Squad Leader Archive
Thread: Official Squad Leader Discussion Threads
Page 3 of 3
Jasyn
Tue Jul 27, 2004 8:33 am
#27
Another idea, If the Dev's Revamp the Ham system so that specals us up tactical action points, my not add an ability to SL to heal/buff/or enhance These pool's when entering comabt inorder to effectivly increase the Tactical Advantage of the group. This could cause a grate loss of tactical action points from the SL or wounding.
Fenris78
Wed Jul 28, 2004 8:41 am
#28
I quite like the current mobility tree, although the burst run bonus isn't really useful, making everyone move at the same speed as a master scout is worthwhile. Yeah we have speeders now but when I was leading a Ranc hunt on Dath a while ago, missions are maybe only 700m apart but with a lot of hostile terrain, with Master SL you do notice quite how quickly can move between them. Is also a lot easier to respond en mass if you get attacked along the way.
Boostmorale has grown on me, I suspect it is not much use for PvP but on extended group hunts it is a very useful skill - especially with a few miditating TK's and Medics healing at the same time.
Rally never seems to do much at all, but with the other bonuses from the Tactics tree I'm happy.
The big waste seems to be the Strategy tree (I dropped it a few days ago but earnt it back as I wanted my Master tags back!). Both steady aim and volley fire are a total waste of time.
To echo many people's views - we should have the ability to either auto-select a target for our team, or failing that at least paint a target so people know who I want them to shoot at. I'd take that over Volley fire any day.
Healing mind damage seems like a natural role too. Someone described the mind pool as showing how mentally drained you are, then a good SL should be the guy pushing ppl and encouraging them to get back up and at them.
At the moment, as buffs are still ridiculously strong, people are always off doing solo missions for the most part, which is yet another reason we are not a desirable profression. When people can't get 2500 buffs on all stats and go and solo NS/Kimogila/Ranors etc then maybe people will start looking for Squad Leaders to lead their groups. For now though, people only group to get higher paying missions to do by themselves.
Boostmorale has grown on me, I suspect it is not much use for PvP but on extended group hunts it is a very useful skill - especially with a few miditating TK's and Medics healing at the same time.
Rally never seems to do much at all, but with the other bonuses from the Tactics tree I'm happy.
The big waste seems to be the Strategy tree (I dropped it a few days ago but earnt it back as I wanted my Master tags back!). Both steady aim and volley fire are a total waste of time.
To echo many people's views - we should have the ability to either auto-select a target for our team, or failing that at least paint a target so people know who I want them to shoot at. I'd take that over Volley fire any day.
Healing mind damage seems like a natural role too. Someone described the mind pool as showing how mentally drained you are, then a good SL should be the guy pushing ppl and encouraging them to get back up and at them.
At the moment, as buffs are still ridiculously strong, people are always off doing solo missions for the most part, which is yet another reason we are not a desirable profression. When people can't get 2500 buffs on all stats and go and solo NS/Kimogila/Ranors etc then maybe people will start looking for Squad Leaders to lead their groups. For now though, people only group to get higher paying missions to do by themselves.
Seclus
Wed Sep 22, 2004 6:44 am
#29
Ashamonreborn I must say a very impressive job defining what a SL is I am really glad you have done that.
However out of all you have listed in your 5 points none of them support why a squadleader as a proffesion should beable to have multipule faction or other types of npc's. It appears that the reason your able to comand troops is your rank in the milatary not because your a professional squadleader. If you retired right now and were no long in the milatary and you then became a mercanary you would have to start all over and place time in the merc organization before they would let you lead the troops in battle even though you have all the proffsional knowledge of being a SL. So why would the proffession of being a SL give you NPC controlling rights? hence forth well it doesn't which is why we want no skill tree or skill treesdevoted to this asspect.
I was also very disappoiinted in no longer being able to command more then one faction NPC anymore. This problem of not using many faction NPC's is more of a rank in allance or imperial problem and not the SL profession problem. as I see no direct connection between the two. However it is true your faction NPCS will be far better off under the skills and guidance of a SL vs a non SL if you want to get an elite PvP group try making a guild or joining a guild. If you join a guild just cause you are a Professional SL you will still have to wait for them to give you the rank and respect before you will be able to lead them effectivly in combat. Its not the professions fault or the professions problem for calling more NPC's its a perk problem that should be addressed.
I would really like you to focus more on the asspect on how to improve the profession on leading its troops in battle vs the fact you can't use more factional troopsand want SL to meet your goal. I know with your knowledge of being a real squad leader you provide excellent points and suggest useful abilities to make SL a more effective combat leader. I hope what I have said will let you see why some of us are really glad the NPC factor is not going to be added in the profession tree. I will encourage you to place a thread asking for more faction npc based of a rank and I really would like to see that in game just not a a profession related ability in SL or CH.
Blackjack_Nova
Wed Dec 01, 2004 7:04 pm
#32
Great post this does help to get things into perspective. Well done!
Matheo
Sun Dec 19, 2004 3:31 pm
#33
Wow some great ideas again. I like the talk about squad leaders being like inspirational leaders that pickup morale and give mind back and all that. It is true, a squad leader is suppose to help bring troops into battle and feel better about going into it and more pepped up and metally stable, not weak and hesitant. Hey devs, take a good look at some of these. We need a good addition to the profession. There need to be more bonusses to each level, there are only a couple bonuses for small amounts and you only get them when you don't get aability.
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