Squad Leader Archive

Thread: Retreat Proposal *UPDATE*

smallspider
Tue Mar 22, 2005 10:42 pm
#40




-5 min between uses (I find 1hr is excessive since some times we do "hit and runs")


- increase yes 30 definatly not enough (maybe 45sec - 1 min)


- accuracy and or any attribute should not be touched (no penalty should be given to players other than LS - not all might need to retreat)


- no need to accept since no penalty is given to players other than SL, though fix bug with jedi


- Ham hit yes (should give 1/2 healthdamage or maybe no health damage but half action and mind)


Not to forget that this is also used in an offensive manner... if you make it so that it comes with a heavy penalty cost it will not be used at all. I like it how it is now though a delay should be put in between retreats. if you ask me 5 min delay would be great. This is not such a special move that requires one hr delay. with current food you can burst run 5 min straight.


I understand you guys want to roleplay but it doesn't always work that way. SL just like cm or doc is there to help group and as such should have no bad effect on group members. I don't see why your trying to put a heavy cost on this ability as its not that spectacular. It offers nothing that one can't already do with food.


If it was up to me i would add a small delay so it doesn't get spamed and fix the bug with jedi.

now if your looking for a proposal see the call reinforcements thread. nice idea of an ability to call reinforcements drops that get stronger as SL's group is bigger.

Message Edited by smallspider on 03-22-2005 09:49 PM


Message Edited by smallspider on 03-22-2005 09:51 PM

Message Edited by smallspider on 03-22-2005 10:17 PM

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