group slots (for a total of 16 in your group).


Let us LEAD people, PLEASE!
Loki_Ashaman
Thu Aug 25, 2005 7:59 am
#33


High level encounters would have to be revised to be a challenge for 16 man teams, and suddenly having an SL is required to take on that content. The Devs have stated that no profession will be a gateway to content, so no larger then 8-man groups.




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


RandAiden
Thu Aug 25, 2005 8:04 am
#34






Loki_Ashaman wrote:

1. Belongs as Faction content.


2. Hurts non-faction SLs unless a hire merc option is put in.


3. Why? At MSL you are at leastCL 54, the highest faction NPC pet is what? CL 35? AT-ST I think might be 54... The in-formation, while cool, looks cooler when you get a group of players that can pull it off. If you really want NPCs, have friends pull pets and order their pets to follow you around.


4. SL =/= NPC CH







1. Are we not in a War right now? (everythings faction content)


2. Merc's are a fine idea!


3. Why not? So my NPCs get pasted quickly - just forces me to spend more FP which the Devs love us to do. As for being followed by other peoples pets.... how exactlty am I supposed to command them into action, formation, or anything else for that matter? And how does this make me stand out as a SL compared to anyone else who can do the same thing?


4. READ THE FIRST SENTENCE of the third paragraph....This is an ADDITIONAL ability, a bonus, a perk. Use it or don't. It takes NOTHING away from the ability to lead players.


LiakyK
Thu Aug 25, 2005 8:17 am
#35



Giving us control of NPCs is a waste of development time. I would rather them work on skills to help us improve the combat efficiency of PCs then to allow us to control more NPCs then other people.


Controlling Faction NPCs should be dealing with rank only.

Message Edited by LiakyK on 08-25-2005 11:18 AM



Life is not a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather...
to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming: "WOW - What a ride!"
Arcturius
Thu Aug 25, 2005 8:22 am
#36

Loki, how about they bring back the CL 300 Krayts for the Jedi (the SOE's largest player base, it seems). They want better pearls, and the only way they'll get that is through high-end krayt spawns. This will lead to the the need for larger groups.


How about Dark Jedi Masters? How about bolstering GCW and making large-scale PvP happen? People say that Jedi rule the GCW. Fine. Let's band together in larger groups to take them down.


I see a TON of potential here.


Do we have to get 16 player groups, no. Can I live with halving the group slot bonuses, yes. 12 still isn't game breaking, IMO. I can see your argument that a 16 player (essentially, a "double group") group could be game breaking.


I see the game taking steps BACK in difficulty. I'd rather see this game get HARDER, not easier. I say, bring on the tougher stuff, and let Squad Leaders command, the way they've done throughout ALL wars.


Loki_Ashaman
Thu Aug 25, 2005 8:48 am
#37

Honestly Arcturius, I'd love to see a larger group size but I don't think it will happen. I just repeated the Dev retoric.


CL 300 Krayts, need Master Defender to take it down, thus profession gating, so we won't see that. A 20 man group would never be able to take it down without a MDef, everyone would be slaughtered faster then a Doc/CM could heal them.


A raid ability, with raid chat and a raid-window (so you can see health/ buffs of everyone) that is smaller then the group one would be nice. If we get that, the SL bonus will only apply to his group, and not the raid, which I think I'm fine with. You can get around the raid chat by using chat channels for your side, but you have to get everyone to create it before hand.


I would like to see Volleyfire help those outside your group, in a large PvP battle I'll volley fire a target I determine needs to go away now but if none of my group is attacking him but others in another group are... I'm not sure if it works for none grouped yet, I keep forgetting to test it or check logs after a PvP battle. I know armor break does.




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


LiakyK
Thu Aug 25, 2005 10:26 am
#38






Loki_Ashaman wrote:



A raid ability, with raid chat and a raid-window (so you can see health/ buffs of everyone) that is smaller then the group one would be nice. If we get that, the SL bonus will only apply to his group, and not the raid, which I think I'm fine with. You can get around the raid chat by using chat channels for your side, but you have to get everyone to create it before hand.






I was thinkin about that



Life is not a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather...
to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming: "WOW - What a ride!"
Yeraze
Thu Aug 25, 2005 10:44 am
#39

Personally, I believe the over-8 man group thing needs to be addressed. But, it probably needs to be done in a way like EQ2. They already have single-elite and double-elite mobs. "Raid" parties (multiple 8-person groups) should be for attacking "triple elite" mobs. Attacking anything short of a triple elite doesn't result in XP or loot, so it's just for specially designed "raid" encounters. Then they should add "triple elite x3" (3 groups), "triple elite x4" (4 groups) etc. Perhaps the basic "triple elite x2" (two groups) would be available to all, but the higher ones should require various degrees of Squad Leader.

This wouldn't be just for predesigned encounters either. Sure, something like Necrosis and the Vette should exist for these raiding parties, but also there should just be random spawns around the world. Fairly rare, but random spawns. Like the bladeback spider.



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
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