Squad Leader Archive

Thread: Squad Leader Revamp! Gives Squad Leaders a Squad!

Therascalking3
Thu Sep 09, 2004 10:41 am
#40

And people wonder why i sometimes get an elitist attitude. I think that wolfwood and all you others guys really need to listen to irott next time he states that


the devs have said that SLs lead players and will not get NPC benefits. These are words straight from the devs that Irott has been told several times. Please let the NPC talks die they have been resurrected too many times.



Edoh
Member of Sturmgrenadier
Master Squad Leader
Master Carbineer
Starsider
Drazzule
Fri Sep 10, 2004 7:10 am
#41

So?

Still a idea.


and even if thay say it now you never know what thay will say later.


and I can waist all the space Iwant children


Please. Grow up.



Remember, It's not just a game. It's a monthly Expence.
Drazzule
Fri Sep 10, 2004 7:26 am
#42

I was just responding to the last post had been gone for a while


but is my right to do so.


and you did not have to post to this.


But, If that is what the DEVS say then I will respect that. I would have sent you a message telling you this. but you put me on ignore. Not sure why. But. If that is what you feal you must do. then I will respect that as well.


I would recomend you try respecting others once in a while too. But, I respect your right now to respect mine.


thank you ob194



Remember, It's not just a game. It's a monthly Expence.
Therascalking3
Fri Sep 10, 2004 9:36 am
#43

i never added anyone to any ignore list. Let me check my settings because i actually never used the ignore list before.


and there is a second reason for why it is pointless to talk about this other than the devs said no. The idea is just bad


and EQ2 has nothing to do with the devs of EQ1 they changed all of that and the team is new. Which is probably a bad thing but oh well the games looks promising.



Edoh
Member of Sturmgrenadier
Master Squad Leader
Master Carbineer
Starsider
CooperStarforge
Sat Sep 11, 2004 6:16 am
#44

<I have picked up squad leader to lead a squad of friends into battle. And not mindless pets>


Sorry to say but even as MSL I've had alot of groups where the people were more mindless than the lvl 20 pets I controlled as NCH. We need a command that forces the people in your group to come to you. It's sad when I have an ER Rancor group and I have ppl destroying a lair before the squad gets to it. Or at least a command that forces ppl to stay within 300m of you.


Well of course that would be infringing on their gaming right? Can't go where they want? Look at volley fire.. you make them fire at your target not theirs (not that I ever use it) what's the differance.


We need to have something that makes them stay with their leader that can be toggled on or off as the situation demands.


Just a thought


Cooper Starforge

MSL, NBH

Scourge of the Enraged Rancors



It is by will alone I set my mind in motion. It is by the juice of Sapho that thoughts acquire speed, the lips acquire stains, the stains become a warning. It is by will alone I set my mind in motion." (Dune)
Therascalking3
Sat Sep 11, 2004 7:23 am
#45






CooperStarforge wrote:



Sorry to say but even as MSL I've had alot of groups where the people were more mindless than the lvl 20 pets I controlled as NCH. We need a command that forces the people in your group to come to you. It's sad when I have an ER Rancor group and I have ppl destroying a lair before the squad gets to it. Or at least a command that forces ppl to stay within 300m of you.


Well of course that would be infringing on their gaming right? Can't go where they want? Look at volley fire.. you make them fire at your target not theirs (not that I ever use it) what's the differance.


We need to have something that makes them stay with their leader that can be toggled on or off as the situation demands.


Just a thought


Cooper Starforge

MSL, NBH

Scourge of the Enraged Rancors







as much as that is true you should be a commanding leader on your own and demand coordination between your groupmates. This is why i usually only group up with guildys or members of our multi guild alliances.


When i occasionally do group with random morons i kick them immediately after the first display of their lacking intelligence. I think rather than forcing people into rangeif the range of SL abilities was a little less than they would stay because otherwise there is no point in being in the SL group.




