Squad Leader Archive
Thread: Leadership has nothing to do with your profession.
CommanderFarley wrote:
...
Let us put aside the philosophical debate, because we will never achieve a consensus. Let's work TOGETHER on the issue of multiple SLs in a group. Let's present a united front to the Dev team on whether we want
1) Single SL as group lead
2) multiple SLs, group lead irrelevant
3) multiple SLs, leader at 100%, "secondaries" at reduced effectiveness.
4) Single SL, group lead irrelevant
These are pretty much the three options we're looking at. I believe many of us fear #2 easily becoming overpowered. In my opinion, #1 and #4 have only a semantic difference.
It's my personal opinion, and has been posted by several others, that option #3 seems to be the most balanced option available.
I think this is really what needs to be discussed right now. These appear to be the logical options for what SL could become. I don't agree with everything you've said Chu'ma, but I do also believe #3 is the best option here. I believe that this option makes sense from both a mechanical and RP point of view, both of which need to be satisfied.
My reasoning:
-Squad Leader's are meant to lead. I think this is is a given really. Whether or not the SL is a good leader or not is up to the player, and is really irrelevent. However, the SL profession should provide a toolset to accomodate this position.
In my mind this means the SL should:
-be GL, for the admin functions. This gives the leader of the group authority. Authority is something the leader should have anyways, however, I believe that the mechanics of the game should also support this.
- have leader only access to organizational tools (such as the WP and Sys Msg).Abilities to improve the ability to lead should be one of the most important abilities to the prof.
- have combat abilitiesand specials benefitting the entire the group as leader. Hard combat benefits from SL are a given really. I beleive for balance issues only one person should have access to the most beneficial abilities. From an RP perspective, I believe that the leader should be the most effective provider of these abilities because the squad should be focused more on that leader's commands more than anyone else in the group.
-However, from a gameplay point of view, I believe it would be beneficial to everyone if SLs had access to some abilities even if not leader or if multiple SLs are present. From the gameplay standpoint this lets the prof. still at least be useful in all cases.
From the RP standpoint, the argument could be made that a SL is knowledgeable of group fighting, psycholgy,and a combat veteran. As such he could provide moral boosts and in general increase the effectiveness of those fighting around him.
If you didn't read any of this, in short:
I vote that SLs should have abilites that are most effective when they are the leader of the group. To make play enjoyable for SLs though, an SL should still have abilites that benefit the group even if there is another leader present.
Message Edited by TireeG2 on 09-12-2005 01:44 PM
Norbert wrote:
Holy crap! I just realized I don't belong here.![]()
I didn't pick SL because I want to tell people how to play the game. I picked it so I could help groups play better. Yes, I try to know what roles everyone should be playing and will make suggestions when people start doing stupid stuff. I guess this is the wrong attitude. I just don't see how you can build a game mechanic that will MAKE someone be like a real Squad Leader. To me, that is outside the game.
Sorry, I'll drop SL IMMEDIATELY! I'll drop back into some profession that doesn't have Courage.
I'm not sure if this was in response to my post at all, but let me try to clarify my thoughts just in case.
@Norbert:
I can agree with about anything you said, just at some easlier postings wished you didn't use that sarcasm... I mean, i have the privilege to be grumpy and bite at people here, and even this is limited to fridays only, so we can't all go bite each other here... *grin*
With a bit more serious tone, i sometimes wonder if you change positions within your postings or if i just have the feeling sometimes. Anyways, i can fully agree with you on the result of the posting, the profession is here to make leading easier, just having grinded the profession doesn't yet make you a leader (not even speaking of good or bad) at all. But for those who are leaders, the profession should be helpful, and the current system is a bit too open for that.
And last not least, by now it regularily happens to me when i group with people who already know me, i join the team and while i still type the "Could you please be so nice and do /makeleader on my so i can give my bonuses to the group." i get the message that leadership just got moved to me... so, i don't even have to ask for it any more, the more experienced people give it to me automatically. ![]()
Ok, I'm glad that we seem to be kinda on the same page here. I guess what's left is to just try and find where that balance is, just exactly how much of the SL skills should be restricted to GL. I'm a little more on the GL gets more abilities side. I know there's pros and cons to both, so I think I could be happy with some compromise. I don't think I would have a problem with having other SLs giving bonus buffs,just keep theGL with the moreactive battleand administrative/organizational abilities.
I'm really just glad that our prof is finally getting some love after all this time, I have faith that when this finally hits live it will be good.
Yes, I do sometimes change my position, even within a posting. I'll listen to what other people say and re-evaluate what I think. Sometimes that even means while I am typing my own thoughts. hehe
Actually, what I would really recommend is for the SL profession to become more like Politician - outside the SP model. The group buff/individual buff stuff would move to a new support profession within the SP model to take the place of the current SL.
Gain SL skills by some GL metric, like amount of xp your group gains over time or something, sort of like the old method. This could then open up skill boxes that would just be group leader type enhancements, like /sys and painting targets and group waypoints. I don't know if there is enough to fill a whole prefession tree, but I think you get what I mean. No group buffs would be included. This new profession would be the Squad Leader profession, and I think all the current SLs would start ahead in this profession - Master SLs should stay Master SLs.
The group buffs would be a profession under the current SP model that would certainly enhance a SL, but not be required.
It would still be an accomplishment to become a Master SL, but it would separate the Group Leader skills from the Group Enhancement skills.
I usually stay away from the "gee, it would be cool if..." posts, but you never know.