Squad Leader Archive

Thread: Ideas for the Revamp Sheduled for Publish 10

Therascalking3
Thu Jul 01, 2004 5:17 pm
#27

no an SL should not become an npc pet leader because then we become a worthless person in general and most importantly, in pvp we dont usually have room for 7 pets in a group. SL's should lead players like they are doing right now, they should just get more useful and powerful skills.


Also the faction ideas are getting to involved. Dont tie our profession to faction. As much as you think of a squad leader as the leader of a team of stormtroopers or rebel commandos it doesnt have to be that and it shouldnt. There are a lot of neutrals in this game and there are also a lot of people who arent leaders who want to participate fully in the GCW including becoming high ranking officers. Shouldnt politician skills be necessary to rank up really high to something like commander in chief or general.....no that is ridiculous.



Edoh
Member of Sturmgrenadier
Master Squad Leader
Master Carbineer
Starsider
irott
Thu Jul 01, 2004 5:37 pm
#28

It has already been set with the devs that we will NOT gain any extra NPCs or become NPC handlers.


One of my pet peeves that has been put to rest.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

irott
Fri Jul 02, 2004 4:40 am
#29

Personaly I think we should get the D-10 cert also... those pistols just look so cool. ^_^



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Therascalking3
Fri Jul 02, 2004 7:03 am
#30


yeah that was me azure and i would like to say i like some of your ideas except i wanted to comment on some of them.


the whole thing with the defensive camps, while i think it is an incredibly cool idea it would require crazy revamp because a defensive camp would only work if hiding behind it protected you from something. The game combat dynamics would have to change to be like an fps style where shooting at a wall hits a wall and a person can jump out from behind and hit you. Maybe a little rethinking like an area that gives you strong defensive bonuses and allows entertainer and doc bonuses or something would work. and it would definitely give use to the survival tree so if that remains as a requirement they should give us several different defensive camps and maybe they would start as hide and bone and get more advanced as you get up SL. There was also an idea to make player transport stations for quick planet travel to bring in reinforcements and stuff. I personally like that idea as it is very strategic in nature and adds a huge element to the strategy of squad leader.


your poison disease concept is very cool but might be too realistic for the game. That is a dev decision but i kind of like the idea.


Now i am a carbineer but i would definitely like an SL weapon for when i am actually in squad hunting. I am a carbineer which is the group ranged profession i believe and basically i am that because you need some kind of weapon training in the game and i like carbines over the other stuff. But if we had a weapon that we could only use in group either by requirement or by the fact that it is not an effective solo weapon it would be kind of cool. Not everything has to be exactly realistic, for instance why does a smuggler make spice? in star wars they are just the people who ship it as illegal contraband they dont make it. but it gives the profession more worth so it is cool. I think a group only weapon that layed crazy states while doing aoe damage of a fair amount would be cool. Maybe the weapon would be more effective based on how many people are in the group. Or maybe the damage would lessen but the chance of laying a state would fully increase. it is a cool concept


finally i support melee boosts but technically it has nothing to do with the SL tree as we have ranged support and not any brawler requirement and they cannot add any more requirements because it is taking up a lot of skill points as it is to become and SL.


cool post azure and to irott i hope the devs are listening closely to you with these ideas cuz i like the way you think and they way you include all suggestions. if they listen to us and weigh everything out i think they can turn SL into one of the best professions while not making it unfair or making everyone want to do it because it should be a rare profession that only the true leaders go for.

Message Edited by Therascalking3 on 07-02-2004 07:13 AM



Edoh
Member of Sturmgrenadier
Master Squad Leader
Master Carbineer
Starsider
Therascalking3
Tue Jul 06, 2004 10:45 am
#31

bump



Edoh
Member of Sturmgrenadier
Master Squad Leader
Master Carbineer
Starsider
Yeraze
Tue Jul 06, 2004 10:51 am
#32



Therascalking3 wrote:
the whole thing with the defensive camps, while i think it is an incredibly cool idea it would require crazy revamp because a defensive camp would only work if hiding behind it protected you from something. The game combat dynamics would have to change to be like an fps style where shooting at a wall hits a wall and a person can jump out from behind and hit you. Maybe a little rethinking like an area that gives you strong defensive bonuses and allows entertainer and doc bonuses or something would work. and it would definitely give use to the survival tree so if that remains as a requirement they should give us several different defensive camps and maybe they would start as hide and bone and get more advanced as you get up SL. There was also an idea to make player transport stations for quick planet travel to bring in reinforcements and stuff. I personally like that idea as it is very strategic in nature and adds a huge element to the strategy of squad leader.




I'm a firm believer that adding stuff to Camps, Bunkers, whatever will be a huge boost to our profession, and would make the "Survival" tree worth it. The defensive bonuses are, so far, my preferred approach, since we already have this mechanic with Player Cities (Stronghold gives all militiamen +50 to defense, or something like that). Simply giving us some boost like that would be great. Camps that gave varying degrees of accuracy or defense modifiers, depending on the type of camp, to everyone in the group. Perhaps larger camps come with rudimentary automated defenses, or stationary weapons.



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
Therascalking3
Tue Jul 06, 2004 11:27 am
#33

yeah yeraze i agree with you on camps. They would definitely add a lot to pvp and since the devs want pvp to get goin for real maybe they will consider it.



Edoh
Member of Sturmgrenadier
Master Squad Leader
Master Carbineer
Starsider
Nisdain
Tue Jul 06, 2004 2:13 pm
#34

Id really like to know why it takes a "skill" to push a needle into a vein and push down the plunger.....something anyone can do



-Nisdain Vesrial / Caspers Neetakka
Sundown6
Thu Jul 08, 2004 2:57 pm
#35

Is anyone else vaguely worried that SL's revamp is next (mushed in with another Jedi patch), and we've hardly gotten any word from the Devs on what they're considering or the type of gameplay they're going for?


irott
Thu Jul 08, 2004 3:27 pm
#36

Its mushed in with the GCW revamp and Combat Balance Publish... which is the best place for us to be.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Wystery
Thu Jul 08, 2004 3:32 pm
#37

The only thing I want the most is to be able to work with other professions. The SL should be able to bring different professionals together to accomplish what none of them could do alone. There are possibilities with any profession to work with other professions and the SL.



Colonel Goldy Different
MSL MBH
Imperial Inquisition
Ahazi

aka

Sokepe
Master Fencer Master Ranger
Scylla
irott
Thu Jul 08, 2004 4:49 pm
#38






Wystery wrote:
The only thing I want the most is to be able to work with other professions. The SL should be able to bring different professionals together to accomplish what none of them could do alone. There are possibilities with any profession to work with other professions and the SL.





This is what I want as well...


Do you mind if I paraphrase what you said in my mission statement?



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

TerrasNeirek
Sun Jul 18, 2004 5:15 am
#39

personally i think if the SL profession was made a NPC handler, it would ruin the whole ideal, afterall CH is powerful and varied with pets --- but you have a limited choice of npcs if you use factional pets, and how would a neutral squadleader fair....?
Page 3 of 4