Edoh
Member of Sturmgrenadier
Master Squad Leader
Master Carbineer
Starsider
ob194
Sat Sep 11, 2004 10:50 am
#46

As I understand it, /volleyfire does not redirect the fire of the squad members. It's sort of a SL special shot that's damage is calculated by adding up the /attack shots of the weapons that group members have equipped at that moment.



-ob
Yog-Soth
Thu Sep 16, 2004 8:23 am
#47

Yes /volleyfire forces the group to attack the SL's target. ANd i've also had reports it wipes specials from the combat que.

They go back to their targets after the 1 volley.




Master-Sergeant Tanthis Byblos; SquadLeader

"Get off my obstacle Private ! Get the **** off my obstacle !! "
damocles88
Thu Sep 16, 2004 1:26 pm
#48


Therascalking3 wrote:
And people wonder why i sometimes get an elitist attitude. I think that wolfwood and all you others guys really need to listen to irott next time he states that
the devs have said that SLs lead players and will not get NPC benefits. These are words straight from the devs that Irott has been told several times. Please let the NPC talks die they have been resurrected too many times.





Since when do people on this forum quote Devs and expect that statement to still be true more than a week later? Since when do we stop and say "Oh the devs say it will be this other way... oh well guess i'll go play quietly."

*Thrice mastered Squad Leader and dropped it. My favorite, most hated profession*

Message Edited by damocles88 on 09-16-2004 05:28 PM



AKYI - Rebel Lieutenant * Officer * Alliance Pilot * Elder Heavy Swordsman * Master Explorer - Moenia, Naboo, Starsider

THE OCEP'FA FAMILY- An unfortunate family of Imperial Twi'leks: Atrasi (Starsider) * Mintrasi (Test Center) * Itrasi (JTL Beta) * Zitrasi (Combat Upgrade Beta) * Petrasi (RotW Beta) * Zetrasi (TOW Beta) * Botrasi (NGE Beta)


I support being able to "live" in the world of SWG, not just fight in it.
ob194
Thu Sep 16, 2004 9:51 pm
#49

Why don't these people go MCH with as much SL as possible? It would be better than what they are currently proposing.



-ob
Drazzule
Wed Nov 03, 2004 10:28 am
#50

first I want to say sorry for this post.


It was not my intensions to start a riot over it. It was just a idea. And created some diffrances in whata combat command is and a hunting pack of pets.


I am saying I am sorry becuse after reading everything I am guilty of not respecting a opinion. and for that I apologise to everyone I might have offended.


To me a squad leader is a miltary commander. And as a Real time stratagest I tend to gravitate to that concept.


Somone said be a CH. A gurcat or a kwi are not exactly combat troopers. no matter how much imagination I can push forth. I just do not see it.


I have said before. You do not need to be a SL to lead a Squad. And that is true. the benifit of a SL is simular to that of a EQ bard. Instead of music you bark out orders.


SL would be greatly improved with other tools to use. making them a benifit to players, groups, and them selfves.


That is why I pushed this idea. I like real time stratagy games. but I spend a lot of my time here. My first person shooter needs have been met in space. giving me more time here. (see there is a patern here)


anyway I am sorry I started a rant out of this and to make a lot of peole angry over it. was not what I intended to so. thanks for the posts.



Remember, It's not just a game. It's a monthly Expence.
Ashet
Wed Nov 03, 2004 3:44 pm
#51

Well, I for one am not angry. It is just a game for Pete's sake.


But I am in the camp that a Squad Leader leads players. A Doctor cannot level without players; SL is not the only profession dependent on players to play.


My Master SL has another profession for when soloing - I just wish my SL bonus applied when solo as well. To me that seems fair.


I also think from a role playing aspect that SLs are NCOs - I kept mine at Seargent.
Blamj
Wed Nov 03, 2004 5:05 pm
#52



WolfwoodCross wrote:

The idea behind this is that Squad Leaders should have access to the most "Pets," while not taking away Faction pet functionality from the average player. Therefore, Squad Leaders would not have to purchase Faction Pets, but would gain them to "summon" as an ability. Non-SL players would still have the ability to purchase Faction Pets with FP, but would still be limited to only having 1 Faction Pet at a time.

