Squad Leader Archive

Thread: Unabridged Wish List

Omisk
Mon Dec 22, 2003 7:34 am
#40

I've not long been a squad leader, but I already have a few suggestions:


1. The /sysgroup command does no persist in the GroupChat window! This reduces the usefulness of the information that I send by it. For example, it's a waste-of-time to send a position using this method as once it's gone, it's gone.


2. Paint target (primary, secondary etc.) This is a fantastic idea and will allow the squad to function better in combat. Different levels should be able to paint more targets.


3. Fortify camps (yours, or another members of the squad). This would allow a squad to establish a base that is defendable during a mission. Perhaps the only camps capable of being fortified should be Base Camps made by the Rangers. Different levels of Squad Leader should be able to apply different styls of fortification, for example a novice could add a thorn wall that may slow an enemy down, whilst a master could apply a shield style barrier that will halt a lot of weapons fire.


4. Persistent camps. A squad leader should be able to designate a camp as a command HQ. This camp should not be auto-disbanded when the camp own is in combat (providing that the camp owner is in the squad).


5. Group waypoints. The squad leader needs the ability to see all the mission waypoints in their squad. This is so they can better organise a hunt instead of asking "Who's closest?" all the time. Additionally, the ability to push a waypoint to all members of the squad would be useful. For example, the squad leader could send a waypoint out and order the squad to assemble there and wait for further orders.

Wystery
Mon Jan 12, 2004 12:03 pm
#41

Those were nice skills posted earlier. My biggest wish for SL was a skill that would make them a lot more powerful but a lot more leaderlike.


/command - This commands someone, PC or NPC, in your squad to do a skill that they possess. The syntax would be like "/command /suppressionfire1" or "/command /healdamage."


This would let SLs pretty much have complete control over the squad and especially for NPCs would give them the advantage over another squad with no SL. Stormtrooper and rebel medics could be of some use. The Squad Leader would have to take a Leader role to use this effectively instead of everyone shooting and the SL issuing commands when he has the time. Would soooooo love to have this skill, although if it was ever implemented there would be too many complaints from people abusing this and "griefing" people. *sigh*


I had a list of skills I thought for SL but its on another computer, I'll do it later. Anyway, another perk I thought would be nice is Guide. A passive skill, it gives an xp bonus to the squad for any skills the SL has. If the SL was a master marksman, then anyone in the squad trying to get combat, pistol, rifle, or carbine xp at the marksman level would get an xp bonus from the SL "guiding" them in their training. The SL gets no benefit from this.


Ok I'm done now bye!




Colonel Goldy Different
MSL MBH
Imperial Inquisition
Ahazi

aka

Sokepe
Master Fencer Master Ranger
Scylla
Fucca
Mon Jan 19, 2004 9:28 am
#42

Hello Folks,

all your wishes are quite impressive and I deeply support them.

BUT:

What I really want to enclose is that mah Squad-Mates see on their screen what´s the special about my commandos.

e.g. /Steadyaim ... Members see: "Accuracy +10" (plus a countdown?

I´m feeling so useless as SL and I hope the DEVs change something soon.
Deplomatic
Mon Jan 19, 2004 10:45 am
#43

my wish for SL is


that you could fly around like superman and be superstong! ...




Rancis - Chimaera
Master Squad Leader - Master Pistoleer
*Squad Leader since the dawn of the Galaxies*
BlkTom
Sun Feb 15, 2004 6:15 pm
#44

It was touched on and it is a idea I really like, making the SL tougher.


I suggest a vertical progression that starts at level 3 that gives a straight bonus to HAM. Every level 3 gives +25% to all Health, All level 4s give you +25% to the Action pools, and at Master you get a +100% increase to Mind.


As insane as this sounds, I know as a human I can have 1000 HAM and 400 in the secondaries, resulting in 2000 and 800s. A master Doctor have the ability to double boost themselves and if they are a TKA on top of it they could easily run close to 6000 to 7000 HAM. So a wookie gets more, but a wookie gets no armor. This also forces PvsP twinks to take more than one row to get the benifits.


I would love to see something like /Charge! That gives everyone with a gun a KD attack and they all do the Carbine /ChargedShot animation. I love seeing more of these suggestions and think things like this can only inspire others to come up with other ideas.


I also would love to see a increase in Passive Bonuses.


I do not like the Fortifacations ideas....suggest to the DEVs to make a Combat Engineer Profession then, as that is their job in real life.


I fully support that a SL should have 5 NPC followers instead of one.


I think that neutral factions (non-Reb/IMP) should have faction followers for Neutral SLs.





Vec Prybrom (ICE)
Master Squad Leader
Master Marksman
Master Rifleman

Man's gotta do what a man's gotta do.- Clint Eastwood
ShadowLightning
Tue Feb 17, 2004 8:21 am
#45

Ok - I'm sure most of been said but I'll lay my votes down:


1) Group list Organization. Being able to place Medic on top and pets on bottom allow easier organization of group.


