Squad Leader Archive
Thread: REVAMP FOCUS: Group Buffs
Loki_Ashaman wrote:
Retreat is still broken from one of the last TC patches. Character will shout, but no speed increase, no action / mind cost, no action / mind penalties applied.
LiakyK wrote:
Loki_Ashaman wrote:
Retreat is still broken from one of the last TC patches. Character will shout, but no speed increase, no action / mind cost, no action / mind penalties applied.
Whenever I hit the retreat button my wook says "Charge!" lol
Mine still says "Make Haste!" because that was what my Retreat shouted before this patch.
You ll find some answeres there, without getting lost in any ongoing discussion about issues, balances or buffs.
Your questions:
Groupbuffs work on you also when you are not grouped
One SL can only use one groubuff, but when grouped each of them can use one.
Individual buffs can not be applied to the SL himself but an othe SL grouped with you can apply one on you.
And last:
I dont know anything about who they work together with pets since I didnt checked it personally but Loki_Ashaman said groupbuffs work on pets as well.
Thx for your reply ![]()
And pardon my ignorance... :/ but....
If i have SL 4400, grouped alone with a droid, will the group buff be applied to myself and secondly will the buff be lost, if i disable the group ?
Thx again ![]()
If i have SL 4400, grouped alone with a droid, will the group buff be applied to myself and secondly will the buff be lost, if i disable the group ?
Also already in the mentioned sticky, but alas:
- group buffs work without group. If you group with your droid, the droid also gets the buff. If the droid leaves group, you keep the buff.
- you can put individual buffs on your droid, but not yourself.
- you will be able to use abilities when grouped with the droid, but will not be able to do so if you disband
If you have to spam that 100% of the time to kill a NPC, then something is wrong.
Giant2005 wrote:
personally I don't think these buffs are having a big enough effect - my complaints could be with the new uber mobs though. we had a full group of 8, a doc, a SL and 6 jedi all with pretty much capped sabres. I was using all my damage buffs and such, but between us all we couldn't scratch the overlord as we still weren't doing enough damage to get passed his healing. This could also be blamed on me for not having a rebreather so I couldn't spam called shot 100% of the time, but still there is something definately wrong
LiakyK wrote:
If you have to spam that 100% of the time to kill a NPC, then something is wrong.
Giant2005 wrote:
personally I don't think these buffs are having a big enough effect - my complaints could be with the new uber mobs though. we had a full group of 8, a doc, a SL and 6 jedi all with pretty much capped sabres. I was using all my damage buffs and such, but between us all we couldn't scratch the overlord as we still weren't doing enough damage to get passed his healing. This could also be blamed on me for not having a rebreather so I couldn't spam called shot 100% of the time, but still there is something definately wrong
Yeah I agree, but tbh I don't think I should have posted this here - I think the problem is more with the new AI and the npc healing. It takes a long time to take down a SBD when they have over 30k health and heal at 2k per second
Qucik question...
what effect does the skill mod bonus for volley fire do exactly?
for example... if i placed a volley fire +10 ca on my shirt andwas wearing it whileattacking my target....what does the +10 apply to?
Tyy -
EmperorEliteGuardian wrote:
Qucik question...
what effect does the skill mod bonus for volley fire do exactly?
for example... if i placed a volley fire +10 ca on my shirt andwas wearing it whileattacking my target....what does the +10 apply to?
Tyy -
I don't think these mods are working anymore