A Master Squad Leader can summon up to 5 units at a time, and this can be any combination of units available. All Squad Leader Buffs would affect these units. If a Unit is killed, that units party slot/slots cannot be filled by another Unit for an hour.

Novice Squad Leader
  • Gains Field Presence at 10m radius.
  • Party Members must be within a SL's Field Presence to gain the effects of a Squad Leader.
  • Field Presence gives party members within range +5 to General Ranged Aiming and +1 to Alertness.
  • Gains the ability to use a Scout Unit. Scout Units wield a Pistol and deal Energy damage. They have a To-Hit Bonus vs. Creatures.
  • Active Units +1. Active Units is the number of total units a Player can have out at a time.
"Command Orders" Tree - Leadership XP
  • Lv.1 - "Be on your Guard" - A buff that adds to the groups Alertness mod and gives a boost to Melee and Ranged Damage Mitigation. This ability lasts until a character is attacked, or initiates combat. It cannot be used while in Combat.
  • Lv.2 - "Fire!" - A command that overrides the parties current combat queue. The party immediately fires, in sync, at the specified target. This ability has a refresh time of 10 minutes.
  • Lv.3 - "At Ease" - This buff will increase the HAM regeneration rate of a Party. This buff is cancelled when combat begins, and cannot be used while in Combat. The duration of the buff is 1 minute. This ability can be used every 5 minutes.
  • Lv.4 - "Stand your ground!" - This buff increases the party's Block and Counterattack mods, as well as increasing the party's Point Blank efficiency. The duration of the buff is 30 seconds. This ability can be used every 5 minutes.
"Field Presence" Tree - Leadership XP
  • Lv.1 - +5m to Field Presence Radius. +5 to General Ranged Aiming and +1 to Alertness of party members within radius.
  • Lv.2 - +5m to Field Presence Radius. +5 to General Ranged Aiming and +1 to Alertness of party members within radius.
  • Lv.3 - +5m to Field Presence Radius. +5 to General Ranged Aiming and +1 to Alertness of party members within radius.
  • Lv.4 - +5m to Field Presence Radius. +5 to General Ranged Aiming and +1 to Alertness of party members within radius.

"Reinforcements" Tree - Leadership XP

  • Lv.1 - Gains the ability to use an Infantry unit. Infantry Units wield Carbines and deal Energy Damage. They have a To-Hit Bonus vs. Humanoid/Sentient Races.
  • Lv.2 - Gains the ability to use a Medic unit. Can Heal party members. Wields a Pistol and deals Kinetic Damage.
  • Lv.3 - Gains the ability to use a Tech-Ops Unit. This unit deals Stun and Electric Damage, and has a To-Hit bonus vs. Droids.
  • Lv.4 - Gains the ability to use a Grenadier unit. Wields Grenades and deals Blast damage.

"Command Efficiency" Tree - Combat XP

  • Lv.1 - Active Units +1, "Fire!" -1 minute refresh time, "At Ease" +30 second duration, "Stand your ground!" +30 second duration.
  • Lv.2 - Active Units +1, "Fire!" -1 minute refresh time, "At Ease" +30 second duration, "Stand your ground!" +30 second duration.
  • Lv.3 - Active Units +1, "Fire!" -1 minute refresh time, "At Ease" +30 second duration, "Stand your ground!" +30 second duration.
  • Lv.4 - Active Units +1, "Fire!" -1 minute refresh time, "At Ease" +30 second duration, "Stand your ground!" +30 second duration.

Master Squad Leader

  • +10m to Field Presence Radius.
  • "Fire!" -1 minute refresh time.
  • "Stand your ground!" +30 second duration.
  • Gains the ability to use a Special unit. This unit would be a Faction Specific unit. This unit would take up the slots of three regular units.
  • Imperial Special Unit - ATST
  • Rebel Special Unit - Saboteur - A Bothan with the ability to confuse an enemy turret into "friendly fire" for a short period of time.





Instead of turning this game into Gangwars 3. Go play Gangwars 2
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