Squad Leader Archive
Thread: Squad Leader Revamp! Gives Squad Leaders a Squad!
CooperStarforge wrote:
Sorry to say but even as MSL I've had alot of groups where the people were more mindless than the lvl 20 pets I controlled as NCH. We need a command that forces the people in your group to come to you. It's sad when I have an ER Rancor group and I have ppl destroying a lair before the squad gets to it. Or at least a command that forces ppl to stay within 300m of you.
Well of course that would be infringing on their gaming right? Can't go where they want? Look at volley fire.. you make them fire at your target not theirs (not that I ever use it) what's the differance.
We need to have something that makes them stay with their leader that can be toggled on or off as the situation demands.
Just a thought
Cooper Starforge
MSL, NBH
Scourge of the Enraged Rancors
as much as that is true you should be a commanding leader on your own and demand coordination between your groupmates. This is why i usually only group up with guildys or members of our multi guild alliances.
When i occasionally do group with random morons i kick them immediately after the first display of their lacking intelligence. I think rather than forcing people into rangeif the range of SL abilities was a little less than they would stay because otherwise there is no point in being in the SL group.
Therascalking3 wrote:And people wonder why i sometimes get an elitist attitude. I think that wolfwood and all you others guys really need to listen to irott next time he states thatthe devs have said that SLs lead players and will not get NPC benefits. These are words straight from the devs that Irott has been told several times. Please let the NPC talks die they have been resurrected too many times.
Since when do people on this forum quote Devs and expect that statement to still be true more than a week later? Since when do we stop and say "Oh the devs say it will be this other way... oh well guess i'll go play quietly."
*Thrice mastered Squad Leader and dropped it. My favorite, most hated profession*
Message Edited by damocles88 on 09-16-2004 05:28 PM
WolfwoodCross wrote:The idea behind this is that Squad Leaders should have access to the most "Pets," while not taking away Faction pet functionality from the average player. Therefore, Squad Leaders would not have to purchase Faction Pets, but would gain them to "summon" as an ability. Non-SL players would still have the ability to purchase Faction Pets with FP, but would still be limited to only having 1 Faction Pet at a time.
A Master Squad Leader can summon up to 5 units at a time, and this can be any combination of units available. All Squad Leader Buffs would affect these units. If a Unit is killed, that units party slot/slots cannot be filled by another Unit for an hour.
Novice Squad Leader
- Gains Field Presence at 10m radius.
- Party Members must be within a SL's Field Presence to gain the effects of a Squad Leader.
- Field Presence gives party members within range +5 to General Ranged Aiming and +1 to Alertness.
- Gains the ability to use a Scout Unit. Scout Units wield a Pistol and deal Energy damage. They have a To-Hit Bonus vs. Creatures.
- Active Units +1. Active Units is the number of total units a Player can have out at a time.
"Command Orders" Tree - Leadership XP
- Lv.1 - "Be on your Guard" - A buff that adds to the groups Alertness mod and gives a boost to Melee and Ranged Damage Mitigation. This ability lasts until a character is attacked, or initiates combat. It cannot be used while in Combat.
- Lv.2 - "Fire!" - A command that overrides the parties current combat queue. The party immediately fires, in sync, at the specified target. This ability has a refresh time of 10 minutes.
- Lv.3 - "At Ease" - This buff will increase the HAM regeneration rate of a Party. This buff is cancelled when combat begins, and cannot be used while in Combat. The duration of the buff is 1 minute. This ability can be used every 5 minutes.
- Lv.4 - "Stand your ground!" - This buff increases the party's Block and Counterattack mods, as well as increasing the party's Point Blank efficiency. The duration of the buff is 30 seconds. This ability can be used every 5 minutes.
"Field Presence" Tree - Leadership XP
- Lv.1 - +5m to Field Presence Radius. +5 to General Ranged Aiming and +1 to Alertness of party members within radius.
- Lv.2 - +5m to Field Presence Radius. +5 to General Ranged Aiming and +1 to Alertness of party members within radius.
- Lv.3 - +5m to Field Presence Radius. +5 to General Ranged Aiming and +1 to Alertness of party members within radius.
- Lv.4 - +5m to Field Presence Radius. +5 to General Ranged Aiming and +1 to Alertness of party members within radius.
"Reinforcements" Tree - Leadership XP
- Lv.1 - Gains the ability to use an Infantry unit. Infantry Units wield Carbines and deal Energy Damage. They have a To-Hit Bonus vs. Humanoid/Sentient Races.
- Lv.2 - Gains the ability to use a Medic unit. Can Heal party members. Wields a Pistol and deals Kinetic Damage.
- Lv.3 - Gains the ability to use a Tech-Ops Unit. This unit deals Stun and Electric Damage, and has a To-Hit bonus vs. Droids.
- Lv.4 - Gains the ability to use a Grenadier unit. Wields Grenades and deals Blast damage.
"Command Efficiency" Tree - Combat XP
- Lv.1 - Active Units +1, "Fire!" -1 minute refresh time, "At Ease" +30 second duration, "Stand your ground!" +30 second duration.
- Lv.2 - Active Units +1, "Fire!" -1 minute refresh time, "At Ease" +30 second duration, "Stand your ground!" +30 second duration.
- Lv.3 - Active Units +1, "Fire!" -1 minute refresh time, "At Ease" +30 second duration, "Stand your ground!" +30 second duration.
- Lv.4 - Active Units +1, "Fire!" -1 minute refresh time, "At Ease" +30 second duration, "Stand your ground!" +30 second duration.
Master Squad Leader
- +10m to Field Presence Radius.
- "Fire!" -1 minute refresh time.
- "Stand your ground!" +30 second duration.
- Gains the ability to use a Special unit. This unit would be a Faction Specific unit. This unit would take up the slots of three regular units.
- Imperial Special Unit - ATST
- Rebel Special Unit - Saboteur - A Bothan with the ability to confuse an enemy turret into "friendly fire" for a short period of time.
Instead of turning this game into Gangwars 3. Go play Gangwars 2