2) /Fallin - The ablitity to have target group member go /peace and /follow <Squad Leader> placed on him automatcially. For idiots who keep drawing in agroos or the one that just won't stop tapping the lair. Or for the medic that haven't noticed the beast that keep hitting them on the head.


3) /focusshots - The ablitity to have all members attack the same HAM bar.


4) /boostmoral - Change to make it work for damage AND wounds... also work on secondaries.


5) Not sure what to call it. I think /boostmoral should be the name for the following but since it's taken... A small short term buff for the group for those big targets to go couple with the /retreat


There are more... increased mods and the such but I'd feel these are the top.





Danirent
Master Doc/Master CM

Emma
Master SL/Master Doc
ssm
Sat Mar 13, 2004 6:41 am
#46


Thulium wrote:

Please respond to this message with your personal Top 5 issues, and any specific ideas you really want included in the next report.






1. Lack of visibility. The value of having a squad leader as group leader is not apparent.
Consider having our passive skill contributions listed in the buff panel. This will
increase the perceived value of the profession in the minds of the other players.
We know what we contribute, the other players don't.

2. Increase Coolness Factor (tm). I want my squad to land, and to be picked up by the
shuttles normally used by the imperial crackdown troopers, which of course is a waste
of shuttle space. The troopers should take the normal shuttle like everyone else, saving
the cool white shuttle for My Needs (and my squad, of course, they're with me). I want
a medievac shuttle landing on the medic centre, so everyone can say, and see "They have
a Squad Leader, how Cool"

3. Make things go smoother with a Squad Leader leading the group. Decreased HAM costs for
medics doing medicking? All camps created by the in-group scouts also adds a barbecue,
a football, a violin, and three large crates of beer?

4. I should have a point number...

5. ...but now the server is up, and I have to play.

Cheers.



Foxglove, Master Creature Handler, Squad Leader
UTSL HTH HAND.
doltec
Sat Mar 13, 2004 2:15 pm
#47

Top 5 wish list


1. Paint target: paint current target in combination with sys command


2. Fortifications: temporary firing pits, etc.


3. E-web blaster: no or minimal damage done status change posture down.


4. Too many good ideas- Shuttle insertion/extraction at large cost 1k - 5k credits interplanetary 20k- ie the genosian collusieum land and faction pets jump out to defend for x amount of time until all non db'd characters are dragged or jump on board shuttle.


5. Some form of posion or disease resist for group, not 100% effective but could at least keep 75% of the squad from being hit with the aoe of a posion or disease.






Mac'hin Shinowea
(Me: I think I can take him)
(Matticus: Don't we are almost there)
(Me: Incapped.. nope slain i'll be there in a minute)
Arir the Ithorian
(Who is in needof stylish clothes)
Nadiel26
Sat Mar 13, 2004 5:07 pm
#48






DarthLithic wrote:

sorry, ment movement tree. It's about worthless after vehicles get on live.







you must never PvP. many PvPers dont bother with scout since it's a waste of points for them. i think they should keep what they have and add/fix things




Nadiel
Loot Vendor Located in the Back Room of the Shadowstone Mall, Dantooine @ -1569 -5640
Shadow Knights
KardenTyrell
Sun Mar 14, 2004 4:36 pm
#49

When it comes to airstrikes, an Imperial Master Squadleader should be able to radio the Stardestroyers up in the sky, to call in either for


- Lambda Shuttle with Stormtroopers, big baddy ones

- 5 Tie Bombers who screech over a 150 x 150m radius and bomb every thing in sight

- a Turbolaser bombardement, Simular to turretfire, but greenlasers and it lasts for 20 seconds, also in a radius of 150 x 150m of the master squadleaders position



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
ob194
Sun Mar 14, 2004 10:07 pm
#50






KardenTyrell wrote:

When it comes to airstrikes, an Imperial Master Squadleader should be able to radio the Stardestroyers up in the sky, to call in either for


- Lambda Shuttle with Stormtroopers, big baddy ones

- 5 Tie Bombers who screech over a 150 x 150m radius and bomb every thing in sight

- a Turbolaser bombardement, Simular to turretfire, but greenlasers and it lasts for 20 seconds, also in a radius of 150 x 150m of the master squadleaders position






So we should be able to destroy everthing in sight. That will come in handy next time I am out hunting Krayts with my MSE droid...



-ob
Jez3an
Mon Mar 15, 2004 2:49 am
#51

*ahem*

it's probably worth noting that orbital bombardment, even with lasers, is hardly going to be an exact science. Did you really mean 150 all around your position? I know some team members who might be a bit hacked off with you if you did that, to say nothing of the effect it'll have on you standing at ground zero.

From Murphys laws of Combat:

Friendly fire isn't



Sherina Elderwood, Bria.
Vendor -4211 6371 Next to Tusken Fort (THC Mall) Near Mos Vegas and Tusken Vale

Master Weaponsmith, 11pt
Master Artisan
Master Buisnessman
AKawolski
Tue Jun 22, 2004 4:35 am
#52

Special beep sound when the SL uses /sysgroup
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