Squad Leader Archive

Thread: map out for revamped skill trees

Iepirai
Tue Jul 20, 2004 12:32 pm
#40

How about making the fortification tree set up like the ranged tree in the rifleman field? You must earn an entirely new type of xp to make it increase.


Deffinately keep the moral boost option if you have TK's in your group they can heal all their Ham, thus when you use moral boost they heal you repeat until all members of the group are healed. True not effective when you are in the middle of battle, so you wait till the battle is won take a pause for station Identification and use your moral boost/TK meditate.


Just another day in Chili!


Iepirai Ypa, Master Squad Leader, Rifleman,

Mayor of South Crimson,

Council Member Defenders of Freedom.



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MasterTexiria
Wed Jul 21, 2004 9:35 pm
#41

I like a lot of what said but to pull from some ideas stated earlier this year..


1. Higher fortifcations require ranger cooperation (componets or possilby having sl make components and ranger assembling)


2. Team weapon...the e-web or for a more modern example machine gunner teams, this could also be the artillary idea


3. Coordination with other SLs of faction, this would be great for flanking manuvers. These are not my ideas just ones I've seen


As I am a user Requirments guy at work. I'd love to demonstrate my vision with scenarios I'll be writing some ones up here soon that I think will encorperate all of the ideas I've seen. Scenarios I think are better than a laundry list becuase from a scenario the devs can easily create use cases and from those determine the things (functional requirements) off all the proffessions mentioned in the scenarios.



-Anishor
Big Furry B-wing Pilot
RSPA
Therascalking3
Fri Jul 30, 2004 6:26 am
#42

response to MasterTexiria's post


1. Ranger cooperation is a problem i think because right now Ranger is a broken profession and lacks PVP use so i dont believe many groups will have a ranger available to assist the SL. Also a Ranger in the sense the profession is now has no reason to be involved in the building of military camps, they use scouting and hunitng camps.


2. Team weapon is an interesting idea but has been rejected by most of the community as something that will not be as effective as the SL's primary combat class and will take up useful room in the tree that can be filled with other more Squad Leader like things. In particular many people were angry with the idea that a Squad Leader be considered a heavy weapons expert who sets up huge stationary guns. If anyone it would be a commando who do that and anyway when i made this tree i included turrets being placable in certain sized forts.


3. Coordination with other SLs is a good idea but dont base it on faction because there are neutral players and they should be considered for everything. What we should is be able to make SL groups that would consist of several different squad leaders. The SL group would have its own chat channel so you knew what was going on with other SLs and could coordinate joint attacks and stuff.



Edoh
Member of Sturmgrenadier
Master Squad Leader
Master Carbineer
Starsider
Jasyn
Fri Jul 30, 2004 9:55 am
#43

I would like to see a set ofFormation commands! Maybe something as advanced as moving Melee wepon holders to the front of the formation and non melee to the rear of a collum. Could also be usefull for traviling.


I know it was originaly a GCW idea, but I also like hte idea of being able to hire in a Deloyment drop ship, or rescue drop ship to pick up or deply a party from one location on a planet to another. Limited Range of 4k or something like that maybe. Or use a scout to drop a set ofmarkers for the ship to dust off of to get to and from.


And of course add Intimmidation to the Form up comand heal list :-)



____________________________________
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-JEST3R
MailekEOC
Fri Jul 30, 2004 2:50 pm
#44

Hey Irott when you do go to the Summit in the coming weeks you must stress to the devs on what exactly we as a community need to give to the devs prior to the revamp. The smuggler's have done an excellent job of setting up some sort of design document, same thing needs to be done here.


Make sure to find out if its GreenMarine who will be helping with this since he'll be available and if thats the case get him to post on these forums much like he did to the smuggler community. We need some certifaction in the Novice Box, every combat elite profession should have one, whether its a weapon on an item like the radio we need something there.





Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


Landorien
Sun Aug 01, 2004 3:14 am
#45

I just have to say how much I hate the idea of sl-placed fortifications.

There are numerous improvements more suitable for SL, and forts isn't one of them. See, on a battlefield you would have battle engineers, which in this case should rather be architects putting military use of their peaceful skills. They, if any, should have fortifications.

Currently we have simple improved camp sites, which is perfectly adequate for the squad leader. Nothing fancy, just enough to gather our strength in preparations for the next skirmish.

If a ranger comes along there's luxuries, but maybe if a ranger partied with a SL his camp would have severely higher chance of repelling aggro creatures, and the camp might be stealthed from player patrols on the radar. That'd be useful and not asking too much.


Just.. don't make a squad leader too muchmore than he is supposed to be!





Landorin,
Leader of the Iron Gauntlet,
Imperial Inquisitor,
In service of the Empire.
MasterTexiria
Sun Aug 01, 2004 8:38 am
#46


AsI stated in the first post (i think) Ido not claim ownership for any of the ideas I merely remembered a couple of Ideas that I have seen. The scenearios will be comming soon. I've been rather busy at work writing other ones.


