Squad Leader Archive
Thread: Unabridged Wish List
I've not long been a squad leader, but I already have a few suggestions:
1. The /sysgroup command does no persist in the GroupChat window! This reduces the usefulness of the information that I send by it. For example, it's a waste-of-time to send a position using this method as once it's gone, it's gone.
2. Paint target (primary, secondary etc.) This is a fantastic idea and will allow the squad to function better in combat. Different levels should be able to paint more targets.
3. Fortify camps (yours, or another members of the squad). This would allow a squad to establish a base that is defendable during a mission. Perhaps the only camps capable of being fortified should be Base Camps made by the Rangers. Different levels of Squad Leader should be able to apply different styls of fortification, for example a novice could add a thorn wall that may slow an enemy down, whilst a master could apply a shield style barrier that will halt a lot of weapons fire.
4. Persistent camps. A squad leader should be able to designate a camp as a command HQ. This camp should not be auto-disbanded when the camp own is in combat (providing that the camp owner is in the squad).
5. Group waypoints. The squad leader needs the ability to see all the mission waypoints in their squad. This is so they can better organise a hunt instead of asking "Who's closest?" all the time. Additionally, the ability to push a waypoint to all members of the squad would be useful. For example, the squad leader could send a waypoint out and order the squad to assemble there and wait for further orders.
Those were nice skills posted earlier. My biggest wish for SL was a skill that would make them a lot more powerful but a lot more leaderlike.
/command - This commands someone, PC or NPC, in your squad to do a skill that they possess. The syntax would be like "/command /suppressionfire1" or "/command /healdamage."
This would let SLs pretty much have complete control over the squad and especially for NPCs would give them the advantage over another squad with no SL. Stormtrooper and rebel medics could be of some use. The Squad Leader would have to take a Leader role to use this effectively instead of everyone shooting and the SL issuing commands when he has the time. Would soooooo love to have this skill, although if it was ever implemented there would be too many complaints from people abusing this and "griefing" people. *sigh*
I had a list of skills I thought for SL but its on another computer, I'll do it later. Anyway, another perk I thought would be nice is Guide. A passive skill, it gives an xp bonus to the squad for any skills the SL has. If the SL was a master marksman, then anyone in the squad trying to get combat, pistol, rifle, or carbine xp at the marksman level would get an xp bonus from the SL "guiding" them in their training. The SL gets no benefit from this.
Ok I'm done now bye!
all your wishes are quite impressive and I deeply support them.
BUT:
What I really want to enclose is that mah Squad-Mates see on their screen what´s the special about my commandos.
e.g. /Steadyaim ... Members see: "Accuracy +10" (plus a countdown?
I´m feeling so useless as SL and I hope the DEVs change something soon.
my wish for SL is
that you could fly around like superman and be superstong! ...
Ok - I'm sure most of been said but I'll lay my votes down:
1) Group list Organization. Being able to place Medic on top and pets on bottom allow easier organization of group.
2) /Fallin - The ablitity to have target group member go /peace and /follow <Squad Leader> placed on him automatcially. For idiots who keep drawing in agroos or the one that just won't stop tapping the lair. Or for the medic that haven't noticed the beast that keep hitting them on the head.
3) /focusshots - The ablitity to have all members attack the same HAM bar.
4) /boostmoral - Change to make it work for damage AND wounds... also work on secondaries.
5) Not sure what to call it. I think /boostmoral should be the name for the following but since it's taken... A small short term buff for the group for those big targets to go couple with the /retreat
There are more... increased mods and the such but I'd feel these are the top.
Thulium wrote:Please respond to this message with your personal Top 5 issues, and any specific ideas you really want included in the next report.
1. Lack of visibility. The value of having a squad leader as group leader is not apparent.
Consider having our passive skill contributions listed in the buff panel. This will
increase the perceived value of the profession in the minds of the other players.
We know what we contribute, the other players don't.
2. Increase Coolness Factor (tm). I want my squad to land, and to be picked up by the
shuttles normally used by the imperial crackdown troopers, which of course is a waste
of shuttle space. The troopers should take the normal shuttle like everyone else, saving
the cool white shuttle for My Needs (and my squad, of course, they're with me). I want
a medievac shuttle landing on the medic centre, so everyone can say, and see "They have
a Squad Leader, how Cool"
3. Make things go smoother with a Squad Leader leading the group. Decreased HAM costs for
medics doing medicking? All camps created by the in-group scouts also adds a barbecue,
a football, a violin, and three large crates of beer?
4. I should have a point number...
5. ...but now the server is up, and I have to play.
Cheers.
Top 5 wish list
1. Paint target: paint current target in combination with sys command
2. Fortifications: temporary firing pits, etc.
3. E-web blaster: no or minimal damage done status change posture down.
4. Too many good ideas- Shuttle insertion/extraction at large cost 1k - 5k credits interplanetary 20k- ie the genosian collusieum land and faction pets jump out to defend for x amount of time until all non db'd characters are dragged or jump on board shuttle.
5. Some form of posion or disease resist for group, not 100% effective but could at least keep 75% of the squad from being hit with the aoe of a posion or disease.
DarthLithic wrote:
sorry, ment movement tree. It's about worthless after vehicles get on live.
you must never PvP. many PvPers dont bother with scout since it's a waste of points for them. i think they should keep what they have and add/fix things
KardenTyrell wrote:
When it comes to airstrikes, an Imperial Master Squadleader should be able to radio the Stardestroyers up in the sky, to call in either for
- Lambda Shuttle with Stormtroopers, big baddy ones
- 5 Tie Bombers who screech over a 150 x 150m radius and bomb every thing in sight
- a Turbolaser bombardement, Simular to turretfire, but greenlasers and it lasts for 20 seconds, also in a radius of 150 x 150m of the master squadleaders position
So we should be able to destroy everthing in sight. That will come in handy next time I am out hunting Krayts with my MSE droid...
it's probably worth noting that orbital bombardment, even with lasers, is hardly going to be an exact science. Did you really mean 150 all around your position? I know some team members who might be a bit hacked off with you if you did that, to say nothing of the effect it'll have on you standing at ground zero.
From Murphys laws of Combat:
Friendly fire isn't