1.So interacting with Rangers would not be a good idea. And Team weapons make us too much like a ComEngy which on a side noteI think should be in game eng 4 + rang Support 4


more to be added later











-Anishor
Big Furry B-wing Pilot
RSPA
DK_CRAKER
Sun Aug 01, 2004 4:43 pm
#47






wrote:

HOWEVER, something i did think about with the fortifications is are they going to be able to be placed within player cities? i know much of the PVPing i do involves attacking a base that is within a player cities limits. and i feel it would be another wasted skill if i could not use them within the city limits while attacking/defending a base.







same thing i was thinking. i personally think that the faction bases shouldnt be permited inside the cities, unless the cities can literally be sacked and taken over. this is war sint it?




all I know is that I don't know
all I know is that I don't know nothin'






I'm still going through Moun Gold withdrawl
Gungeun
Sun Aug 01, 2004 10:37 pm
#48

Sorry if someone covered this but:


As for SL weapons:


Lets say you can use the E-Web. Not sure how to build it, or how many times you can use it, but im focusing on manning it.


Now, on another thread just for SL support weapons, they suggested to use Elite Profession to man these weapons.


Heres my idea's:


To man a E-Web, you must be a Droid Engineer, why you ask, well, there use to seeing all these buttons and pressing things, and i do suspect the E-Web is somewhat complicated, so you need someone with intellect and knowledge of technical stuff to man these things. There xp they gain is Crafting, even thou there in combat. Why crafting, well, there getting experience for learning how to use it, and so they can use the technology of this and use it to there advantage, aka, the craftering exp.


If these weapons need an ammo boy, who better than, Weaponsmith. Since they have knowledge and experience building, moving, touching, placing weapons/ammunitions, they should rightfully be the ones placing the ammo. (Not sure how you place the ammo, but im getting the basics in).


BTW, you guys have some really really great ideas. Keep it going.



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Gungeun
Sun Aug 01, 2004 10:47 pm
#49

I dont have edit button yet = (.


And the good thing if crafters are involved, there be more with the GCW and have a huge role in it. Although, i am currently thinking about how the xp will work, because i dont want them getting extreme amounts and then it would be some sort of expliot, so the weapons would have to be in the lower region of damage.


But this would get those crafters involved. Its a lonely night again, sitting in my house, with my station, crafting til my fingers bleed. Oh wait, i just recieved a tell:


Blah Blah tells you- Hey would you like to join us on a PvP attack/raid/group, group up at blah blah

You reply- Hell yes i would, il meet you at blah blah.


And look, no more lonely crafter, its fun time, time to man that big beast and get involved in the GCW.



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MailekEOC
Tue Aug 03, 2004 12:12 am
#50

If there were to be some sort of Eweb it should be a joint task from both a Squad Leader and a Commando. I think this should be a faction type perk for the Commando. I'm also very for not having one of our trees wasted on static fortifactions when we could have so much more and just sprinkle in maybe 2 throughout the trees.


When on the battlefield you usually want to spread out and go for cover, not say close to a fortifaction. Sure it will give you some bonuses but what would happen when a Combat Medic comes and area mind poisons and diseases all in the area. Btw I know of the changes coming to Docs too.



Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


IanecKemun
Thu Aug 05, 2004 11:20 am
#51

This may not be the best idea, but I do what I can. What if Squad Leaders could be named the leaders of Player City militias. Then, they could work with various other crafters and such to build a non-aligned base in the city, or fortifications around it. Maybe make it like the Police Stations, or something. I don't at the moment remember WHERE, but I have seen Star Wars cities defended with walls and stuff. And keep up the good work, all the ideas here are awesome.



Ianec Kemun
Proud member of the Highlanders, Mountain View, Corellia, Chilastra
Master Squad Leader, Master Scout
Therascalking3
Fri Aug 06, 2004 6:11 am
#52

i like the idea of the squad leader police stations things it sound pretty innovative.


Now as for the comment about fortification tree. For some reason there are a bunch of people who thinks that all these squad leader ideas like forts are some little stupid thing for the devs to implement in some random skill boxes. It is a big deal and involves a lot of coding and modeling. This definitely sounds like something you need to progress through.


If your suggestion were the case then why do scout and ranger have a whole branch dedicated to it. The fort idea is not only a revamp of squad leader but a revamp of all player combat to create a more immersive and interesting experience.


and for your combat medic dilemma:

-Combat balance

-and more immediate fix is the 9.3 CM nerf which should be released any day now. The days of the CM are limited and with the doc upgrade and CM nerf there will be no problem handling this. In fact this Close Quarter doc area cures i think you want to huddle into a bunker or fort.



Edoh
Member of Sturmgrenadier
Master Squad Leader
Master Carbineer
Starsider
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